224 lines
6.3 KiB
Go
224 lines
6.3 KiB
Go
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// Copyright 2024 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package discover
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import (
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"fmt"
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"math"
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"slices"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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const never = mclock.AbsTime(math.MaxInt64)
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// tableRevalidation implements the node revalidation process.
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// It tracks all nodes contained in Table, and schedules sending PING to them.
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type tableRevalidation struct {
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fast revalidationList
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slow revalidationList
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activeReq map[enode.ID]struct{}
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}
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type revalidationResponse struct {
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n *node
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newRecord *enode.Node
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list *revalidationList
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didRespond bool
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}
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func (tr *tableRevalidation) init(cfg *Config) {
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tr.activeReq = make(map[enode.ID]struct{})
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tr.fast.nextTime = never
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tr.fast.interval = cfg.PingInterval
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tr.fast.name = "fast"
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tr.slow.nextTime = never
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tr.slow.interval = cfg.PingInterval * 3
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tr.slow.name = "slow"
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}
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// nodeAdded is called when the table receives a new node.
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func (tr *tableRevalidation) nodeAdded(tab *Table, n *node) {
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tr.fast.push(n, tab.cfg.Clock.Now(), &tab.rand)
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}
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// nodeRemoved is called when a node was removed from the table.
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func (tr *tableRevalidation) nodeRemoved(n *node) {
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if !tr.fast.remove(n) {
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tr.slow.remove(n)
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}
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}
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// run performs node revalidation.
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// It returns the next time it should be invoked, which is used in the Table main loop
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// to schedule a timer. However, run can be called at any time.
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func (tr *tableRevalidation) run(tab *Table, now mclock.AbsTime) (nextTime mclock.AbsTime) {
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if n := tr.fast.get(now, &tab.rand, tr.activeReq); n != nil {
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tr.startRequest(tab, &tr.fast, n)
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tr.fast.schedule(now, &tab.rand)
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}
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if n := tr.slow.get(now, &tab.rand, tr.activeReq); n != nil {
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tr.startRequest(tab, &tr.slow, n)
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tr.slow.schedule(now, &tab.rand)
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}
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return min(tr.fast.nextTime, tr.slow.nextTime)
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}
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// startRequest spawns a revalidation request for node n.
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func (tr *tableRevalidation) startRequest(tab *Table, list *revalidationList, n *node) {
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if _, ok := tr.activeReq[n.ID()]; ok {
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panic(fmt.Errorf("duplicate startRequest (list %q, node %v)", list.name, n.ID()))
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}
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tr.activeReq[n.ID()] = struct{}{}
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resp := revalidationResponse{n: n, list: list}
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// Fetch the node while holding lock.
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tab.mutex.Lock()
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node := n.Node
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tab.mutex.Unlock()
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go tab.doRevalidate(resp, node)
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}
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func (tab *Table) doRevalidate(resp revalidationResponse, node *enode.Node) {
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// Ping the selected node and wait for a pong response.
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remoteSeq, err := tab.net.ping(node)
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resp.didRespond = err == nil
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// Also fetch record if the node replied and returned a higher sequence number.
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if remoteSeq > node.Seq() {
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newrec, err := tab.net.RequestENR(node)
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if err != nil {
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tab.log.Debug("ENR request failed", "id", node.ID(), "err", err)
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} else {
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resp.newRecord = newrec
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}
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}
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select {
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case tab.revalResponseCh <- resp:
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case <-tab.closed:
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}
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}
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// handleResponse processes the result of a revalidation request.
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func (tr *tableRevalidation) handleResponse(tab *Table, resp revalidationResponse) {
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now := tab.cfg.Clock.Now()
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n := resp.n
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b := tab.bucket(n.ID())
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delete(tr.activeReq, n.ID())
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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if !resp.didRespond {
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// Revalidation failed.
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n.livenessChecks /= 3
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if n.livenessChecks <= 0 {
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tab.deleteInBucket(b, n.ID())
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} else {
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tr.moveToList(&tr.fast, resp.list, n, now, &tab.rand)
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}
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return
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}
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// The node responded.
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n.livenessChecks++
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n.isValidatedLive = true
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var endpointChanged bool
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if resp.newRecord != nil {
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endpointChanged = tab.bumpInBucket(b, resp.newRecord)
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if endpointChanged {
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// If the node changed its advertised endpoint, the updated ENR is not served
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// until it has been revalidated.
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n.isValidatedLive = false
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}
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}
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tab.log.Debug("Revalidated node", "b", b.index, "id", n.ID(), "checks", n.livenessChecks, "q", resp.list.name)
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// Move node over to slow queue after first validation.
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if !endpointChanged {
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tr.moveToList(&tr.slow, resp.list, n, now, &tab.rand)
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} else {
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tr.moveToList(&tr.fast, resp.list, n, now, &tab.rand)
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}
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// Store potential seeds in database.
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if n.isValidatedLive && n.livenessChecks > 5 {
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tab.db.UpdateNode(resp.n.Node)
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}
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}
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func (tr *tableRevalidation) moveToList(dest, source *revalidationList, n *node, now mclock.AbsTime, rand randomSource) {
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if source == dest {
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return
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}
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if !source.remove(n) {
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panic(fmt.Errorf("moveToList(%q -> %q): node %v not in source list", source.name, dest.name, n.ID()))
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}
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dest.push(n, now, rand)
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}
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// revalidationList holds a list nodes and the next revalidation time.
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type revalidationList struct {
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nodes []*node
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nextTime mclock.AbsTime
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interval time.Duration
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name string
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}
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// get returns a random node from the queue. Nodes in the 'exclude' map are not returned.
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func (list *revalidationList) get(now mclock.AbsTime, rand randomSource, exclude map[enode.ID]struct{}) *node {
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if now < list.nextTime || len(list.nodes) == 0 {
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return nil
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}
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for i := 0; i < len(list.nodes)*3; i++ {
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n := list.nodes[rand.Intn(len(list.nodes))]
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_, excluded := exclude[n.ID()]
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if !excluded {
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return n
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}
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}
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return nil
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}
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func (list *revalidationList) schedule(now mclock.AbsTime, rand randomSource) {
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list.nextTime = now.Add(time.Duration(rand.Int63n(int64(list.interval))))
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}
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func (list *revalidationList) push(n *node, now mclock.AbsTime, rand randomSource) {
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list.nodes = append(list.nodes, n)
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if list.nextTime == never {
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list.schedule(now, rand)
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}
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}
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func (list *revalidationList) remove(n *node) bool {
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i := slices.Index(list.nodes, n)
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if i == -1 {
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return false
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}
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list.nodes = slices.Delete(list.nodes, i, i+1)
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if len(list.nodes) == 0 {
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list.nextTime = never
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}
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return true
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}
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