go-ethereum/rlp/encbuffer.go

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rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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package rlp
import (
"io"
"math/big"
"reflect"
"sync"
)
type encBuffer struct {
str []byte // string data, contains everything except list headers
lheads []listhead // all list headers
lhsize int // sum of sizes of all encoded list headers
sizebuf [9]byte // auxiliary buffer for uint encoding
}
// The global encBuffer pool.
var encBufferPool = sync.Pool{
New: func() interface{} { return new(encBuffer) },
}
func getEncBuffer() *encBuffer {
buf := encBufferPool.Get().(*encBuffer)
buf.reset()
return buf
}
func (buf *encBuffer) reset() {
buf.lhsize = 0
buf.str = buf.str[:0]
buf.lheads = buf.lheads[:0]
}
// size returns the length of the encoded data.
func (buf *encBuffer) size() int {
return len(buf.str) + buf.lhsize
}
// makeBytes creates the encoder output.
func (w *encBuffer) makeBytes() []byte {
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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out := make([]byte, w.size())
w.copyTo(out)
return out
}
func (w *encBuffer) copyTo(dst []byte) {
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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strpos := 0
pos := 0
for _, head := range w.lheads {
// write string data before header
n := copy(dst[pos:], w.str[strpos:head.offset])
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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pos += n
strpos += n
// write the header
enc := head.encode(dst[pos:])
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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pos += len(enc)
}
// copy string data after the last list header
copy(dst[pos:], w.str[strpos:])
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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}
// writeTo writes the encoder output to w.
func (buf *encBuffer) writeTo(w io.Writer) (err error) {
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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strpos := 0
for _, head := range buf.lheads {
// write string data before header
if head.offset-strpos > 0 {
n, err := w.Write(buf.str[strpos:head.offset])
strpos += n
if err != nil {
return err
}
}
// write the header
enc := head.encode(buf.sizebuf[:])
if _, err = w.Write(enc); err != nil {
return err
}
}
if strpos < len(buf.str) {
// write string data after the last list header
_, err = w.Write(buf.str[strpos:])
}
return err
}
// Write implements io.Writer and appends b directly to the output.
func (buf *encBuffer) Write(b []byte) (int, error) {
buf.str = append(buf.str, b...)
return len(b), nil
}
// writeBool writes b as the integer 0 (false) or 1 (true).
func (buf *encBuffer) writeBool(b bool) {
if b {
buf.str = append(buf.str, 0x01)
} else {
buf.str = append(buf.str, 0x80)
}
}
func (buf *encBuffer) writeUint64(i uint64) {
if i == 0 {
buf.str = append(buf.str, 0x80)
} else if i < 128 {
// fits single byte
buf.str = append(buf.str, byte(i))
} else {
s := putint(buf.sizebuf[1:], i)
buf.sizebuf[0] = 0x80 + byte(s)
buf.str = append(buf.str, buf.sizebuf[:s+1]...)
}
}
func (buf *encBuffer) writeBytes(b []byte) {
if len(b) == 1 && b[0] <= 0x7F {
// fits single byte, no string header
buf.str = append(buf.str, b[0])
} else {
buf.encodeStringHeader(len(b))
buf.str = append(buf.str, b...)
}
}
func (buf *encBuffer) writeString(s string) {
buf.writeBytes([]byte(s))
}
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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// wordBytes is the number of bytes in a big.Word
const wordBytes = (32 << (uint64(^big.Word(0)) >> 63)) / 8
// writeBigInt writes i as an integer.
func (w *encBuffer) writeBigInt(i *big.Int) {
bitlen := i.BitLen()
if bitlen <= 64 {
w.writeUint64(i.Uint64())
return
}
// Integer is larger than 64 bits, encode from i.Bits().
// The minimal byte length is bitlen rounded up to the next
// multiple of 8, divided by 8.
length := ((bitlen + 7) & -8) >> 3
w.encodeStringHeader(length)
w.str = append(w.str, make([]byte, length)...)
index := length
buf := w.str[len(w.str)-length:]
for _, d := range i.Bits() {
for j := 0; j < wordBytes && index > 0; j++ {
index--
buf[index] = byte(d)
d >>= 8
}
}
}
// list adds a new list header to the header stack. It returns the index of the header.
// Call listEnd with this index after encoding the content of the list.
func (buf *encBuffer) list() int {
buf.lheads = append(buf.lheads, listhead{offset: len(buf.str), size: buf.lhsize})
return len(buf.lheads) - 1
}
func (buf *encBuffer) listEnd(index int) {
lh := &buf.lheads[index]
lh.size = buf.size() - lh.offset - lh.size
if lh.size < 56 {
buf.lhsize++ // length encoded into kind tag
} else {
buf.lhsize += 1 + intsize(uint64(lh.size))
}
}
func (buf *encBuffer) encode(val interface{}) error {
rval := reflect.ValueOf(val)
writer, err := cachedWriter(rval.Type())
if err != nil {
return err
}
return writer(rval, buf)
}
func (buf *encBuffer) encodeStringHeader(size int) {
if size < 56 {
buf.str = append(buf.str, 0x80+byte(size))
} else {
sizesize := putint(buf.sizebuf[1:], uint64(size))
buf.sizebuf[0] = 0xB7 + byte(sizesize)
buf.str = append(buf.str, buf.sizebuf[:sizesize+1]...)
}
}
// encReader is the io.Reader returned by EncodeToReader.
// It releases its encbuf at EOF.
type encReader struct {
buf *encBuffer // the buffer we're reading from. this is nil when we're at EOF.
lhpos int // index of list header that we're reading
strpos int // current position in string buffer
piece []byte // next piece to be read
}
func (r *encReader) Read(b []byte) (n int, err error) {
for {
if r.piece = r.next(); r.piece == nil {
// Put the encode buffer back into the pool at EOF when it
// is first encountered. Subsequent calls still return EOF
// as the error but the buffer is no longer valid.
if r.buf != nil {
encBufferPool.Put(r.buf)
r.buf = nil
}
return n, io.EOF
}
nn := copy(b[n:], r.piece)
n += nn
if nn < len(r.piece) {
// piece didn't fit, see you next time.
r.piece = r.piece[nn:]
return n, nil
}
r.piece = nil
}
}
// next returns the next piece of data to be read.
// it returns nil at EOF.
func (r *encReader) next() []byte {
switch {
case r.buf == nil:
return nil
case r.piece != nil:
// There is still data available for reading.
return r.piece
case r.lhpos < len(r.buf.lheads):
// We're before the last list header.
head := r.buf.lheads[r.lhpos]
sizebefore := head.offset - r.strpos
if sizebefore > 0 {
// String data before header.
p := r.buf.str[r.strpos:head.offset]
r.strpos += sizebefore
return p
}
r.lhpos++
return head.encode(r.buf.sizebuf[:])
case r.strpos < len(r.buf.str):
// String data at the end, after all list headers.
p := r.buf.str[r.strpos:]
r.strpos = len(r.buf.str)
return p
default:
return nil
}
}
func encBufferFromWriter(w io.Writer) *encBuffer {
switch w := w.(type) {
case EncoderBuffer:
return w.buf
case *EncoderBuffer:
return w.buf
case *encBuffer:
return w
default:
return nil
}
}
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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// EncoderBuffer is a buffer for incremental encoding.
//
// The zero value is NOT ready for use. To get a usable buffer,
// create it using NewEncoderBuffer or call Reset.
type EncoderBuffer struct {
buf *encBuffer
dst io.Writer
ownBuffer bool
}
// NewEncoderBuffer creates an encoder buffer.
func NewEncoderBuffer(dst io.Writer) EncoderBuffer {
var w EncoderBuffer
w.Reset(dst)
return w
}
// Reset truncates the buffer and sets the output destination.
func (w *EncoderBuffer) Reset(dst io.Writer) {
if w.buf != nil && !w.ownBuffer {
panic("can't Reset derived EncoderBuffer")
}
// If the destination writer has an *encBuffer, use it.
// Note that w.ownBuffer is left false here.
if dst != nil {
if outer := encBufferFromWriter(dst); outer != nil {
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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*w = EncoderBuffer{outer, nil, false}
return
}
}
// Get a fresh buffer.
if w.buf == nil {
w.buf = encBufferPool.Get().(*encBuffer)
w.ownBuffer = true
}
w.buf.reset()
w.dst = dst
}
// Flush writes encoded RLP data to the output writer. This can only be called once.
// If you want to re-use the buffer after Flush, you must call Reset.
func (w *EncoderBuffer) Flush() error {
var err error
if w.dst != nil {
err = w.buf.writeTo(w.dst)
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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}
// Release the internal buffer.
if w.ownBuffer {
encBufferPool.Put(w.buf)
}
*w = EncoderBuffer{}
return err
}
// ToBytes returns the encoded bytes.
func (w *EncoderBuffer) ToBytes() []byte {
return w.buf.makeBytes()
}
// AppendToBytes appends the encoded bytes to dst.
func (w *EncoderBuffer) AppendToBytes(dst []byte) []byte {
size := w.buf.size()
out := append(dst, make([]byte, size)...)
w.buf.copyTo(out[len(dst):])
return out
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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}
// Write appends b directly to the encoder output.
func (w EncoderBuffer) Write(b []byte) (int, error) {
return w.buf.Write(b)
}
// WriteBool writes b as the integer 0 (false) or 1 (true).
func (w EncoderBuffer) WriteBool(b bool) {
w.buf.writeBool(b)
}
// WriteUint64 encodes an unsigned integer.
func (w EncoderBuffer) WriteUint64(i uint64) {
w.buf.writeUint64(i)
}
// WriteBigInt encodes a big.Int as an RLP string.
// Note: Unlike with Encode, the sign of i is ignored.
func (w EncoderBuffer) WriteBigInt(i *big.Int) {
w.buf.writeBigInt(i)
}
// WriteBytes encodes b as an RLP string.
func (w EncoderBuffer) WriteBytes(b []byte) {
w.buf.writeBytes(b)
}
// WriteBytes encodes s as an RLP string.
func (w EncoderBuffer) WriteString(s string) {
w.buf.writeString(s)
}
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
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// List starts a list. It returns an internal index. Call EndList with
// this index after encoding the content to finish the list.
func (w EncoderBuffer) List() int {
return w.buf.list()
}
// ListEnd finishes the given list.
func (w EncoderBuffer) ListEnd(index int) {
w.buf.listEnd(index)
}