2023-04-28 04:03:43 -05:00
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// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package discover
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import (
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"net"
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2024-05-29 08:02:26 -05:00
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"net/netip"
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2023-04-28 04:03:43 -05:00
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/discover/v5wire"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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// This is a limit for the number of concurrent talk requests.
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const maxActiveTalkRequests = 1024
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// This is the timeout for acquiring a handler execution slot for a talk request.
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// The timeout should be short enough to fit within the request timeout.
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const talkHandlerLaunchTimeout = 400 * time.Millisecond
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// TalkRequestHandler callback processes a talk request and returns a response.
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//
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// Note that talk handlers are expected to come up with a response very quickly, within at
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// most 200ms or so. If the handler takes longer than that, the remote end may time out
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// and wont receive the response.
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type TalkRequestHandler func(enode.ID, *net.UDPAddr, []byte) []byte
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type talkSystem struct {
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transport *UDPv5
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mutex sync.Mutex
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handlers map[string]TalkRequestHandler
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slots chan struct{}
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lastLog time.Time
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dropCount int
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}
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func newTalkSystem(transport *UDPv5) *talkSystem {
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t := &talkSystem{
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transport: transport,
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handlers: make(map[string]TalkRequestHandler),
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slots: make(chan struct{}, maxActiveTalkRequests),
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}
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for i := 0; i < cap(t.slots); i++ {
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t.slots <- struct{}{}
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}
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return t
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}
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// register adds a protocol handler.
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func (t *talkSystem) register(protocol string, handler TalkRequestHandler) {
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t.mutex.Lock()
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t.handlers[protocol] = handler
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t.mutex.Unlock()
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}
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// handleRequest handles a talk request.
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func (t *talkSystem) handleRequest(id enode.ID, addr netip.AddrPort, req *v5wire.TalkRequest) {
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t.mutex.Lock()
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handler, ok := t.handlers[req.Protocol]
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t.mutex.Unlock()
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if !ok {
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resp := &v5wire.TalkResponse{ReqID: req.ReqID}
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t.transport.sendResponse(id, addr, resp)
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return
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}
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// Wait for a slot to become available, then run the handler.
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timeout := time.NewTimer(talkHandlerLaunchTimeout)
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defer timeout.Stop()
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select {
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case <-t.slots:
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go func() {
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defer func() { t.slots <- struct{}{} }()
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udpAddr := &net.UDPAddr{IP: addr.Addr().AsSlice(), Port: int(addr.Port())}
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respMessage := handler(id, udpAddr, req.Message)
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resp := &v5wire.TalkResponse{ReqID: req.ReqID, Message: respMessage}
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t.transport.sendFromAnotherThread(id, addr, resp)
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}()
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case <-timeout.C:
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// Couldn't get it in time, drop the request.
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if time.Since(t.lastLog) > 5*time.Second {
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log.Warn("Dropping TALKREQ due to overload", "ndrop", t.dropCount)
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t.lastLog = time.Now()
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t.dropCount++
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}
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case <-t.transport.closeCtx.Done():
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// Transport closed, drop the request.
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}
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}
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// wait blocks until all active requests have finished, and prevents new request
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// handlers from being launched.
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func (t *talkSystem) wait() {
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for i := 0; i < cap(t.slots); i++ {
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<-t.slots
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}
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}
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