113 lines
3.0 KiB
Go
113 lines
3.0 KiB
Go
// 28 july 2014
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package ui
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import (
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"fmt"
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"unsafe"
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"reflect"
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)
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// #include "winapi_windows.h"
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import "C"
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type table struct {
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*tablebase
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_hwnd C.HWND
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noautosize bool
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colcount C.int
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}
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func finishNewTable(b *tablebase, ty reflect.Type) Table {
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t := &table{
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_hwnd: C.newControl(C.xWC_LISTVIEW,
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C.LVS_REPORT | C.LVS_OWNERDATA | C.LVS_NOSORTHEADER | C.LVS_SHOWSELALWAYS | C.WS_HSCROLL | C.WS_VSCROLL,
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C.WS_EX_CLIENTEDGE), // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog)
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tablebase: b,
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}
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C.setTableSubclass(t._hwnd, unsafe.Pointer(t))
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// LVS_EX_FULLROWSELECT gives us selection across the whole row, not just the leftmost column; this makes the list view work like on other platforms
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// LVS_EX_SUBITEMIMAGES gives us images in subitems, which will be important when both images and checkboxes are added
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C.tableAddExtendedStyles(t._hwnd, C.LVS_EX_FULLROWSELECT | C.LVS_EX_SUBITEMIMAGES)
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for i := 0; i < ty.NumField(); i++ {
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C.tableAppendColumn(t._hwnd, C.int(i), toUTF16(ty.Field(i).Name))
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}
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t.colcount = C.int(ty.NumField())
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return t
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}
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func (t *table) Unlock() {
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t.unlock()
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// there's a possibility that user actions can happen at this point, before the view is updated
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// alas, this is something we have to deal with, because Unlock() can be called from any thread
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go func() {
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Do(func() {
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t.RLock()
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defer t.RUnlock()
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C.tableUpdate(t._hwnd, C.int(reflect.Indirect(reflect.ValueOf(t.data)).Len()))
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})
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}()
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}
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//export tableGetCellText
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func tableGetCellText(data unsafe.Pointer, row C.int, col C.int, str *C.LPWSTR) {
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t := (*table)(data)
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t.RLock()
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defer t.RUnlock()
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d := reflect.Indirect(reflect.ValueOf(t.data))
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datum := d.Index(int(row)).Field(int(col))
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s := fmt.Sprintf("%v", datum)
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*str = toUTF16(s)
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}
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//export tableStopColumnAutosize
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func tableStopColumnAutosize(data unsafe.Pointer) {
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t := (*table)(data)
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t.noautosize = true
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}
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//export tableAutosizeColumns
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func tableAutosizeColumns(data unsafe.Pointer) C.BOOL {
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t := (*table)(data)
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if t.noautosize {
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return C.FALSE
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}
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return C.TRUE
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}
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//export tableColumnCount
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func tableColumnCount(data unsafe.Pointer) C.int {
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t := (*table)(data)
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return t.colcount
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}
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func (t *table) hwnd() C.HWND {
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return t._hwnd
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}
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func (t *table) setParent(p *controlParent) {
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basesetParent(t, p)
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}
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func (t *table) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
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return baseallocate(t, x, y, width, height, d)
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}
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const (
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// from C++ Template 05 in http://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx as this is the best I can do for now... (TODO see if I can reliably get item width/height from text size)
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tableWidth = 183
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tableHeight = 50
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)
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func (t *table) preferredSize(d *sizing) (width, height int) {
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return fromdlgunitsX(tableWidth, d), fromdlgunitsY(tableHeight, d)
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}
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func (t *table) commitResize(a *allocation, d *sizing) {
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basecommitResize(t, a, d)
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}
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func (t *table) getAuxResizeInfo(d *sizing) {
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basegetAuxResizeInfo(t, d)
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}
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