Added the ability to extend the logger with more sub systems
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cca8585554
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@ -1,6 +1,7 @@
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package ethutil
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import (
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"fmt"
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"log"
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"os"
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"os/user"
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@ -18,7 +19,7 @@ const (
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type config struct {
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Db Database
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Log Logger
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Log *Logger
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ExecPath string
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Debug bool
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Ver string
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@ -45,7 +46,7 @@ func ReadConfig(base string) *config {
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}
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}
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Config = &config{ExecPath: path, Debug: true, Ver: "0.2.3"}
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Config = &config{ExecPath: path, Debug: true, Ver: "0.3.0"}
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Config.Log = NewLogger(LogFile|LogStd, LogLevelDebug)
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}
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@ -59,13 +60,18 @@ const (
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LogStd = 0x2
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)
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type LogSystem interface {
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Println(v ...interface{})
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Printf(format string, v ...interface{})
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}
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type Logger struct {
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logSys []*log.Logger
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logSys []LogSystem
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logLevel int
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}
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func NewLogger(flag LoggerType, level int) Logger {
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var loggers []*log.Logger
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func NewLogger(flag LoggerType, level int) *Logger {
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var loggers []LogSystem
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flags := log.LstdFlags
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@ -84,7 +90,11 @@ func NewLogger(flag LoggerType, level int) Logger {
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loggers = append(loggers, log)
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}
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return Logger{logSys: loggers, logLevel: level}
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return &Logger{logSys: loggers, logLevel: level}
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}
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func (log *Logger) AddLogSystem(logger LogSystem) {
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log.logSys = append(log.logSys, logger)
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}
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const (
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@ -92,7 +102,7 @@ const (
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LogLevelInfo
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)
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func (log Logger) Debugln(v ...interface{}) {
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func (log *Logger) Debugln(v ...interface{}) {
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if log.logLevel != LogLevelDebug {
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return
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}
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@ -102,7 +112,7 @@ func (log Logger) Debugln(v ...interface{}) {
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}
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}
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func (log Logger) Debugf(format string, v ...interface{}) {
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func (log *Logger) Debugf(format string, v ...interface{}) {
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if log.logLevel != LogLevelDebug {
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return
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}
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@ -112,17 +122,18 @@ func (log Logger) Debugf(format string, v ...interface{}) {
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}
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}
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func (log Logger) Infoln(v ...interface{}) {
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func (log *Logger) Infoln(v ...interface{}) {
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if log.logLevel > LogLevelInfo {
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return
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}
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fmt.Println(len(log.logSys))
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for _, logger := range log.logSys {
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logger.Println(v...)
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}
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}
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func (log Logger) Infof(format string, v ...interface{}) {
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func (log *Logger) Infof(format string, v ...interface{}) {
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if log.logLevel > LogLevelInfo {
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return
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}
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