go-ethereum/p2p/simulations/mocker_test.go

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// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package simulations simulates p2p networks.
// A mocker simulates starting and stopping real nodes in a network.
package simulations
import (
"encoding/json"
"net/http"
"net/url"
"strconv"
"sync"
"testing"
"time"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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"github.com/ethereum/go-ethereum/p2p/enode"
)
func TestMocker(t *testing.T) {
//start the simulation HTTP server
_, s := testHTTPServer(t)
defer s.Close()
//create a client
client := NewClient(s.URL)
//start the network
err := client.StartNetwork()
if err != nil {
t.Fatalf("Could not start test network: %s", err)
}
//stop the network to terminate
defer func() {
err = client.StopNetwork()
if err != nil {
t.Fatalf("Could not stop test network: %s", err)
}
}()
//get the list of available mocker types
resp, err := http.Get(s.URL + "/mocker")
if err != nil {
t.Fatalf("Could not get mocker list: %s", err)
}
defer resp.Body.Close()
if resp.StatusCode != 200 {
t.Fatalf("Invalid Status Code received, expected 200, got %d", resp.StatusCode)
}
//check the list is at least 1 in size
var mockerlist []string
err = json.NewDecoder(resp.Body).Decode(&mockerlist)
if err != nil {
t.Fatalf("Error decoding JSON mockerlist: %s", err)
}
if len(mockerlist) < 1 {
t.Fatalf("No mockers available")
}
nodeCount := 10
var wg sync.WaitGroup
events := make(chan *Event, 10)
var opts SubscribeOpts
sub, err := client.SubscribeNetwork(events, opts)
defer sub.Unsubscribe()
// wait until all nodes are started and connected
// store every node up event in a map (value is irrelevant, mimic Set datatype)
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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nodemap := make(map[enode.ID]bool)
nodesComplete := false
connCount := 0
wg.Add(1)
go func() {
defer wg.Done()
for connCount < (nodeCount-1)*2 {
select {
case event := <-events:
p2p, swarm: fix node up races by granular locking (#18976) * swarm/network: DRY out repeated giga comment I not necessarily agree with the way we wait for event propagation. But I truly disagree with having duplicated giga comments. * p2p/simulations: encapsulate Node.Up field so we avoid data races The Node.Up field was accessed concurrently without "proper" locking. There was a lock on Network and that was used sometimes to access the field. Other times the locking was missed and we had a data race. For example: https://github.com/ethereum/go-ethereum/pull/18464 The case above was solved, but there were still intermittent/hard to reproduce races. So let's solve the issue permanently. resolves: ethersphere/go-ethereum#1146 * p2p/simulations: fix unmarshal of simulations.Node Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1 broke TestHTTPNetwork and TestHTTPSnapshot. Because the default UnmarshalJSON does not handle unexported fields. Important: The fix is partial and not proper to my taste. But I cut scope as I think the fix may require a change to the current serialization format. New ticket: https://github.com/ethersphere/go-ethereum/issues/1177 * p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON * p2p/simulations: revert back to defer Unlock() pattern for Network It's a good patten to call `defer Unlock()` right after `Lock()` so (new) error cases won't miss to unlock. Let's get back to that pattern. The patten was abandoned in 85a79b3ad3c5863f8612d25c246bcfad339f36b7, while fixing a data race. That data race does not exist anymore, since the Node.Up field got hidden behind its own lock. * p2p/simulations: consistent naming for test providers Node.UnmarshalJSON * p2p/simulations: remove JSON annotation from private fields of Node As unexported fields are not serialized. * p2p/simulations: fix deadlock in Network.GetRandomDownNode() Problem: GetRandomDownNode() locks -> getDownNodeIDs() -> GetNodes() tries to lock -> deadlock On Network type, unexported functions must assume that `net.lock` is already acquired and should not call exported functions which might try to lock again. * p2p/simulations: ensure method conformity for Network Connect* methods were moved to p2p/simulations.Network from swarm/network/simulation. However these new methods did not follow the pattern of Network methods, i.e., all exported method locks the whole Network either for read or write. * p2p/simulations: fix deadlock during network shutdown `TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock. The execution was stuck on two locks, i.e, `Kademlia.lock` and `p2p/simulations.Network.lock`. Usually the test got stuck once in each 20 executions with high confidence. `Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in `Network.Stop()`. Solution: in `Network.Stop()` `net.lock` must be released before calling `node.Stop()` as stopping a node (somehow - I did not find the exact code path) causes `Network.InitConn()` to be called from `Kademlia.SuggestPeer()` and that blocks on `net.lock`. Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223 * swarm/state: simplify if statement in DBStore.Put() * p2p/simulations: remove faulty godoc from private function The comment started with the wrong method name. The method is simple and self explanatory. Also, it's private. => Let's just remove the comment.
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if isNodeUp(event) {
//add the correspondent node ID to the map
nodemap[event.Node.Config.ID] = true
//this means all nodes got a nodeUp event, so we can continue the test
if len(nodemap) == nodeCount {
nodesComplete = true
}
} else if event.Conn != nil && nodesComplete {
connCount += 1
}
case <-time.After(30 * time.Second):
t.Errorf("Timeout waiting for nodes being started up!")
return
}
}
}()
//take the last element of the mockerlist as the default mocker-type to ensure one is enabled
mockertype := mockerlist[len(mockerlist)-1]
//still, use hardcoded "probabilistic" one if available ;)
for _, m := range mockerlist {
if m == "probabilistic" {
mockertype = m
break
}
}
//start the mocker with nodeCount number of nodes
resp, err = http.PostForm(s.URL+"/mocker/start", url.Values{"mocker-type": {mockertype}, "node-count": {strconv.Itoa(nodeCount)}})
if err != nil {
t.Fatalf("Could not start mocker: %s", err)
}
resp.Body.Close()
if resp.StatusCode != 200 {
t.Fatalf("Invalid Status Code received for starting mocker, expected 200, got %d", resp.StatusCode)
}
wg.Wait()
//check there are nodeCount number of nodes in the network
nodesInfo, err := client.GetNodes()
if err != nil {
t.Fatalf("Could not get nodes list: %s", err)
}
if len(nodesInfo) != nodeCount {
t.Fatalf("Expected %d number of nodes, got: %d", nodeCount, len(nodesInfo))
}
//stop the mocker
resp, err = http.Post(s.URL+"/mocker/stop", "", nil)
if err != nil {
t.Fatalf("Could not stop mocker: %s", err)
}
resp.Body.Close()
if resp.StatusCode != 200 {
t.Fatalf("Invalid Status Code received for stopping mocker, expected 200, got %d", resp.StatusCode)
}
//reset the network
resp, err = http.Post(s.URL+"/reset", "", nil)
if err != nil {
t.Fatalf("Could not reset network: %s", err)
}
resp.Body.Close()
//now the number of nodes in the network should be zero
nodesInfo, err = client.GetNodes()
if err != nil {
t.Fatalf("Could not get nodes list: %s", err)
}
if len(nodesInfo) != 0 {
t.Fatalf("Expected empty list of nodes, got: %d", len(nodesInfo))
}
}
p2p, swarm: fix node up races by granular locking (#18976) * swarm/network: DRY out repeated giga comment I not necessarily agree with the way we wait for event propagation. But I truly disagree with having duplicated giga comments. * p2p/simulations: encapsulate Node.Up field so we avoid data races The Node.Up field was accessed concurrently without "proper" locking. There was a lock on Network and that was used sometimes to access the field. Other times the locking was missed and we had a data race. For example: https://github.com/ethereum/go-ethereum/pull/18464 The case above was solved, but there were still intermittent/hard to reproduce races. So let's solve the issue permanently. resolves: ethersphere/go-ethereum#1146 * p2p/simulations: fix unmarshal of simulations.Node Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1 broke TestHTTPNetwork and TestHTTPSnapshot. Because the default UnmarshalJSON does not handle unexported fields. Important: The fix is partial and not proper to my taste. But I cut scope as I think the fix may require a change to the current serialization format. New ticket: https://github.com/ethersphere/go-ethereum/issues/1177 * p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON * p2p/simulations: revert back to defer Unlock() pattern for Network It's a good patten to call `defer Unlock()` right after `Lock()` so (new) error cases won't miss to unlock. Let's get back to that pattern. The patten was abandoned in 85a79b3ad3c5863f8612d25c246bcfad339f36b7, while fixing a data race. That data race does not exist anymore, since the Node.Up field got hidden behind its own lock. * p2p/simulations: consistent naming for test providers Node.UnmarshalJSON * p2p/simulations: remove JSON annotation from private fields of Node As unexported fields are not serialized. * p2p/simulations: fix deadlock in Network.GetRandomDownNode() Problem: GetRandomDownNode() locks -> getDownNodeIDs() -> GetNodes() tries to lock -> deadlock On Network type, unexported functions must assume that `net.lock` is already acquired and should not call exported functions which might try to lock again. * p2p/simulations: ensure method conformity for Network Connect* methods were moved to p2p/simulations.Network from swarm/network/simulation. However these new methods did not follow the pattern of Network methods, i.e., all exported method locks the whole Network either for read or write. * p2p/simulations: fix deadlock during network shutdown `TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock. The execution was stuck on two locks, i.e, `Kademlia.lock` and `p2p/simulations.Network.lock`. Usually the test got stuck once in each 20 executions with high confidence. `Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in `Network.Stop()`. Solution: in `Network.Stop()` `net.lock` must be released before calling `node.Stop()` as stopping a node (somehow - I did not find the exact code path) causes `Network.InitConn()` to be called from `Kademlia.SuggestPeer()` and that blocks on `net.lock`. Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223 * swarm/state: simplify if statement in DBStore.Put() * p2p/simulations: remove faulty godoc from private function The comment started with the wrong method name. The method is simple and self explanatory. Also, it's private. => Let's just remove the comment.
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func isNodeUp(event *Event) bool {
return event.Node != nil && event.Node.Up()
}