bugfix with idle too long triggered after peer switch
- reset bestIdleTimer when launching head section process - log chain head events - common.Hash key in activateChain map
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6431d088ad
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9d592c0445
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@ -238,12 +238,13 @@ func (self *BlockPool) Start() {
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case event := <-self.tdSub.Chan():
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if ev, ok := event.(core.ChainHeadEvent); ok {
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td := ev.Block.Td
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plog.DebugDetailf("td: %v", td)
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plog.DebugDetailf("ChainHeadEvent: height: %v, td: %v, hash: %s", ev.Block.Number(), td, hex(ev.Block.Hash()))
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self.setTD(td)
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self.peers.lock.Lock()
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if best := self.peers.best; best != nil {
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if td.Cmp(best.td) >= 0 {
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// only switch if we strictly go above otherwise we may stall if only
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if td.Cmp(best.td) > 0 {
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self.peers.best = nil
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self.switchPeer(best, nil)
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}
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@ -706,7 +707,7 @@ func (self *BlockPool) AddBlock(block *types.Block, peerId string) {
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It activates the section process on incomplete sections with peer.
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It relinks orphaned sections with their parent if root block (and its parent hash) is known.
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*/
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func (self *BlockPool) activateChain(sec *section, p *peer, connected map[string]*section) {
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func (self *BlockPool) activateChain(sec *section, p *peer, connected map[common.Hash]*section) {
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p.lock.RLock()
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switchC := p.switchC
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@ -720,7 +721,7 @@ LOOP:
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plog.DebugDetailf("activateChain: section [%s] activated by peer <%s>", sectionhex(sec), p.id)
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sec.activate(p)
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if i > 0 && connected != nil {
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connected[sec.top.hash.Str()] = sec
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connected[sec.top.hash] = sec
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}
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/*
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Need to relink both complete and incomplete sections
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@ -356,16 +356,16 @@ func (self *BlockPool) switchPeer(oldp, newp *peer) {
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}
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var connected = make(map[string]*section)
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var connected = make(map[common.Hash]*section)
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var sections []common.Hash
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for _, hash := range newp.sections {
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plog.DebugDetailf("activate chain starting from section [%s]", hex(hash))
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// if section not connected (ie, top of a contiguous sequence of sections)
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if connected[hash.Str()] == nil {
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if connected[hash] == nil {
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// if not deleted, then reread from pool (it can be orphaned top half of a split section)
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if entry := self.get(hash); entry != nil {
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self.activateChain(entry.section, newp, connected)
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connected[hash.Str()] = entry.section
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connected[hash] = entry.section
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sections = append(sections, hash)
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}
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}
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@ -531,6 +531,7 @@ func (self *peer) run() {
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self.blocksRequestTimer = time.After(0)
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self.headInfoTimer = time.After(self.bp.Config.BlockHashesTimeout)
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self.bestIdleTimer = nil
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var ping = time.NewTicker(5 * time.Second)
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@ -581,7 +582,7 @@ LOOP:
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case <-self.bp.quit:
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break LOOP
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// quit
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// best
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case <-self.bestIdleTimer:
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self.peerError(self.bp.peers.errors.New(ErrIdleTooLong, "timed out without providing new blocks (td: %v, head: %s)...quitting", self.td, hex(self.currentBlockHash)))
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