go-ethereum/rlp.go

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package main
import (
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"bytes"
"fmt"
"github.com/ethereum/ethutil-go"
"math"
"math/big"
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)
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type RlpEncoder struct {
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rlpData []byte
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}
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func NewRlpEncoder() *RlpEncoder {
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encoder := &RlpEncoder{}
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return encoder
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}
func (coder *RlpEncoder) EncodeData(rlpData []interface{}) []byte {
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return nil
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}
// Data attributes are returned by the rlp decoder. The data attributes represents
// one item within the rlp data structure. It's responsible for all the casting
// It always returns something valid
type RlpDataAttribute struct {
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dataAttrib interface{}
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}
func NewRlpDataAttribute(attrib interface{}) *RlpDataAttribute {
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return &RlpDataAttribute{dataAttrib: attrib}
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}
func (attr *RlpDataAttribute) Length() int {
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if data, ok := attr.dataAttrib.([]interface{}); ok {
return len(data)
}
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return 0
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}
func (attr *RlpDataAttribute) AsUint() uint64 {
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if value, ok := attr.dataAttrib.(uint8); ok {
return uint64(value)
} else if value, ok := attr.dataAttrib.(uint16); ok {
return uint64(value)
} else if value, ok := attr.dataAttrib.(uint32); ok {
return uint64(value)
} else if value, ok := attr.dataAttrib.(uint64); ok {
return value
}
return 0
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}
func (attr *RlpDataAttribute) AsBigInt() *big.Int {
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if a, ok := attr.dataAttrib.([]byte); ok {
return ethutil.Big(string(a))
}
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return big.NewInt(0)
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}
func (attr *RlpDataAttribute) AsString() string {
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if a, ok := attr.dataAttrib.([]byte); ok {
return string(a)
}
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return ""
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}
func (attr *RlpDataAttribute) AsBytes() []byte {
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if a, ok := attr.dataAttrib.([]byte); ok {
return a
}
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return make([]byte, 0)
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}
// Threat the attribute as a slice
func (attr *RlpDataAttribute) Get(idx int) *RlpDataAttribute {
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if d, ok := attr.dataAttrib.([]interface{}); ok {
// Guard for oob
if len(d) < idx {
return NewRlpDataAttribute(nil)
}
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return NewRlpDataAttribute(d[idx])
}
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// If this wasn't a slice you probably shouldn't be using this function
return NewRlpDataAttribute(nil)
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}
type RlpDecoder struct {
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rlpData interface{}
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}
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func NewRlpDecoder(rlpData []byte) *RlpDecoder {
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decoder := &RlpDecoder{}
// Decode the data
data, _ := Decode(rlpData, 0)
decoder.rlpData = data
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return decoder
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}
func (dec *RlpDecoder) Get(idx int) *RlpDataAttribute {
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return NewRlpDataAttribute(dec.rlpData).Get(idx)
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}
/// Raw methods
func BinaryLength(n uint64) uint64 {
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if n == 0 {
return 0
}
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return 1 + BinaryLength(n/256)
}
func ToBinarySlice(n uint64, length uint64) []uint64 {
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if length == 0 {
length = BinaryLength(n)
}
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if n == 0 {
return make([]uint64, 1)
}
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slice := ToBinarySlice(n/256, 0)
slice = append(slice, n%256)
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return slice
}
func ToBin(n uint64, length uint64) string {
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var buf bytes.Buffer
for _, val := range ToBinarySlice(n, length) {
buf.WriteString(string(val))
}
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return buf.String()
}
func FromBin(data []byte) uint64 {
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if len(data) == 0 {
return 0
}
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return FromBin(data[:len(data)-1])*256 + uint64(data[len(data)-1])
}
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func Decode(data []byte, pos int) (interface{}, int) {
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if pos > len(data)-1 {
panic(fmt.Sprintf("index out of range %d for data %q, l = %d", pos, data, len(data)))
}
char := int(data[pos])
slice := make([]interface{}, 0)
switch {
case char < 24:
return data[pos], pos + 1
case char < 56:
b := int(data[pos]) - 23
return FromBin(data[pos+1 : pos+1+b]), pos + 1 + b
case char < 64:
b := int(data[pos]) - 55
b2 := int(FromBin(data[pos+1 : pos+1+b]))
return FromBin(data[pos+1+b : pos+1+b+b2]), pos + 1 + b + b2
case char < 120:
b := int(data[pos]) - 64
return data[pos+1 : pos+1+b], pos + 1 + b
case char < 128:
b := int(data[pos]) - 119
b2 := int(FromBin(data[pos+1 : pos+1+b]))
return data[pos+1+b : pos+1+b+b2], pos + 1 + b + b2
case char < 184:
b := int(data[pos]) - 128
pos++
for i := 0; i < b; i++ {
var obj interface{}
obj, pos = Decode(data, pos)
slice = append(slice, obj)
}
return slice, pos
case char < 192:
b := int(data[pos]) - 183
//b2 := int(FromBin(data[pos+1 : pos+1+b])) (ref implementation has an unused variable)
pos = pos + 1 + b
for i := 0; i < b; i++ {
var obj interface{}
obj, pos = Decode(data, pos)
slice = append(slice, obj)
}
return slice, pos
default:
panic(fmt.Sprintf("byte not supported: %q", char))
}
return slice, 0
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}
func Encode(object interface{}) []byte {
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var buff bytes.Buffer
switch t := object.(type) {
case uint32, uint64:
var num uint64
if _num, ok := t.(uint64); ok {
num = _num
} else if _num, ok := t.(uint32); ok {
num = uint64(_num)
}
if num >= 0 && num < 24 {
buff.WriteString(string(num))
} else if num <= uint64(math.Pow(2, 256)) {
b := ToBin(num, 0)
buff.WriteString(string(len(b)+23) + b)
} else {
b := ToBin(num, 0)
b2 := ToBin(uint64(len(b)), 0)
buff.WriteString(string(len(b2)+55) + b2 + b)
}
case *big.Int:
buff.Write(Encode(t.String()))
case string:
if len(t) < 56 {
buff.WriteString(string(len(t)+64) + t)
} else {
b2 := ToBin(uint64(len(t)), 0)
buff.WriteString(string(len(b2)+119) + b2 + t)
}
case []byte:
// Cast the byte slice to a string
buff.Write(Encode(string(t)))
case []interface{}, []string:
// Inline function for writing the slice header
WriteSliceHeader := func(length int) {
if length < 56 {
buff.WriteByte(byte(length + 128))
} else {
b2 := ToBin(uint64(length), 0)
buff.WriteByte(byte(len(b2) + 183))
buff.WriteString(b2)
}
}
// FIXME How can I do this "better"?
if interSlice, ok := t.([]interface{}); ok {
WriteSliceHeader(len(interSlice))
for _, val := range interSlice {
buff.Write(Encode(val))
}
} else if stringSlice, ok := t.([]string); ok {
WriteSliceHeader(len(stringSlice))
for _, val := range stringSlice {
buff.Write(Encode(val))
}
}
}
return buff.Bytes()
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}