p2p/discover: wrap the pinger to update the node db too
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85b4b44235
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@ -288,8 +288,7 @@ func (tab *Table) pingpong(w *bondproc, pinged bool, id NodeID, addr *net.UDPAdd
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defer func() { tab.bondslots <- struct{}{} }()
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// Ping the remote side and wait for a pong
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tab.db.updateLastPing(id, time.Now())
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if w.err = tab.net.ping(id, addr); w.err != nil {
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if w.err = tab.ping(id, addr); w.err != nil {
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close(w.done)
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return
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}
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@ -307,14 +306,13 @@ func (tab *Table) pingpong(w *bondproc, pinged bool, id NodeID, addr *net.UDPAdd
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TCPPort: int(tcpPort),
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}
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tab.db.updateNode(w.n)
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tab.db.updateLastPong(id, time.Now())
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close(w.done)
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}
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func (tab *Table) pingreplace(new *Node, b *bucket) {
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if len(b.entries) == bucketSize {
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oldest := b.entries[bucketSize-1]
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if err := tab.net.ping(oldest.ID, oldest.addr()); err == nil {
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if err := tab.ping(oldest.ID, oldest.addr()); err == nil {
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// The node responded, we don't need to replace it.
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return
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}
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@ -327,6 +325,19 @@ func (tab *Table) pingreplace(new *Node, b *bucket) {
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b.entries[0] = new
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}
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// ping a remote endpoint and wait for a reply, also updating the node database
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// accordingly.
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func (tab *Table) ping(id NodeID, addr *net.UDPAddr) error {
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// Update the last ping and send the message
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tab.db.updateLastPing(id, time.Now())
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if err := tab.net.ping(id, addr); err != nil {
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return err
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}
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// Pong received, update the database and return
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tab.db.updateLastPong(id, time.Now())
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return nil
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}
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// add puts the entries into the table if their corresponding
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// bucket is not full. The caller must hold tab.mutex.
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func (tab *Table) add(entries []*Node) {
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