go-ethereum/ethchain/state_manager.go

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package ethchain
import (
"bytes"
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"container/list"
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"fmt"
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"math/big"
"os"
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"sync"
"time"
"github.com/ethereum/eth-go/ethcrypto"
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"github.com/ethereum/eth-go/ethlog"
"github.com/ethereum/eth-go/ethreact"
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"github.com/ethereum/eth-go/ethstate"
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"github.com/ethereum/eth-go/ethutil"
"github.com/ethereum/eth-go/ethwire"
"github.com/ethereum/eth-go/eventer"
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)
var statelogger = ethlog.NewLogger("STATE")
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type Peer interface {
Inbound() bool
LastSend() time.Time
LastPong() int64
Host() []byte
Port() uint16
Version() string
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PingTime() string
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Connected() *int32
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Caps() *ethutil.Value
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}
type EthManager interface {
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StateManager() *StateManager
BlockChain() *BlockChain
TxPool() *TxPool
Broadcast(msgType ethwire.MsgType, data []interface{})
Reactor() *ethreact.ReactorEngine
PeerCount() int
IsMining() bool
IsListening() bool
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Peers() *list.List
KeyManager() *ethcrypto.KeyManager
ClientIdentity() ethwire.ClientIdentity
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Db() ethutil.Database
Eventer() *eventer.EventMachine
}
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type StateManager struct {
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// Mutex for locking the block processor. Blocks can only be handled one at a time
mutex sync.Mutex
// Canonical block chain
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bc *BlockChain
// non-persistent key/value memory storage
mem map[string]*big.Int
// Proof of work used for validating
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Pow PoW
// The ethereum manager interface
eth EthManager
// The managed states
// Transiently state. The trans state isn't ever saved, validated and
// it could be used for setting account nonces without effecting
// the main states.
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transState *ethstate.State
// Mining state. The mining state is used purely and solely by the mining
// operation.
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miningState *ethstate.State
// The last attempted block is mainly used for debugging purposes
// This does not have to be a valid block and will be set during
// 'Process' & canonical validation.
lastAttemptedBlock *Block
// Quit chan
quit chan bool
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}
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func NewStateManager(ethereum EthManager) *StateManager {
sm := &StateManager{
mem: make(map[string]*big.Int),
Pow: &EasyPow{},
eth: ethereum,
bc: ethereum.BlockChain(),
quit: make(chan bool),
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}
sm.transState = ethereum.BlockChain().CurrentBlock.State().Copy()
sm.miningState = ethereum.BlockChain().CurrentBlock.State().Copy()
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return sm
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}
func (self *StateManager) Start() {
statelogger.Debugln("Starting state manager")
go self.updateThread()
}
func (self *StateManager) Stop() {
statelogger.Debugln("Stopping state manager")
close(self.quit)
}
func (self *StateManager) updateThread() {
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blockChan := self.eth.Eventer().Register("blocks")
out:
for {
select {
case event := <-blockChan:
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blocks := event.Data.(Blocks)
for _, block := range blocks {
err := self.Process(block, false)
if err != nil {
statelogger.Infoln(err)
statelogger.Debugf("Block #%v failed (%x...)\n", block.Number, block.Hash()[0:4])
statelogger.Debugln(block)
break
}
}
case <-self.quit:
break out
}
}
}
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func (sm *StateManager) CurrentState() *ethstate.State {
return sm.eth.BlockChain().CurrentBlock.State()
}
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func (sm *StateManager) TransState() *ethstate.State {
return sm.transState
}
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func (sm *StateManager) MiningState() *ethstate.State {
return sm.miningState
}
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func (sm *StateManager) NewMiningState() *ethstate.State {
sm.miningState = sm.eth.BlockChain().CurrentBlock.State().Copy()
return sm.miningState
}
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func (sm *StateManager) BlockChain() *BlockChain {
return sm.bc
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}
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func (self *StateManager) ProcessTransactions(coinbase *ethstate.StateObject, state *ethstate.State, block, parent *Block, txs Transactions) (Receipts, Transactions, Transactions, error) {
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var (
receipts Receipts
handled, unhandled Transactions
totalUsedGas = big.NewInt(0)
err error
)
done:
for i, tx := range txs {
txGas := new(big.Int).Set(tx.Gas)
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cb := state.GetStateObject(coinbase.Address())
st := NewStateTransition(cb, tx, state, block)
err = st.TransitionState()
if err != nil {
statelogger.Infoln(err)
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switch {
case IsNonceErr(err):
err = nil // ignore error
continue
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case IsGasLimitErr(err):
unhandled = txs[i:]
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break done
default:
statelogger.Infoln(err)
err = nil
//return nil, nil, nil, err
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}
}
// Update the state with pending changes
state.Update()
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txGas.Sub(txGas, st.gas)
accumelative := new(big.Int).Set(totalUsedGas.Add(totalUsedGas, txGas))
receipt := &Receipt{tx, ethutil.CopyBytes(state.Root().([]byte)), accumelative}
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if i < len(block.Receipts()) {
original := block.Receipts()[i]
if !original.Cmp(receipt) {
if ethutil.Config.Diff {
os.Exit(1)
}
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err := fmt.Errorf("#%d receipt failed (r) %v ~ %x <=> (c) %v ~ %x (%x...)", i+1, original.CumulativeGasUsed, original.PostState[0:4], receipt.CumulativeGasUsed, receipt.PostState[0:4], receipt.Tx.Hash()[0:4])
return nil, nil, nil, err
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}
}
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// Notify all subscribers
self.eth.Reactor().Post("newTx:post", tx)
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receipts = append(receipts, receipt)
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handled = append(handled, tx)
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if ethutil.Config.Diff && ethutil.Config.DiffType == "all" {
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state.CreateOutputForDiff()
}
}
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parent.GasUsed = totalUsedGas
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return receipts, handled, unhandled, err
}
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func (sm *StateManager) Process(block *Block, dontReact bool) (err error) {
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// Processing a blocks may never happen simultaneously
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sm.mutex.Lock()
defer sm.mutex.Unlock()
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if sm.bc.HasBlock(block.Hash()) {
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return nil
}
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if !sm.bc.HasBlock(block.PrevHash) {
return ParentError(block.PrevHash)
}
sm.lastAttemptedBlock = block
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var (
parent = sm.bc.GetBlock(block.PrevHash)
state = parent.State()
)
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// Defer the Undo on the Trie. If the block processing happened
// we don't want to undo but since undo only happens on dirty
// nodes this won't happen because Commit would have been called
// before that.
defer state.Reset()
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if ethutil.Config.Diff && ethutil.Config.DiffType == "all" {
fmt.Printf("## %x %x ##\n", block.Hash(), block.Number)
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}
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receipts, err := sm.ApplyDiff(state, parent, block)
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if err != nil {
return err
}
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txSha := CreateTxSha(receipts)
if bytes.Compare(txSha, block.TxSha) != 0 {
return fmt.Errorf("Error validating tx sha. Received %x, got %x", block.TxSha, txSha)
}
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// Block validation
if err = sm.ValidateBlock(block); err != nil {
statelogger.Errorln("Error validating block:", err)
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return err
}
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if err = sm.AccumelateRewards(state, block, parent); err != nil {
statelogger.Errorln("Error accumulating reward", err)
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return err
}
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state.Update()
if !block.State().Cmp(state) {
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err = fmt.Errorf("Invalid merkle root.\nrec: %x\nis: %x", block.State().Trie.Root, state.Trie.Root)
return
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}
// Calculate the new total difficulty and sync back to the db
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if sm.CalculateTD(block) {
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// Sync the current block's state to the database and cancelling out the deferred Undo
state.Sync()
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// Add the block to the chain
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sm.bc.Add(block)
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sm.transState = state.Copy()
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// Create a bloom bin for this block
filter := sm.createBloomFilter(state)
// Persist the data
fk := append([]byte("bloom"), block.Hash()...)
sm.eth.Db().Put(fk, filter.Bin())
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statelogger.Infof("Imported block #%d (%x...)\n", block.Number, block.Hash()[0:4])
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if dontReact == false {
sm.eth.Reactor().Post("newBlock", block)
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state.Manifest().Reset()
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}
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sm.eth.TxPool().RemoveInvalid(state)
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} else {
statelogger.Errorln("total diff failed")
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}
return nil
}
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func (sm *StateManager) ApplyDiff(state *ethstate.State, parent, block *Block) (receipts Receipts, err error) {
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coinbase := state.GetOrNewStateObject(block.Coinbase)
coinbase.SetGasPool(block.CalcGasLimit(parent))
// Process the transactions on to current block
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receipts, _, _, err = sm.ProcessTransactions(coinbase, state, block, parent, block.Transactions())
if err != nil {
return nil, err
}
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return receipts, nil
}
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func (sm *StateManager) CalculateTD(block *Block) bool {
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uncleDiff := new(big.Int)
for _, uncle := range block.Uncles {
uncleDiff = uncleDiff.Add(uncleDiff, uncle.Difficulty)
}
// TD(genesis_block) = 0 and TD(B) = TD(B.parent) + sum(u.difficulty for u in B.uncles) + B.difficulty
td := new(big.Int)
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td = td.Add(sm.bc.TD, uncleDiff)
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td = td.Add(td, block.Difficulty)
// The new TD will only be accepted if the new difficulty is
// is greater than the previous.
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if td.Cmp(sm.bc.TD) > 0 {
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// Set the new total difficulty back to the block chain
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sm.bc.SetTotalDifficulty(td)
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return true
}
return false
}
// Validates the current block. Returns an error if the block was invalid,
// an uncle or anything that isn't on the current block chain.
// Validation validates easy over difficult (dagger takes longer time = difficult)
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func (sm *StateManager) ValidateBlock(block *Block) error {
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// Check each uncle's previous hash. In order for it to be valid
// is if it has the same block hash as the current
parent := sm.bc.GetBlock(block.PrevHash)
/*
for _, uncle := range block.Uncles {
if bytes.Compare(uncle.PrevHash,parent.PrevHash) != 0 {
return ValidationError("Mismatch uncle's previous hash. Expected %x, got %x",parent.PrevHash, uncle.PrevHash)
}
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}
*/
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expd := CalcDifficulty(block, parent)
if expd.Cmp(block.Difficulty) < 0 {
return fmt.Errorf("Difficulty check failed for block %v, %v", block.Difficulty, expd)
}
diff := block.Time - parent.Time
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if diff < 0 {
return ValidationError("Block timestamp less then prev block %v (%v - %v)", diff, block.Time, sm.bc.CurrentBlock.Time)
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}
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/* XXX
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// New blocks must be within the 15 minute range of the last block.
if diff > int64(15*time.Minute) {
return ValidationError("Block is too far in the future of last block (> 15 minutes)")
}
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*/
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// Verify the nonce of the block. Return an error if it's not valid
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if !sm.Pow.Verify(block.HashNoNonce(), block.Difficulty, block.Nonce) {
return ValidationError("Block's nonce is invalid (= %v)", ethutil.Bytes2Hex(block.Nonce))
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}
return nil
}
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func (sm *StateManager) AccumelateRewards(state *ethstate.State, block, parent *Block) error {
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reward := new(big.Int).Set(BlockReward)
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knownUncles := ethutil.Set(parent.Uncles)
nonces := ethutil.NewSet(block.Nonce)
for _, uncle := range block.Uncles {
if nonces.Include(uncle.Nonce) {
// Error not unique
return UncleError("Uncle not unique")
}
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uncleParent := sm.bc.GetBlock(uncle.PrevHash)
if uncleParent == nil {
return UncleError("Uncle's parent unknown")
}
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if uncleParent.Number.Cmp(new(big.Int).Sub(parent.Number, big.NewInt(6))) < 0 {
return UncleError("Uncle too old")
}
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if knownUncles.Include(uncle.Hash()) {
return UncleError("Uncle in chain")
}
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nonces.Insert(uncle.Nonce)
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r := new(big.Int)
r.Mul(BlockReward, big.NewInt(15)).Div(r, big.NewInt(16))
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uncleAccount := state.GetAccount(uncle.Coinbase)
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uncleAccount.AddAmount(r)
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reward.Add(reward, new(big.Int).Div(BlockReward, big.NewInt(32)))
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}
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// Get the account associated with the coinbase
account := state.GetAccount(block.Coinbase)
// Reward amount of ether to the coinbase address
account.AddAmount(reward)
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return nil
}
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// Manifest will handle both creating notifications and generating bloom bin data
func (sm *StateManager) createBloomFilter(state *ethstate.State) *BloomFilter {
bloomf := NewBloomFilter(nil)
for _, msg := range state.Manifest().Messages {
bloomf.Set(msg.To)
bloomf.Set(msg.From)
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}
sm.eth.Reactor().Post("messages", state.Manifest().Messages)
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return bloomf
}
func (sm *StateManager) GetMessages(block *Block) (messages []*ethstate.Message, err error) {
if !sm.bc.HasBlock(block.PrevHash) {
return nil, ParentError(block.PrevHash)
}
sm.lastAttemptedBlock = block
var (
parent = sm.bc.GetBlock(block.PrevHash)
state = parent.State().Copy()
)
defer state.Reset()
sm.ApplyDiff(state, parent, block)
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sm.AccumelateRewards(state, block, parent)
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return state.Manifest().Messages, nil
}