go-ethereum/p2p/discover/database_test.go

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// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
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//
// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package discover
import (
"bytes"
"io/ioutil"
"net"
"os"
"path/filepath"
"reflect"
"testing"
"time"
)
var nodeDBKeyTests = []struct {
id NodeID
field string
key []byte
}{
{
id: NodeID{},
field: "version",
key: []byte{0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e}, // field
},
{
id: MustHexID("0x1dd9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
field: ":discover",
key: []byte{0x6e, 0x3a, // prefix
0x1d, 0xd9, 0xd6, 0x5c, 0x45, 0x52, 0xb5, 0xeb, // node id
0x43, 0xd5, 0xad, 0x55, 0xa2, 0xee, 0x3f, 0x56, //
0xc6, 0xcb, 0xc1, 0xc6, 0x4a, 0x5c, 0x8d, 0x65, //
0x9f, 0x51, 0xfc, 0xd5, 0x1b, 0xac, 0xe2, 0x43, //
0x51, 0x23, 0x2b, 0x8d, 0x78, 0x21, 0x61, 0x7d, //
0x2b, 0x29, 0xb5, 0x4b, 0x81, 0xcd, 0xef, 0xb9, //
0xb3, 0xe9, 0xc3, 0x7d, 0x7f, 0xd5, 0xf6, 0x32, //
0x70, 0xbc, 0xc9, 0xe1, 0xa6, 0xf6, 0xa4, 0x39, //
0x3a, 0x64, 0x69, 0x73, 0x63, 0x6f, 0x76, 0x65, 0x72, // field
},
},
}
func TestNodeDBKeys(t *testing.T) {
for i, tt := range nodeDBKeyTests {
if key := makeKey(tt.id, tt.field); !bytes.Equal(key, tt.key) {
t.Errorf("make test %d: key mismatch: have 0x%x, want 0x%x", i, key, tt.key)
}
id, field := splitKey(tt.key)
if !bytes.Equal(id[:], tt.id[:]) {
t.Errorf("split test %d: id mismatch: have 0x%x, want 0x%x", i, id, tt.id)
}
if field != tt.field {
t.Errorf("split test %d: field mismatch: have 0x%x, want 0x%x", i, field, tt.field)
}
}
}
var nodeDBInt64Tests = []struct {
key []byte
value int64
}{
{key: []byte{0x01}, value: 1},
{key: []byte{0x02}, value: 2},
{key: []byte{0x03}, value: 3},
}
func TestNodeDBInt64(t *testing.T) {
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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db, _ := newNodeDB("", nodeDBVersion, NodeID{})
defer db.close()
tests := nodeDBInt64Tests
for i := 0; i < len(tests); i++ {
// Insert the next value
if err := db.storeInt64(tests[i].key, tests[i].value); err != nil {
t.Errorf("test %d: failed to store value: %v", i, err)
}
// Check all existing and non existing values
for j := 0; j < len(tests); j++ {
num := db.fetchInt64(tests[j].key)
switch {
case j <= i && num != tests[j].value:
t.Errorf("test %d, item %d: value mismatch: have %v, want %v", i, j, num, tests[j].value)
case j > i && num != 0:
t.Errorf("test %d, item %d: value mismatch: have %v, want %v", i, j, num, 0)
}
}
}
}
func TestNodeDBFetchStore(t *testing.T) {
node := NewNode(
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MustHexID("0x1dd9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
net.IP{192, 168, 0, 1},
30303,
30303,
)
inst := time.Now()
num := 314
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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db, _ := newNodeDB("", nodeDBVersion, NodeID{})
defer db.close()
// Check fetch/store operations on a node ping object
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if stored := db.lastPingReceived(node.ID); stored.Unix() != 0 {
t.Errorf("ping: non-existing object: %v", stored)
}
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if err := db.updateLastPingReceived(node.ID, inst); err != nil {
t.Errorf("ping: failed to update: %v", err)
}
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if stored := db.lastPingReceived(node.ID); stored.Unix() != inst.Unix() {
t.Errorf("ping: value mismatch: have %v, want %v", stored, inst)
}
// Check fetch/store operations on a node pong object
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if stored := db.lastPongReceived(node.ID); stored.Unix() != 0 {
t.Errorf("pong: non-existing object: %v", stored)
}
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if err := db.updateLastPongReceived(node.ID, inst); err != nil {
t.Errorf("pong: failed to update: %v", err)
}
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if stored := db.lastPongReceived(node.ID); stored.Unix() != inst.Unix() {
t.Errorf("pong: value mismatch: have %v, want %v", stored, inst)
}
// Check fetch/store operations on a node findnode-failure object
if stored := db.findFails(node.ID); stored != 0 {
t.Errorf("find-node fails: non-existing object: %v", stored)
}
if err := db.updateFindFails(node.ID, num); err != nil {
t.Errorf("find-node fails: failed to update: %v", err)
}
if stored := db.findFails(node.ID); stored != num {
t.Errorf("find-node fails: value mismatch: have %v, want %v", stored, num)
}
// Check fetch/store operations on an actual node object
if stored := db.node(node.ID); stored != nil {
t.Errorf("node: non-existing object: %v", stored)
}
if err := db.updateNode(node); err != nil {
t.Errorf("node: failed to update: %v", err)
}
if stored := db.node(node.ID); stored == nil {
t.Errorf("node: not found")
} else if !reflect.DeepEqual(stored, node) {
t.Errorf("node: data mismatch: have %v, want %v", stored, node)
}
}
var nodeDBSeedQueryNodes = []struct {
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node *Node
pong time.Time
}{
// This one should not be in the result set because its last
// pong time is too far in the past.
{
node: NewNode(
MustHexID("0x84d9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
net.IP{127, 0, 0, 3},
30303,
30303,
),
pong: time.Now().Add(-3 * time.Hour),
},
// This one shouldn't be in in the result set because its
// nodeID is the local node's ID.
{
node: NewNode(
MustHexID("0x57d9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
net.IP{127, 0, 0, 3},
30303,
30303,
),
pong: time.Now().Add(-4 * time.Second),
},
// These should be in the result set.
{
node: NewNode(
MustHexID("0x22d9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
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net.IP{127, 0, 0, 1},
30303,
30303,
),
pong: time.Now().Add(-2 * time.Second),
},
{
node: NewNode(
MustHexID("0x44d9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
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net.IP{127, 0, 0, 2},
30303,
30303,
),
pong: time.Now().Add(-3 * time.Second),
},
{
node: NewNode(
MustHexID("0xe2d9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
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net.IP{127, 0, 0, 3},
30303,
30303,
),
pong: time.Now().Add(-1 * time.Second),
},
}
func TestNodeDBSeedQuery(t *testing.T) {
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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db, _ := newNodeDB("", nodeDBVersion, nodeDBSeedQueryNodes[1].node.ID)
defer db.close()
// Insert a batch of nodes for querying
for i, seed := range nodeDBSeedQueryNodes {
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if err := db.updateNode(seed.node); err != nil {
t.Fatalf("node %d: failed to insert: %v", i, err)
}
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if err := db.updateLastPongReceived(seed.node.ID, seed.pong); err != nil {
t.Fatalf("node %d: failed to insert bondTime: %v", i, err)
}
}
// Retrieve the entire batch and check for duplicates
seeds := db.querySeeds(len(nodeDBSeedQueryNodes)*2, time.Hour)
have := make(map[NodeID]struct{})
for _, seed := range seeds {
have[seed.ID] = struct{}{}
}
want := make(map[NodeID]struct{})
for _, seed := range nodeDBSeedQueryNodes[2:] {
want[seed.node.ID] = struct{}{}
}
if len(seeds) != len(want) {
t.Errorf("seed count mismatch: have %v, want %v", len(seeds), len(want))
}
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for id := range have {
if _, ok := want[id]; !ok {
t.Errorf("extra seed: %v", id)
}
}
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for id := range want {
if _, ok := have[id]; !ok {
t.Errorf("missing seed: %v", id)
}
}
}
func TestNodeDBPersistency(t *testing.T) {
root, err := ioutil.TempDir("", "nodedb-")
if err != nil {
t.Fatalf("failed to create temporary data folder: %v", err)
}
defer os.RemoveAll(root)
var (
testKey = []byte("somekey")
testInt = int64(314)
)
// Create a persistent database and store some values
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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db, err := newNodeDB(filepath.Join(root, "database"), nodeDBVersion, NodeID{})
if err != nil {
t.Fatalf("failed to create persistent database: %v", err)
}
if err := db.storeInt64(testKey, testInt); err != nil {
t.Fatalf("failed to store value: %v.", err)
}
db.close()
// Reopen the database and check the value
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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db, err = newNodeDB(filepath.Join(root, "database"), nodeDBVersion, NodeID{})
if err != nil {
t.Fatalf("failed to open persistent database: %v", err)
}
if val := db.fetchInt64(testKey); val != testInt {
t.Fatalf("value mismatch: have %v, want %v", val, testInt)
}
db.close()
// Change the database version and check flush
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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db, err = newNodeDB(filepath.Join(root, "database"), nodeDBVersion+1, NodeID{})
if err != nil {
t.Fatalf("failed to open persistent database: %v", err)
}
if val := db.fetchInt64(testKey); val != 0 {
t.Fatalf("value mismatch: have %v, want %v", val, 0)
}
db.close()
}
var nodeDBExpirationNodes = []struct {
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node *Node
pong time.Time
exp bool
}{
{
node: NewNode(
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MustHexID("0x01d9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
net.IP{127, 0, 0, 1},
30303,
30303,
),
pong: time.Now().Add(-nodeDBNodeExpiration + time.Minute),
exp: false,
}, {
node: NewNode(
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MustHexID("0x02d9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439"),
net.IP{127, 0, 0, 2},
30303,
30303,
),
pong: time.Now().Add(-nodeDBNodeExpiration - time.Minute),
exp: true,
},
}
func TestNodeDBExpiration(t *testing.T) {
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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db, _ := newNodeDB("", nodeDBVersion, NodeID{})
defer db.close()
// Add all the test nodes and set their last pong time
for i, seed := range nodeDBExpirationNodes {
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if err := db.updateNode(seed.node); err != nil {
t.Fatalf("node %d: failed to insert: %v", i, err)
}
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if err := db.updateLastPongReceived(seed.node.ID, seed.pong); err != nil {
t.Fatalf("node %d: failed to update bondTime: %v", i, err)
}
}
// Expire some of them, and check the rest
if err := db.expireNodes(); err != nil {
t.Fatalf("failed to expire nodes: %v", err)
}
for i, seed := range nodeDBExpirationNodes {
node := db.node(seed.node.ID)
if (node == nil && !seed.exp) || (node != nil && seed.exp) {
t.Errorf("node %d: expiration mismatch: have %v, want %v", i, node, seed.exp)
}
}
}
func TestNodeDBSelfExpiration(t *testing.T) {
// Find a node in the tests that shouldn't expire, and assign it as self
var self NodeID
for _, node := range nodeDBExpirationNodes {
if !node.exp {
self = node.node.ID
break
}
}
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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db, _ := newNodeDB("", nodeDBVersion, self)
defer db.close()
// Add all the test nodes and set their last pong time
for i, seed := range nodeDBExpirationNodes {
if err := db.updateNode(seed.node); err != nil {
t.Fatalf("node %d: failed to insert: %v", i, err)
}
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
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if err := db.updateLastPongReceived(seed.node.ID, seed.pong); err != nil {
t.Fatalf("node %d: failed to update bondTime: %v", i, err)
}
}
// Expire the nodes and make sure self has been evacuated too
if err := db.expireNodes(); err != nil {
t.Fatalf("failed to expire nodes: %v", err)
}
node := db.node(self)
if node != nil {
t.Errorf("self not evacuated")
}
}