2019-04-11 12:01:11 -05:00
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// Copyright 2019 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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2019-08-19 04:46:19 -05:00
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//go:generate go-bindata -nometadata -nocompress -o 4byte.go -pkg fourbyte 4byte.json
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2019-04-11 12:01:11 -05:00
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//go:generate gofmt -s -w 4byte.go
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2019-08-19 04:46:19 -05:00
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//go:generate sh -c "sed 's#var __4byteJson#//nolint:misspell\\\n&#' 4byte.go > 4byte.go.tmp && mv 4byte.go.tmp 4byte.go"
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2019-04-11 12:01:11 -05:00
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// Package fourbyte contains the 4byte database.
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package fourbyte
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import (
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"encoding/hex"
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"encoding/json"
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"fmt"
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"io/ioutil"
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"os"
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)
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// Database is a 4byte database with the possibility of maintaining an immutable
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// set (embedded) into the process and a mutable set (loaded and written to file).
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type Database struct {
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embedded map[string]string
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custom map[string]string
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customPath string
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}
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// newEmpty exists for testing purposes.
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func newEmpty() *Database {
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return &Database{
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embedded: make(map[string]string),
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custom: make(map[string]string),
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}
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}
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// New loads the standard signature database embedded in the package.
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func New() (*Database, error) {
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return NewWithFile("")
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}
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// NewFromFile loads signature database from file, and errors if the file is not
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// valid JSON. The constructor does no other validation of contents. This method
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// does not load the embedded 4byte database.
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//
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// The provided path will be used to write new values into if they are submitted
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// via the API.
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func NewFromFile(path string) (*Database, error) {
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raw, err := os.Open(path)
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if err != nil {
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return nil, err
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}
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defer raw.Close()
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db := newEmpty()
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if err := json.NewDecoder(raw).Decode(&db.embedded); err != nil {
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return nil, err
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}
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return db, nil
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}
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// NewWithFile loads both the standard signature database (embedded resource
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// file) as well as a custom database. The latter will be used to write new
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// values into if they are submitted via the API.
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func NewWithFile(path string) (*Database, error) {
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db := &Database{make(map[string]string), make(map[string]string), path}
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db.customPath = path
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blob, err := Asset("4byte.json")
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if err != nil {
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return nil, err
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}
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if err := json.Unmarshal(blob, &db.embedded); err != nil {
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return nil, err
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}
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// Custom file may not exist. Will be created during save, if needed.
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if _, err := os.Stat(path); err == nil {
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if blob, err = ioutil.ReadFile(path); err != nil {
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return nil, err
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}
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if err := json.Unmarshal(blob, &db.custom); err != nil {
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return nil, err
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}
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}
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return db, nil
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}
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// Size returns the number of 4byte entries in the embedded and custom datasets.
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func (db *Database) Size() (int, int) {
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return len(db.embedded), len(db.custom)
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}
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// Selector checks the given 4byte ID against the known ABI methods.
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//
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// This method does not validate the match, it's assumed the caller will do.
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func (db *Database) Selector(id []byte) (string, error) {
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if len(id) < 4 {
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return "", fmt.Errorf("expected 4-byte id, got %d", len(id))
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}
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sig := hex.EncodeToString(id[:4])
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if selector, exists := db.embedded[sig]; exists {
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return selector, nil
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}
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if selector, exists := db.custom[sig]; exists {
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return selector, nil
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}
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return "", fmt.Errorf("signature %v not found", sig)
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}
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// AddSelector inserts a new 4byte entry into the database. If custom database
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// saving is enabled, the new dataset is also persisted to disk.
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//
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// Node, this method does _not_ validate the correctness of the data. It assumes
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// the caller has already done so.
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func (db *Database) AddSelector(selector string, data []byte) error {
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// If the selector is already known, skip duplicating it
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if len(data) < 4 {
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return nil
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}
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if _, err := db.Selector(data[:4]); err == nil {
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return nil
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}
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// Inject the custom selector into the database and persist if needed
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db.custom[hex.EncodeToString(data[:4])] = selector
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if db.customPath == "" {
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return nil
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}
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blob, err := json.Marshal(db.custom)
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if err != nil {
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return err
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}
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return ioutil.WriteFile(db.customPath, blob, 0600)
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}
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