go-ethereum/les/peer_test.go

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package les
import (
"math/big"
"testing"
"github.com/ethereum/go-ethereum/common"
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/les/flowcontrol"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/rlp"
)
const (
test_networkid = 10
protocol_version = 2123
)
var (
hash = common.HexToHash("some string")
genesis = common.HexToHash("genesis hash")
headNum = uint64(1234)
td = big.NewInt(123)
)
//ulc connects to trusted peer and send announceType=announceTypeSigned
func TestPeerHandshakeSetAnnounceTypeToAnnounceTypeSignedForTrustedPeer(t *testing.T) {
id := newNodeID(t).ID()
//peer to connect(on ulc side)
p := peer{
Peer: p2p.NewPeer(id, "test peer", []p2p.Cap{}),
version: protocol_version,
isTrusted: true,
rw: &rwStub{
WriteHook: func(recvList keyValueList) {
//checking that ulc sends to peer allowedRequests=onlyAnnounceRequests and announceType = announceTypeSigned
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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recv, _ := recvList.decode()
var reqType uint64
err := recv.get("announceType", &reqType)
if err != nil {
t.Fatal(err)
}
if reqType != announceTypeSigned {
t.Fatal("Expected announceTypeSigned")
}
},
ReadHook: func(l keyValueList) keyValueList {
l = l.add("serveHeaders", nil)
l = l.add("serveChainSince", uint64(0))
l = l.add("serveStateSince", uint64(0))
l = l.add("txRelay", nil)
l = l.add("flowControl/BL", uint64(0))
l = l.add("flowControl/MRR", uint64(0))
l = l.add("flowControl/MRC", RequestCostList{})
return l
},
},
network: test_networkid,
}
err := p.Handshake(td, hash, headNum, genesis, nil)
if err != nil {
t.Fatalf("Handshake error: %s", err)
}
if p.announceType != announceTypeSigned {
t.Fatal("Incorrect announceType")
}
}
func TestPeerHandshakeAnnounceTypeSignedForTrustedPeersPeerNotInTrusted(t *testing.T) {
id := newNodeID(t).ID()
p := peer{
Peer: p2p.NewPeer(id, "test peer", []p2p.Cap{}),
version: protocol_version,
rw: &rwStub{
WriteHook: func(recvList keyValueList) {
//checking that ulc sends to peer allowedRequests=noRequests and announceType != announceTypeSigned
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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recv, _ := recvList.decode()
var reqType uint64
err := recv.get("announceType", &reqType)
if err != nil {
t.Fatal(err)
}
if reqType == announceTypeSigned {
t.Fatal("Expected not announceTypeSigned")
}
},
ReadHook: func(l keyValueList) keyValueList {
l = l.add("serveHeaders", nil)
l = l.add("serveChainSince", uint64(0))
l = l.add("serveStateSince", uint64(0))
l = l.add("txRelay", nil)
l = l.add("flowControl/BL", uint64(0))
l = l.add("flowControl/MRR", uint64(0))
l = l.add("flowControl/MRC", RequestCostList{})
return l
},
},
network: test_networkid,
}
err := p.Handshake(td, hash, headNum, genesis, nil)
if err != nil {
t.Fatal(err)
}
if p.announceType == announceTypeSigned {
t.Fatal("Incorrect announceType")
}
}
func TestPeerHandshakeDefaultAllRequests(t *testing.T) {
id := newNodeID(t).ID()
s := generateLesServer()
p := peer{
Peer: p2p.NewPeer(id, "test peer", []p2p.Cap{}),
version: protocol_version,
rw: &rwStub{
ReadHook: func(l keyValueList) keyValueList {
l = l.add("announceType", uint64(announceTypeSigned))
l = l.add("allowedRequests", uint64(0))
return l
},
},
network: test_networkid,
}
err := p.Handshake(td, hash, headNum, genesis, s)
if err != nil {
t.Fatal(err)
}
if p.isOnlyAnnounce {
t.Fatal("Incorrect announceType")
}
}
func TestPeerHandshakeServerSendOnlyAnnounceRequestsHeaders(t *testing.T) {
id := newNodeID(t).ID()
s := generateLesServer()
s.onlyAnnounce = true
p := peer{
Peer: p2p.NewPeer(id, "test peer", []p2p.Cap{}),
version: protocol_version,
rw: &rwStub{
ReadHook: func(l keyValueList) keyValueList {
l = l.add("announceType", uint64(announceTypeSigned))
return l
},
WriteHook: func(l keyValueList) {
for _, v := range l {
if v.Key == "serveHeaders" ||
v.Key == "serveChainSince" ||
v.Key == "serveStateSince" ||
v.Key == "txRelay" {
t.Fatalf("%v exists", v.Key)
}
}
},
},
network: test_networkid,
}
err := p.Handshake(td, hash, headNum, genesis, s)
if err != nil {
t.Fatal(err)
}
}
func TestPeerHandshakeClientReceiveOnlyAnnounceRequestsHeaders(t *testing.T) {
id := newNodeID(t).ID()
p := peer{
Peer: p2p.NewPeer(id, "test peer", []p2p.Cap{}),
version: protocol_version,
rw: &rwStub{
ReadHook: func(l keyValueList) keyValueList {
l = l.add("flowControl/BL", uint64(0))
l = l.add("flowControl/MRR", uint64(0))
l = l.add("flowControl/MRC", RequestCostList{})
l = l.add("announceType", uint64(announceTypeSigned))
return l
},
},
network: test_networkid,
isTrusted: true,
}
err := p.Handshake(td, hash, headNum, genesis, nil)
if err != nil {
t.Fatal(err)
}
if !p.isOnlyAnnounce {
t.Fatal("isOnlyAnnounce must be true")
}
}
func TestPeerHandshakeClientReturnErrorOnUselessPeer(t *testing.T) {
id := newNodeID(t).ID()
p := peer{
Peer: p2p.NewPeer(id, "test peer", []p2p.Cap{}),
version: protocol_version,
rw: &rwStub{
ReadHook: func(l keyValueList) keyValueList {
l = l.add("flowControl/BL", uint64(0))
l = l.add("flowControl/MRR", uint64(0))
l = l.add("flowControl/MRC", RequestCostList{})
l = l.add("announceType", uint64(announceTypeSigned))
return l
},
},
network: test_networkid,
}
err := p.Handshake(td, hash, headNum, genesis, nil)
if err == nil {
t.FailNow()
}
}
func generateLesServer() *LesServer {
s := &LesServer{
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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defParams: flowcontrol.ServerParams{
BufLimit: uint64(300000000),
MinRecharge: uint64(50000),
},
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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fcManager: flowcontrol.NewClientManager(nil, &mclock.System{}),
}
return s
}
type rwStub struct {
ReadHook func(l keyValueList) keyValueList
WriteHook func(l keyValueList)
}
func (s *rwStub) ReadMsg() (p2p.Msg, error) {
payload := keyValueList{}
payload = payload.add("protocolVersion", uint64(protocol_version))
payload = payload.add("networkId", uint64(test_networkid))
payload = payload.add("headTd", td)
payload = payload.add("headHash", hash)
payload = payload.add("headNum", headNum)
payload = payload.add("genesisHash", genesis)
if s.ReadHook != nil {
payload = s.ReadHook(payload)
}
size, p, err := rlp.EncodeToReader(payload)
if err != nil {
return p2p.Msg{}, err
}
return p2p.Msg{
Size: uint32(size),
Payload: p,
}, nil
}
func (s *rwStub) WriteMsg(m p2p.Msg) error {
recvList := keyValueList{}
if err := m.Decode(&recvList); err != nil {
return err
}
if s.WriteHook != nil {
s.WriteHook(recvList)
}
return nil
}