go-ethereum/state/state_test.go

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package state
import (
checker "gopkg.in/check.v1"
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"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/ethutil"
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"github.com/ethereum/go-ethereum/trie"
)
type StateSuite struct {
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state *StateDB
}
var _ = checker.Suite(&StateSuite{})
// var ZeroHash256 = make([]byte, 32)
func (s *StateSuite) TestDump(c *checker.C) {
key := []byte{0x01}
value := "foo"
node := []interface{}{key, value}
s.state.Trie.Put(node)
dump := s.state.Dump()
c.Assert(dump, checker.NotNil)
}
func (s *StateSuite) SetUpTest(c *checker.C) {
db, _ := ethdb.NewMemDatabase()
ethutil.ReadConfig(".ethtest", "/tmp/ethtest", "")
ethutil.Config.Db = db
s.state = New(trie.New(db, ""))
}
func (s *StateSuite) TestSnapshot(c *checker.C) {
stateobjaddr := []byte("aa")
storageaddr := ethutil.Big("0")
data1 := ethutil.NewValue(42)
data2 := ethutil.NewValue(43)
// get state object
stateObject := s.state.GetOrNewStateObject(stateobjaddr)
// set inital state object value
stateObject.SetStorage(storageaddr, data1)
// get snapshot of current state
snapshot := s.state.Copy()
// get state object. is this strictly necessary?
stateObject = s.state.GetStateObject(stateobjaddr)
// set new state object value
stateObject.SetStorage(storageaddr, data2)
// restore snapshot
s.state.Set(snapshot)
// get state object
stateObject = s.state.GetStateObject(stateobjaddr)
// get state storage value
res := stateObject.GetStorage(storageaddr)
c.Assert(data1, checker.DeepEquals, res)
}