2017-04-04 17:16:29 -05:00
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// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package consensus implements different Ethereum consensus engines.
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package consensus
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import (
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2018-04-17 17:53:50 -05:00
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"math/big"
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2017-04-04 17:16:29 -05:00
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/state"
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"github.com/ethereum/go-ethereum/core/types"
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core/state: move state log mechanism to a separate layer (#30569)
This PR moves the logging/tracing-facilities out of `*state.StateDB`,
in to a wrapping struct which implements `vm.StateDB` instead.
In most places, it is a pretty straight-forward change:
- First, hoisting the invocations from state objects up to the statedb.
- Then making the mutation-methods simply return the previous value, so
that the external logging layer could log everything.
Some internal code uses the direct object-accessors to mutate the state,
particularly in testing and in setting up state overrides, which means
that these changes are unobservable for the hooked layer. Thus, configuring
the overrides are not necessarily part of the API we want to publish.
The trickiest part about the layering is that when the selfdestructs are
finally deleted during `Finalise`, there's the possibility that someone
sent some ether to it, which is burnt at that point, and thus needs to
be logged. The hooked layer reaches into the inner layer to figure out
these events.
In package `vm`, the conversion from `state.StateDB + hooks` into a
hooked `vm.StateDB` is performed where needed.
---------
Co-authored-by: Gary Rong <garyrong0905@gmail.com>
2024-10-23 01:03:36 -05:00
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"github.com/ethereum/go-ethereum/core/vm"
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"github.com/ethereum/go-ethereum/params"
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"github.com/ethereum/go-ethereum/rpc"
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)
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2020-07-28 10:02:35 -05:00
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// ChainHeaderReader defines a small collection of methods needed to access the local
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// blockchain during header verification.
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type ChainHeaderReader interface {
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// Config retrieves the blockchain's chain configuration.
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Config() *params.ChainConfig
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// CurrentHeader retrieves the current header from the local chain.
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CurrentHeader() *types.Header
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// GetHeader retrieves a block header from the database by hash and number.
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GetHeader(hash common.Hash, number uint64) *types.Header
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// GetHeaderByNumber retrieves a block header from the database by number.
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GetHeaderByNumber(number uint64) *types.Header
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2017-04-12 07:37:10 -05:00
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// GetHeaderByHash retrieves a block header from the database by its hash.
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GetHeaderByHash(hash common.Hash) *types.Header
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all: core rework for the merge transition (#23761)
* all: work for eth1/2 transtition
* consensus/beacon, eth: change beacon difficulty to 0
* eth: updates
* all: add terminalBlockDifficulty config, fix rebasing issues
* eth: implemented merge interop spec
* internal/ethapi: update to v1.0.0.alpha.2
This commit updates the code to the new spec, moving payloadId into
it's own object. It also fixes an issue with finalizing an empty blockhash.
It also properly sets the basefee
* all: sync polishes, other fixes + refactors
* core, eth: correct semantics for LeavePoW, EnterPoS
* core: fixed rebasing artifacts
* core: light: performance improvements
* core: use keyed field (f)
* core: eth: fix compilation issues + tests
* eth/catalyst: dbetter error codes
* all: move Merger to consensus/, remove reliance on it in bc
* all: renamed EnterPoS and LeavePoW to ReachTDD and FinalizePoS
* core: make mergelogs a function
* core: use InsertChain instead of InsertBlock
* les: drop merger from lightchain object
* consensus: add merger
* core: recoverAncestors in catalyst mode
* core: fix nitpick
* all: removed merger from beacon, use TTD, nitpicks
* consensus: eth: add docstring, removed unnecessary code duplication
* consensus/beacon: better comment
* all: easy to fix nitpicks by karalabe
* consensus/beacon: verify known headers to be sure
* core: comments
* core: eth: don't drop peers who advertise blocks, nitpicks
* core: never add beacon blocks to the future queue
* core: fixed nitpicks
* consensus/beacon: simplify IsTTDReached check
* consensus/beacon: correct IsTTDReached check
Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
Co-authored-by: Péter Szilágyi <peterke@gmail.com>
2021-11-26 05:23:02 -06:00
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// GetTd retrieves the total difficulty from the database by hash and number.
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GetTd(hash common.Hash, number uint64) *big.Int
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}
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// ChainReader defines a small collection of methods needed to access the local
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// blockchain during header and/or uncle verification.
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type ChainReader interface {
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ChainHeaderReader
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// GetBlock retrieves a block from the database by hash and number.
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GetBlock(hash common.Hash, number uint64) *types.Block
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}
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// Engine is an algorithm agnostic consensus engine.
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type Engine interface {
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// Author retrieves the Ethereum address of the account that minted the given
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// block, which may be different from the header's coinbase if a consensus
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// engine is based on signatures.
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Author(header *types.Header) (common.Address, error)
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// VerifyHeader checks whether a header conforms to the consensus rules of a
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// given engine.
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VerifyHeader(chain ChainHeaderReader, header *types.Header) error
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// VerifyHeaders is similar to VerifyHeader, but verifies a batch of headers
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// concurrently. The method returns a quit channel to abort the operations and
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// a results channel to retrieve the async verifications (the order is that of
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// the input slice).
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VerifyHeaders(chain ChainHeaderReader, headers []*types.Header) (chan<- struct{}, <-chan error)
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// VerifyUncles verifies that the given block's uncles conform to the consensus
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// rules of a given engine.
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VerifyUncles(chain ChainReader, block *types.Block) error
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// Prepare initializes the consensus fields of a block header according to the
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// rules of a particular engine. The changes are executed inline.
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Prepare(chain ChainHeaderReader, header *types.Header) error
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2023-03-16 14:34:25 -05:00
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// Finalize runs any post-transaction state modifications (e.g. block rewards
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// or process withdrawals) but does not assemble the block.
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//
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// Note: The state database might be updated to reflect any consensus rules
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// that happen at finalization (e.g. block rewards).
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core/state: move state log mechanism to a separate layer (#30569)
This PR moves the logging/tracing-facilities out of `*state.StateDB`,
in to a wrapping struct which implements `vm.StateDB` instead.
In most places, it is a pretty straight-forward change:
- First, hoisting the invocations from state objects up to the statedb.
- Then making the mutation-methods simply return the previous value, so
that the external logging layer could log everything.
Some internal code uses the direct object-accessors to mutate the state,
particularly in testing and in setting up state overrides, which means
that these changes are unobservable for the hooked layer. Thus, configuring
the overrides are not necessarily part of the API we want to publish.
The trickiest part about the layering is that when the selfdestructs are
finally deleted during `Finalise`, there's the possibility that someone
sent some ether to it, which is burnt at that point, and thus needs to
be logged. The hooked layer reaches into the inner layer to figure out
these events.
In package `vm`, the conversion from `state.StateDB + hooks` into a
hooked `vm.StateDB` is performed where needed.
---------
Co-authored-by: Gary Rong <garyrong0905@gmail.com>
2024-10-23 01:03:36 -05:00
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Finalize(chain ChainHeaderReader, header *types.Header, state vm.StateDB, body *types.Body)
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// FinalizeAndAssemble runs any post-transaction state modifications (e.g. block
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// rewards or process withdrawals) and assembles the final block.
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//
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// Note: The block header and state database might be updated to reflect any
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// consensus rules that happen at finalization (e.g. block rewards).
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2024-03-20 08:58:47 -05:00
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FinalizeAndAssemble(chain ChainHeaderReader, header *types.Header, state *state.StateDB, body *types.Body, receipts []*types.Receipt) (*types.Block, error)
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2018-08-28 08:59:05 -05:00
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// Seal generates a new sealing request for the given input block and pushes
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// the result into the given channel.
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//
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// Note, the method returns immediately and will send the result async. More
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// than one result may also be returned depending on the consensus algorithm.
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Seal(chain ChainHeaderReader, block *types.Block, results chan<- *types.Block, stop <-chan struct{}) error
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// SealHash returns the hash of a block prior to it being sealed.
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SealHash(header *types.Header) common.Hash
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2017-12-22 06:37:50 -06:00
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// CalcDifficulty is the difficulty adjustment algorithm. It returns the difficulty
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// that a new block should have.
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CalcDifficulty(chain ChainHeaderReader, time uint64, parent *types.Header) *big.Int
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// APIs returns the RPC APIs this consensus engine provides.
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APIs(chain ChainHeaderReader) []rpc.API
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// Close terminates any background threads maintained by the consensus engine.
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Close() error
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}
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