description: How to interact with Geth using Javascript
---
Geth responds to instructions encoded as JSON objects as defined in the [JSON-RPC-API](/docs/rpc/server). A Geth user can send these instructions directly, for example over HTTP using tools like [Curl](https://github.com/curl/curl). The code snippet below shows a request for an account balance sent to a local Geth node with the HTTP port `8545` exposed.
This is a low level and rather error-prone way to interact with Geth. Most developers prefer to use convenience libraries that abstract away some of the more tedious and awkward tasks such as converting values from hexadecimal strings into numbers, or converting between denominations of ether (Wei, Gwei, etc). One such library is [Web3.js](https://web3js.readthedocs.io/en/v1.7.3/).
{% include note.html content="The web3.js version that comes bundled with Geth is not up to date with the official Web3.js documentation. There are several Web3.js libraries that are not available in the Geth Javascript Console. There are also administrative APIs included in the Geth console that are not documented in the Web3.js documentation. The full list of libraries available in the Geth console is available on the [JSON-RPC API page](/docs/rpc/server)." %}
There are two ways to start an interactive session using Geth console. The first is to provide the `console` command when Geth is started up. This starts the node and runs the console in the same terminal. It is therefore convenient to suppress the logs from the node to prevent them from obscuring the console. If the logs are not needed, they can be redirected to the `dev/null` path, effectively muting them. Alternatively, if the logs are required they can be redirected to a text file. The level of detail provided in the logs can be adjusted by providing a value between 1-6 to the `--verbosity` flag as in the example below:
Alternatively, a Javascript console can be attached to an existing Geth instance (i.e. one that is running in another terminal or remotely). In this case, `geth attach` can be used to open a Javascript console connected to the Geth node. It is also necessary to define the method used to connect the console to the node. Geth supports websockets, HTTP or local IPC. To use HTTP or Websockets, these must be enabled at the node by providing the following flags at startup:
The commands above use default HTTP/WS endpoints and only enables the default JSON-RPC libraries. To update the Websockets or HTTP endpoints used, or to add support for additional libraries, the `.addr``.port` and `.api` flags can be used as follows:
It is important to note that by default **some functionality, including account unlocking is forbidden when HTTP or Websockets access is enabled**. This is because an attacker that manages to access the node via the externally-exposed HTTP/WS port then control the unlocked account. This is not a hypothetical risk: **there are bots that continually scan for http-enabled Ethereum nodes to attack**"
The Javascript console can also be connected to a Geth node using IPC. When Geth is started, a `geth.ipc` file is automatically generated and saved to the data directory. This file, or a custom path to a specific ipc file can be passed to `geth attach` as follows:
Once the console has been started, it can be used to interact with Geth. The console supports Javascript and the full Geth [JSON-RPC API](/docs/rpc/server). For example:
In addition to the full functionality of JS (as per ECMA5), the Ethereum Javascript Runtime Environment (JSRE) is augmented with various timers. It implements `setInterval`, `clearInterval`, `setTimeout`, `clearTimeout` which some users will be familiar with from browser windows. It also provides implementation for `admin.sleep(seconds)` and a block based timer, `admin.sleepBlocks(n)` which sleeps till the number of new blocks added is equal to or greater than `n`.
Geth's console is built using the [GoJa JS Virtual Machine](https://github.com/dop251/goja) which is compatible with ECMAScript 5.1. This does not support promises or `async` functions. Web3js depends upon the `bignumber.js` library. This is auto-loaded into the console.