use GOPATH variable for base directory
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@ -8,6 +8,7 @@ import (
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"path"
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"path"
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"path/filepath"
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"path/filepath"
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"runtime"
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"runtime"
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"os"
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)
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)
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// UI Library that has some basic functionality exposed
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// UI Library that has some basic functionality exposed
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@ -54,7 +55,7 @@ func AssetPath(p string) string {
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// Get Binary Directory
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// Get Binary Directory
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exedir, _ := osext.ExecutableFolder()
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exedir, _ := osext.ExecutableFolder()
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base = filepath.Join(exedir, "../Resources")
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base = filepath.Join(exedir, "../Resources")
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base = "/Users/jeffrey/go/src/github.com/ethereum/go-ethereum"
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base = os.Getenv("GOPATH") + "/src/github.com/ethereum/go-ethereum"
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case "linux":
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case "linux":
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base = "/usr/share/ethereal"
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base = "/usr/share/ethereal"
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case "window":
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case "window":
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