241 lines
5.2 KiB
Go
241 lines
5.2 KiB
Go
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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import "image"
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// Hline is a horizontal line.
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type Hline struct {
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X int
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Y int
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Len int
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Fg Attribute
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Bg Attribute
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}
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// Vline is a vertical line.
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type Vline struct {
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X int
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Y int
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Len int
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Fg Attribute
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Bg Attribute
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}
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// Buffer draws a horizontal line.
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func (l Hline) Buffer() Buffer {
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if l.Len <= 0 {
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return NewBuffer()
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}
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return NewFilledBuffer(l.X, l.Y, l.X+l.Len, l.Y+1, HORIZONTAL_LINE, l.Fg, l.Bg)
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}
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// Buffer draws a vertical line.
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func (l Vline) Buffer() Buffer {
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if l.Len <= 0 {
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return NewBuffer()
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}
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return NewFilledBuffer(l.X, l.Y, l.X+1, l.Y+l.Len, VERTICAL_LINE, l.Fg, l.Bg)
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}
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// Buffer draws a box border.
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func (b Block) drawBorder(buf Buffer) {
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if !b.Border {
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return
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}
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min := b.area.Min
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max := b.area.Max
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x0 := min.X
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y0 := min.Y
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x1 := max.X - 1
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y1 := max.Y - 1
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// draw lines
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if b.BorderTop {
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buf.Merge(Hline{x0, y0, x1 - x0, b.BorderFg, b.BorderBg}.Buffer())
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}
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if b.BorderBottom {
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buf.Merge(Hline{x0, y1, x1 - x0, b.BorderFg, b.BorderBg}.Buffer())
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}
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if b.BorderLeft {
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buf.Merge(Vline{x0, y0, y1 - y0, b.BorderFg, b.BorderBg}.Buffer())
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}
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if b.BorderRight {
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buf.Merge(Vline{x1, y0, y1 - y0, b.BorderFg, b.BorderBg}.Buffer())
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}
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// draw corners
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if b.BorderTop && b.BorderLeft && b.area.Dx() > 0 && b.area.Dy() > 0 {
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buf.Set(x0, y0, Cell{TOP_LEFT, b.BorderFg, b.BorderBg})
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}
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if b.BorderTop && b.BorderRight && b.area.Dx() > 1 && b.area.Dy() > 0 {
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buf.Set(x1, y0, Cell{TOP_RIGHT, b.BorderFg, b.BorderBg})
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}
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if b.BorderBottom && b.BorderLeft && b.area.Dx() > 0 && b.area.Dy() > 1 {
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buf.Set(x0, y1, Cell{BOTTOM_LEFT, b.BorderFg, b.BorderBg})
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}
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if b.BorderBottom && b.BorderRight && b.area.Dx() > 1 && b.area.Dy() > 1 {
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buf.Set(x1, y1, Cell{BOTTOM_RIGHT, b.BorderFg, b.BorderBg})
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}
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}
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func (b Block) drawBorderLabel(buf Buffer) {
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maxTxtW := b.area.Dx() - 2
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tx := DTrimTxCls(DefaultTxBuilder.Build(b.BorderLabel, b.BorderLabelFg, b.BorderLabelBg), maxTxtW)
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for i, w := 0, 0; i < len(tx); i++ {
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buf.Set(b.area.Min.X+1+w, b.area.Min.Y, tx[i])
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w += tx[i].Width()
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}
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}
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// Block is a base struct for all other upper level widgets,
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// consider it as css: display:block.
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// Normally you do not need to create it manually.
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type Block struct {
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area image.Rectangle
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innerArea image.Rectangle
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X int
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Y int
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Border bool
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BorderFg Attribute
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BorderBg Attribute
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BorderLeft bool
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BorderRight bool
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BorderTop bool
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BorderBottom bool
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BorderLabel string
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BorderLabelFg Attribute
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BorderLabelBg Attribute
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Display bool
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Bg Attribute
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Width int
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Height int
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PaddingTop int
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PaddingBottom int
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PaddingLeft int
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PaddingRight int
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id string
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Float Align
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}
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// NewBlock returns a *Block which inherits styles from current theme.
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func NewBlock() *Block {
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b := Block{}
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b.Display = true
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b.Border = true
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b.BorderLeft = true
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b.BorderRight = true
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b.BorderTop = true
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b.BorderBottom = true
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b.BorderBg = ThemeAttr("border.bg")
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b.BorderFg = ThemeAttr("border.fg")
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b.BorderLabelBg = ThemeAttr("label.bg")
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b.BorderLabelFg = ThemeAttr("label.fg")
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b.Bg = ThemeAttr("block.bg")
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b.Width = 2
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b.Height = 2
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b.id = GenId()
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b.Float = AlignNone
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return &b
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}
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func (b Block) Id() string {
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return b.id
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}
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// Align computes box model
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func (b *Block) Align() {
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// outer
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b.area.Min.X = 0
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b.area.Min.Y = 0
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b.area.Max.X = b.Width
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b.area.Max.Y = b.Height
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// float
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b.area = AlignArea(TermRect(), b.area, b.Float)
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b.area = MoveArea(b.area, b.X, b.Y)
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// inner
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b.innerArea.Min.X = b.area.Min.X + b.PaddingLeft
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b.innerArea.Min.Y = b.area.Min.Y + b.PaddingTop
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b.innerArea.Max.X = b.area.Max.X - b.PaddingRight
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b.innerArea.Max.Y = b.area.Max.Y - b.PaddingBottom
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if b.Border {
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if b.BorderLeft {
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b.innerArea.Min.X++
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}
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if b.BorderRight {
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b.innerArea.Max.X--
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}
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if b.BorderTop {
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b.innerArea.Min.Y++
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}
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if b.BorderBottom {
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b.innerArea.Max.Y--
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}
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}
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}
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// InnerBounds returns the internal bounds of the block after aligning and
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// calculating the padding and border, if any.
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func (b *Block) InnerBounds() image.Rectangle {
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b.Align()
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return b.innerArea
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}
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// Buffer implements Bufferer interface.
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// Draw background and border (if any).
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func (b *Block) Buffer() Buffer {
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b.Align()
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buf := NewBuffer()
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buf.SetArea(b.area)
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buf.Fill(' ', ColorDefault, b.Bg)
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b.drawBorder(buf)
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b.drawBorderLabel(buf)
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return buf
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}
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// GetHeight implements GridBufferer.
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// It returns current height of the block.
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func (b Block) GetHeight() int {
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return b.Height
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}
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// SetX implements GridBufferer interface, which sets block's x position.
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func (b *Block) SetX(x int) {
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b.X = x
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}
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// SetY implements GridBufferer interface, it sets y position for block.
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func (b *Block) SetY(y int) {
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b.Y = y
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}
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// SetWidth implements GridBuffer interface, it sets block's width.
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func (b *Block) SetWidth(w int) {
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b.Width = w
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}
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func (b Block) InnerWidth() int {
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return b.innerArea.Dx()
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}
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func (b Block) InnerHeight() int {
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return b.innerArea.Dy()
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}
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func (b Block) InnerX() int {
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return b.innerArea.Min.X
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}
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func (b Block) InnerY() int { return b.innerArea.Min.Y }
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