239 lines
6.4 KiB
Go
239 lines
6.4 KiB
Go
// 8 february 2014
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package ui
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import (
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"fmt"
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"syscall"
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"unsafe"
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)
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var (
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stdWndClass = toUTF16("gouiwnd")
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)
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var (
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_defWindowProc = user32.NewProc("DefWindowProcW")
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)
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func defWindowProc(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT {
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r1, _, _ := _defWindowProc.Call(
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uintptr(hwnd),
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uintptr(uMsg),
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uintptr(wParam),
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uintptr(lParam))
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return _LRESULT(r1)
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}
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// don't worry about error returns from GetWindowLongPtr()/SetWindowLongPtr()
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// see comments of http://blogs.msdn.com/b/oldnewthing/archive/2014/02/03/10496248.aspx
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func getWindowLongPtr(hwnd _HWND, what uintptr) uintptr {
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r1, _, _ := _getWindowLongPtr.Call(
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uintptr(hwnd),
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what)
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return r1
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}
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func setWindowLongPtr(hwnd _HWND, what uintptr, value uintptr) {
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_setWindowLongPtr.Call(
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uintptr(hwnd),
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what,
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value)
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}
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// we can store a pointer in extra space provided by Windows
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// we'll store sysData there
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// see http://blogs.msdn.com/b/oldnewthing/archive/2005/03/03/384285.aspx
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func getSysData(hwnd _HWND) *sysData {
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return (*sysData)(unsafe.Pointer(getWindowLongPtr(hwnd, negConst(_GWLP_USERDATA))))
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}
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func storeSysData(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT {
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// we can get the lpParam from CreateWindowEx() in WM_NCCREATE and WM_CREATE
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// we can freely skip any messages that come prior
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// see http://blogs.msdn.com/b/oldnewthing/archive/2005/04/22/410773.aspx and http://blogs.msdn.com/b/oldnewthing/archive/2014/02/03/10496248.aspx (note the date on the latter one!)
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if uMsg == _WM_NCCREATE {
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// the lpParam to CreateWindowEx() is the first uintptr of the CREATESTRUCT
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// so rather than create that whole structure, we'll just grab the uintptr at the address pointed to by lParam
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cs := (*uintptr)(unsafe.Pointer(lParam))
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saddr := *cs
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setWindowLongPtr(hwnd, negConst(_GWLP_USERDATA), saddr)
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// also set s.hwnd here so it can be used by other window messages right away
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s := (*sysData)(unsafe.Pointer(saddr))
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s.hwnd = hwnd
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}
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// then regardless of what happens, defer to DefWindowProc() (if you trace the execution of the above links, this is what they do)
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return defWindowProc(hwnd, uMsg, wParam, lParam)
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}
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var (
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_getFocus = user32.NewProc("GetFocus")
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_isChild = user32.NewProc("IsChild")
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// _setFocus in area_windows.go
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)
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// this is needed to ensure focus is preserved when switching away from and back to our program
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// from http://blogs.msdn.com/b/oldnewthing/archive/2014/05/21/10527168.aspx
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func (s *sysData) handleFocus(wParam _WPARAM) {
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// parameter splitting from Microsoft's windowsx.h
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state := uint32(wParam.LOWORD()) // originally UINT
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minimized := wParam.HIWORD() != 0
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if minimized { // don't do anything on minimize
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return
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}
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if state == _WA_INACTIVE { // focusing out
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old, _, _ := _getFocus.Call()
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if _HWND(old) != _HWND(_NULL) { // if there is one
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r1, _, _ := _isChild.Call(
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uintptr(s.hwnd),
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old)
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if r1 != 0 {
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s.lastfocus = _HWND(old)
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}
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}
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} else { // focusing in
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if s.lastfocus != _HWND(_NULL) { // if we have one
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// don't bother checking SetFocus()'s error; see http://stackoverflow.com/questions/24073695/winapi-can-setfocus-return-null-without-an-error-because-thats-what-im-see/24074912#24074912
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_setFocus.Call(uintptr(s.lastfocus))
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}
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}
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}
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func stdWndProc(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT {
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s := getSysData(hwnd)
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if s == nil { // not yet saved
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return storeSysData(hwnd, uMsg, wParam, lParam)
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}
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switch uMsg {
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case msgPost:
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data := (*interface{})(unsafe.Pointer(lParam))
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s.post(*data)
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return 0
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case _WM_COMMAND:
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id := _HMENU(wParam.LOWORD())
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s.childrenLock.Lock()
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ss := s.children[id]
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s.childrenLock.Unlock()
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switch ss.ctype {
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case c_button:
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if wParam.HIWORD() == _BN_CLICKED {
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ss.event()
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}
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case c_checkbox:
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// we opt into doing this ourselves because http://blogs.msdn.com/b/oldnewthing/archive/2014/05/22/10527522.aspx
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if wParam.HIWORD() == _BN_CLICKED {
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state, _, _ := _sendMessage.Call(
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uintptr(ss.hwnd),
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uintptr(_BM_GETCHECK),
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uintptr(0),
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uintptr(0))
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if state == _BST_CHECKED {
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state = _BST_UNCHECKED
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} else if state == _BST_UNCHECKED {
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state = _BST_CHECKED
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}
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_sendMessage.Call(
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uintptr(ss.hwnd),
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uintptr(_BM_SETCHECK),
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state, // already uintptr
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uintptr(0))
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}
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}
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return 0
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case _WM_ACTIVATE:
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s.handleFocus(wParam)
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return 0
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case _WM_GETMINMAXINFO:
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mm := lParam.MINMAXINFO()
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// ... minimum size
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_ = mm
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return 0
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case _WM_SIZE:
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if s.allocate != nil {
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var r _RECT
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r1, _, err := _getClientRect.Call(
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uintptr(hwnd),
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uintptr(unsafe.Pointer(&r)))
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if r1 == 0 {
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panic("GetClientRect failed: " + err.Error())
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}
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// top-left corner of a client rect is always (0,0) so no need for left/top
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s.resizeWindow(int(r.right), int(r.bottom))
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// TODO use the Defer movement functions here?
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// TODO redraw window and all children here?
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}
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return 0
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case _WM_CLOSE:
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if s.close() {
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// TODO destroy
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s.hide()
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}
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return 0
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default:
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return defWindowProc(hwnd, uMsg, wParam, lParam)
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}
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panic(fmt.Sprintf("stdWndProc message %d did not return: internal bug in ui library", uMsg))
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}
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type _WNDCLASS struct {
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style uint32
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lpfnWndProc uintptr
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cbClsExtra int32 // originally int
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cbWndExtra int32 // originally int
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hInstance _HANDLE
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hIcon _HANDLE
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hCursor _HANDLE
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hbrBackground _HBRUSH
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lpszMenuName *uint16
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lpszClassName uintptr
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}
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var (
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icon, cursor _HANDLE
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)
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var (
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_registerClass = user32.NewProc("RegisterClassW")
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)
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func registerStdWndClass() (err error) {
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wc := &_WNDCLASS{
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lpszClassName: utf16ToArg(stdWndClass),
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lpfnWndProc: syscall.NewCallback(stdWndProc),
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hInstance: hInstance,
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hIcon: icon,
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hCursor: cursor,
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hbrBackground: _HBRUSH(_COLOR_BTNFACE + 1),
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}
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r1, _, err := _registerClass.Call(uintptr(unsafe.Pointer(wc)))
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if r1 == 0 { // failure
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return err
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}
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return nil
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}
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// no need to use/recreate MAKEINTRESOURCE() here as the Windows constant generator already took care of that because Microsoft's headers do already
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func initWndClassInfo() (err error) {
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r1, _, err := user32.NewProc("LoadIconW").Call(
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uintptr(_NULL),
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uintptr(_IDI_APPLICATION))
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if r1 == 0 { // failure
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return fmt.Errorf("error getting window icon: %v", err)
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}
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icon = _HANDLE(r1)
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r1, _, err = user32.NewProc("LoadCursorW").Call(
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uintptr(_NULL),
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uintptr(_IDC_ARROW))
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if r1 == 0 { // failure
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return fmt.Errorf("error getting window cursor: %v", err)
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}
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cursor = _HANDLE(r1)
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return nil
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}
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