175 lines
3.8 KiB
C
175 lines
3.8 KiB
C
// 9 october 2014
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#include <stdlib.h>
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#include <stdint.h>
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#include "popover.h"
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#define ARROWHEIGHT 8
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#define ARROWWIDTH 8 /* should be the same for smooth lines on Windows (TODO is there a better/nicer looking way?) */
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struct popover {
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void *gopopover;
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// a nice consequence of this design is that it allows four arrowheads to jut out at once; in practice only one will ever be used, but hey — simple implementation!
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intptr_t arrowLeft;
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intptr_t arrowTop;
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intptr_t arrowRight;
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intptr_t arrowBottom;
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};
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popover *popoverDataNew(void *gopopover)
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{
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popover *p;
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p = (popover *) malloc(sizeof (popover));
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if (p != NULL) {
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p->gopopover = gopopover;
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p->arrowLeft = -1;
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p->arrowTop = 20;//TODO-1;
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p->arrowRight = -1;
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p->arrowBottom = -1;
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}
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return p;
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}
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int popoverMakeFramePoints(popover *p, intptr_t width, intptr_t height, popoverPoint pt[20])
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{
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int n;
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intptr_t xmax, ymax;
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n = 0;
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// figure out the xmax and ymax of the box
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xmax = width;
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if (p->arrowRight >= 0)
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xmax -= ARROWWIDTH;
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ymax = height;
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if (p->arrowBottom >= 0)
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ymax -= ARROWHEIGHT;
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// the first point is either at (0,0), (0,arrowHeight), (arrowWidth,0), or (arrowWidth,arrowHeight)
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pt[n].x = 0;
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if (p->arrowLeft >= 0)
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pt[n].x = ARROWWIDTH;
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pt[n].y = 0;
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if (p->arrowTop >= 0)
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pt[n].y = ARROWHEIGHT;
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n++;
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// the left side
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pt[n].x = pt[n - 1].x;
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if (p->arrowLeft >= 0) {
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pt[n].y = pt[n - 1].y + p->arrowLeft;
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n++;
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pt[n].x = pt[n - 1].x - ARROWWIDTH;
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pt[n].y = pt[n - 1].y + ARROWHEIGHT;
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n++;
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pt[n].x = pt[n - 1].x + ARROWWIDTH;
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pt[n].y = pt[n - 1].y + ARROWHEIGHT;
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n++;
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pt[n].x = pt[n - 1].x;
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}
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pt[n].y = ymax;
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n++;
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// the bottom side
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pt[n].y = pt[n - 1].y;
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if (p->arrowBottom >= 0) {
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pt[n].x = pt[n - 1].x + p->arrowBottom;
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n++;
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pt[n].x = pt[n - 1].x + ARROWWIDTH;
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pt[n].y = pt[n - 1].y + ARROWHEIGHT;
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n++;
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pt[n].x = pt[n - 1].x + ARROWWIDTH;
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pt[n].y = pt[n - 1].y - ARROWHEIGHT;
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n++;
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pt[n].y = pt[n - 1].y;
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}
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pt[n].x = xmax;
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n++;
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// the right side
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pt[n].x = pt[n - 1].x;
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if (p->arrowRight >= 0) {
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pt[n].y = pt[0].y + p->arrowRight + (ARROWHEIGHT * 2);
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n++;
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pt[n].x = pt[n - 1].x + ARROWWIDTH;
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pt[n].y = pt[n - 1].y - ARROWHEIGHT;
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n++;
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pt[n].x = pt[n - 1].x - ARROWWIDTH;
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pt[n].y = pt[n - 1].y - ARROWHEIGHT;
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n++;
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pt[n].x = pt[n - 1].x;
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}
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pt[n].y = pt[0].y;
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n++;
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// the top side
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pt[n].y = pt[n - 1].y;
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if (p->arrowTop >= 0) {
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pt[n].x = pt[0].x + p->arrowTop + (ARROWWIDTH * 2);
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n++;
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pt[n].x = pt[n - 1].x - ARROWWIDTH;
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pt[n].y = pt[n - 1].y - ARROWHEIGHT;
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n++;
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pt[n].x = pt[n - 1].x - ARROWWIDTH;
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pt[n].y = pt[n - 1].y + ARROWHEIGHT;
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n++;
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pt[n].y = pt[n - 1].y;
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}
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pt[n].x = pt[0].x;
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n++;
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return n;
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}
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void popoverWindowSizeToClientSize(popover *p, popoverRect *r)
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{
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r->left++;
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r->top++;
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r->right--;
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r->bottom--;
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if (p->arrowLeft >= 0)
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r->left += ARROWWIDTH;
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if (p->arrowRight >= 0)
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r->right -= ARROWWIDTH;
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if (p->arrowTop >= 0)
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r->top += ARROWHEIGHT;
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if (p->arrowBottom >= 0)
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r->bottom -= ARROWHEIGHT;
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}
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// TODO window edge detection
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popoverRect popoverPointAt(popover *p, popoverRect control, intptr_t width, intptr_t height, unsigned int side)
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{
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intptr_t x, y;
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popoverRect out;
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// account for border
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width += 2;
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height += 2;
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p->arrowLeft = -1;
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p->arrowRight = -1;
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p->arrowTop = -1;
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p->arrowBottom = -1;
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// TODO right and bottom
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switch (side) {
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case popoverPointLeft:
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width += ARROWWIDTH;
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p->arrowLeft = height / 2 - ARROWHEIGHT;
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x = control.right;
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y = control.top - ((height - (control.bottom - control.top)) / 2);
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break;
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case popoverPointTop:
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height += ARROWHEIGHT;
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p->arrowTop = width / 2 - ARROWWIDTH;
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x = control.left - ((width - (control.right - control.left)) / 2);
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y = control.bottom;
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break;
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}
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out.left = x;
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out.top = y;
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out.right = x + width;
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out.bottom = y + height;
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return out;
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}
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