291 lines
9.7 KiB
Go
291 lines
9.7 KiB
Go
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// Copyright 2020 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package server
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import (
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"reflect"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/les/utils"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/nodestate"
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)
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const (
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posThreshold = 1000000 // minimum positive balance that is persisted in the database
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negThreshold = 1000000 // minimum negative balance that is persisted in the database
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persistExpirationRefresh = time.Minute * 5 // refresh period of the token expiration persistence
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)
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// BalanceTrackerSetup contains node state flags and fields used by BalanceTracker
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type BalanceTrackerSetup struct {
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// controlled by PriorityPool
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PriorityFlag, UpdateFlag nodestate.Flags
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BalanceField nodestate.Field
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// external connections
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connAddressField, capacityField nodestate.Field
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}
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// NewBalanceTrackerSetup creates a new BalanceTrackerSetup and initializes the fields
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// and flags controlled by BalanceTracker
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func NewBalanceTrackerSetup(setup *nodestate.Setup) BalanceTrackerSetup {
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return BalanceTrackerSetup{
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// PriorityFlag is set if the node has a positive balance
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PriorityFlag: setup.NewFlag("priorityNode"),
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// UpdateFlag set and then immediately reset if the balance has been updated and
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// therefore priority is suddenly changed
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UpdateFlag: setup.NewFlag("balanceUpdate"),
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// BalanceField contains the NodeBalance struct which implements nodePriority,
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// allowing on-demand priority calculation and future priority estimation
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BalanceField: setup.NewField("balance", reflect.TypeOf(&NodeBalance{})),
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}
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}
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// Connect sets the fields used by BalanceTracker as an input
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func (bts *BalanceTrackerSetup) Connect(connAddressField, capacityField nodestate.Field) {
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bts.connAddressField = connAddressField
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bts.capacityField = capacityField
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}
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// BalanceTracker tracks positive and negative balances for connected nodes.
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// After connAddressField is set externally, a NodeBalance is created and previous
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// balance values are loaded from the database. Both balances are exponentially expired
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// values. Costs are deducted from the positive balance if present, otherwise added to
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// the negative balance. If the capacity is non-zero then a time cost is applied
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// continuously while individual request costs are applied immediately.
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// The two balances are translated into a single priority value that also depends
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// on the actual capacity.
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type BalanceTracker struct {
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BalanceTrackerSetup
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clock mclock.Clock
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lock sync.Mutex
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ns *nodestate.NodeStateMachine
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ndb *nodeDB
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posExp, negExp utils.ValueExpirer
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posExpTC, negExpTC uint64
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active, inactive utils.ExpiredValue
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balanceTimer *utils.UpdateTimer
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quit chan struct{}
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}
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// NewBalanceTracker creates a new BalanceTracker
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func NewBalanceTracker(ns *nodestate.NodeStateMachine, setup BalanceTrackerSetup, db ethdb.KeyValueStore, clock mclock.Clock, posExp, negExp utils.ValueExpirer) *BalanceTracker {
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ndb := newNodeDB(db, clock)
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bt := &BalanceTracker{
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ns: ns,
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BalanceTrackerSetup: setup,
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ndb: ndb,
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clock: clock,
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posExp: posExp,
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negExp: negExp,
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balanceTimer: utils.NewUpdateTimer(clock, time.Second*10),
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quit: make(chan struct{}),
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}
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bt.ndb.forEachBalance(false, func(id enode.ID, balance utils.ExpiredValue) bool {
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bt.inactive.AddExp(balance)
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return true
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})
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ns.SubscribeField(bt.capacityField, func(node *enode.Node, state nodestate.Flags, oldValue, newValue interface{}) {
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n, _ := ns.GetField(node, bt.BalanceField).(*NodeBalance)
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if n == nil {
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return
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}
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ov, _ := oldValue.(uint64)
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nv, _ := newValue.(uint64)
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if ov == 0 && nv != 0 {
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n.activate()
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}
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if nv != 0 {
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n.setCapacity(nv)
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}
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if ov != 0 && nv == 0 {
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n.deactivate()
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}
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})
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ns.SubscribeField(bt.connAddressField, func(node *enode.Node, state nodestate.Flags, oldValue, newValue interface{}) {
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if newValue != nil {
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ns.SetFieldSub(node, bt.BalanceField, bt.newNodeBalance(node, newValue.(string)))
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} else {
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ns.SetStateSub(node, nodestate.Flags{}, bt.PriorityFlag, 0)
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if b, _ := ns.GetField(node, bt.BalanceField).(*NodeBalance); b != nil {
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b.deactivate()
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}
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ns.SetFieldSub(node, bt.BalanceField, nil)
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}
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})
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// The positive and negative balances of clients are stored in database
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// and both of these decay exponentially over time. Delete them if the
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// value is small enough.
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bt.ndb.evictCallBack = bt.canDropBalance
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go func() {
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for {
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select {
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case <-clock.After(persistExpirationRefresh):
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now := clock.Now()
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bt.ndb.setExpiration(posExp.LogOffset(now), negExp.LogOffset(now))
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case <-bt.quit:
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return
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}
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}
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}()
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return bt
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}
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// Stop saves expiration offset and unsaved node balances and shuts BalanceTracker down
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func (bt *BalanceTracker) Stop() {
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now := bt.clock.Now()
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bt.ndb.setExpiration(bt.posExp.LogOffset(now), bt.negExp.LogOffset(now))
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close(bt.quit)
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bt.ns.ForEach(nodestate.Flags{}, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
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if n, ok := bt.ns.GetField(node, bt.BalanceField).(*NodeBalance); ok {
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n.lock.Lock()
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n.storeBalance(true, true)
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n.lock.Unlock()
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bt.ns.SetField(node, bt.BalanceField, nil)
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}
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})
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bt.ndb.close()
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}
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// TotalTokenAmount returns the current total amount of service tokens in existence
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func (bt *BalanceTracker) TotalTokenAmount() uint64 {
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bt.lock.Lock()
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defer bt.lock.Unlock()
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bt.balanceTimer.Update(func(_ time.Duration) bool {
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bt.active = utils.ExpiredValue{}
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bt.ns.ForEach(nodestate.Flags{}, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
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if n, ok := bt.ns.GetField(node, bt.BalanceField).(*NodeBalance); ok {
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pos, _ := n.GetRawBalance()
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bt.active.AddExp(pos)
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}
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})
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return true
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})
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total := bt.active
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total.AddExp(bt.inactive)
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return total.Value(bt.posExp.LogOffset(bt.clock.Now()))
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}
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// GetPosBalanceIDs lists node IDs with an associated positive balance
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func (bt *BalanceTracker) GetPosBalanceIDs(start, stop enode.ID, maxCount int) (result []enode.ID) {
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return bt.ndb.getPosBalanceIDs(start, stop, maxCount)
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}
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// SetExpirationTCs sets positive and negative token expiration time constants.
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// Specified in seconds, 0 means infinite (no expiration).
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func (bt *BalanceTracker) SetExpirationTCs(pos, neg uint64) {
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bt.lock.Lock()
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defer bt.lock.Unlock()
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bt.posExpTC, bt.negExpTC = pos, neg
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now := bt.clock.Now()
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if pos > 0 {
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bt.posExp.SetRate(now, 1/float64(pos*uint64(time.Second)))
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} else {
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bt.posExp.SetRate(now, 0)
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}
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if neg > 0 {
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bt.negExp.SetRate(now, 1/float64(neg*uint64(time.Second)))
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} else {
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bt.negExp.SetRate(now, 0)
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}
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}
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// GetExpirationTCs returns the current positive and negative token expiration
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// time constants
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func (bt *BalanceTracker) GetExpirationTCs() (pos, neg uint64) {
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bt.lock.Lock()
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defer bt.lock.Unlock()
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return bt.posExpTC, bt.negExpTC
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}
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// newNodeBalance loads balances from the database and creates a NodeBalance instance
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// for the given node. It also sets the PriorityFlag and adds balanceCallbackZero if
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// the node has a positive balance.
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// Note: this function should run inside a NodeStateMachine operation
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func (bt *BalanceTracker) newNodeBalance(node *enode.Node, negBalanceKey string) *NodeBalance {
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pb := bt.ndb.getOrNewBalance(node.ID().Bytes(), false)
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nb := bt.ndb.getOrNewBalance([]byte(negBalanceKey), true)
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n := &NodeBalance{
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bt: bt,
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node: node,
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connAddress: negBalanceKey,
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balance: balance{pos: pb, neg: nb},
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initTime: bt.clock.Now(),
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lastUpdate: bt.clock.Now(),
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}
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for i := range n.callbackIndex {
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n.callbackIndex[i] = -1
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}
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if n.checkPriorityStatus() {
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n.bt.ns.SetStateSub(n.node, n.bt.PriorityFlag, nodestate.Flags{}, 0)
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}
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return n
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}
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// storeBalance stores either a positive or a negative balance in the database
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func (bt *BalanceTracker) storeBalance(id []byte, neg bool, value utils.ExpiredValue) {
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if bt.canDropBalance(bt.clock.Now(), neg, value) {
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bt.ndb.delBalance(id, neg) // balance is small enough, drop it directly.
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} else {
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bt.ndb.setBalance(id, neg, value)
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}
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}
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// canDropBalance tells whether a positive or negative balance is below the threshold
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// and therefore can be dropped from the database
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func (bt *BalanceTracker) canDropBalance(now mclock.AbsTime, neg bool, b utils.ExpiredValue) bool {
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if neg {
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return b.Value(bt.negExp.LogOffset(now)) <= negThreshold
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}
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return b.Value(bt.posExp.LogOffset(now)) <= posThreshold
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}
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// updateTotalBalance adjusts the total balance after executing given callback.
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func (bt *BalanceTracker) updateTotalBalance(n *NodeBalance, callback func() bool) {
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bt.lock.Lock()
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defer bt.lock.Unlock()
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n.lock.Lock()
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defer n.lock.Unlock()
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original, active := n.balance.pos, n.active
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if !callback() {
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return
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}
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if active {
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bt.active.SubExp(original)
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} else {
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bt.inactive.SubExp(original)
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}
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if n.active {
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bt.active.AddExp(n.balance.pos)
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} else {
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bt.inactive.AddExp(n.balance.pos)
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}
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}
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