2015-07-06 19:54:22 -05:00
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// Copyright 2014 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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2015-07-23 11:35:11 -05:00
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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2015-07-22 11:48:40 -05:00
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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2015-07-06 19:54:22 -05:00
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2014-11-04 11:17:38 -06:00
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package vm
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2017-09-10 14:04:36 -05:00
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// bitvec is a bit vector which maps bytes in a program.
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// An unset bit means the byte is an opcode, a set bit means
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// it's data (i.e. argument of PUSHxx).
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type bitvec []byte
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func (bits *bitvec) set(pos uint64) {
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(*bits)[pos/8] |= 0x80 >> (pos % 8)
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}
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func (bits *bitvec) set8(pos uint64) {
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(*bits)[pos/8] |= 0xFF >> (pos % 8)
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(*bits)[pos/8+1] |= ^(0xFF >> (pos % 8))
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}
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// codeSegment checks if the position is in a code segment.
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func (bits *bitvec) codeSegment(pos uint64) bool {
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return ((*bits)[pos/8] & (0x80 >> (pos % 8))) == 0
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}
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// codeBitmap collects data locations in code.
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func codeBitmap(code []byte) bitvec {
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// The bitmap is 4 bytes longer than necessary, in case the code
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// ends with a PUSH32, the algorithm will push zeroes onto the
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// bitvector outside the bounds of the actual code.
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bits := make(bitvec, len(code)/8+1+4)
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for pc := uint64(0); pc < uint64(len(code)); {
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op := OpCode(code[pc])
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if op >= PUSH1 && op <= PUSH32 {
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numbits := op - PUSH1 + 1
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pc++
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for ; numbits >= 8; numbits -= 8 {
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bits.set8(pc) // 8
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pc += 8
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}
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for ; numbits > 0; numbits-- {
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bits.set(pc)
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pc++
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}
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} else {
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pc++
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}
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}
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return bits
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}
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