50 lines
1.2 KiB
Objective-C
50 lines
1.2 KiB
Objective-C
// 15 may 2014
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#include "objc_darwin.h"
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#import <Cocoa/Cocoa.h>
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#define toNSControl(x) ((NSControl *) (x))
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#define toNSTabView(x) ((NSTabView *) (x))
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#define toNSScrollView(x) ((NSScrollView *) (x))
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#define toNSView(x) ((NSView *) (x))
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// TODO figure out where this should go
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// these function are safe to call on Areas; they'll just return the frame and a baseline of 0 since they use the default NSView implementations
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static struct xalignment doAlignmentInfo(NSView *v, NSRect r)
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{
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struct xalignment a;
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r = [v alignmentRectForFrame:r];
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a.rect.x = (intptr_t) r.origin.x;
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a.rect.y = (intptr_t) r.origin.y;
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a.rect.width = (intptr_t) r.size.width;
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a.rect.height = (intptr_t) r.size.height;
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// I'm not sure if we need to set the frame for -[NSView baselineOffsetFromBottom], but let's do it just to be safe
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[v setFrame:r];
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a.baseline = (intptr_t) [v baselineOffsetFromBottom];
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return a;
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}
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struct xalignment alignmentInfo(id c, struct xrect newrect)
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{
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NSView *v;
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NSRect r;
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v = toNSView(c);
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r = NSMakeRect((CGFloat) newrect.x,
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(CGFloat) newrect.y,
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(CGFloat) newrect.width,
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(CGFloat) newrect.height);
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return doAlignmentInfo(v, r);
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}
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struct xalignment alignmentInfoFrame(id c)
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{
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NSView *v;
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v = toNSView(c);
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return doAlignmentInfo(v, [v frame]);
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}
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