252 lines
7.4 KiB
Go
252 lines
7.4 KiB
Go
// 25 february 2014
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package ui
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import (
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"fmt"
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)
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// A SimpleGrid arranges Controls in a two-dimensional grid.
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// The height of each row and the width of each column is the maximum preferred height and width (respectively) of all the controls in that row or column (respectively).
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// Controls are aligned to the top left corner of each cell.
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// All Controls in a SimpleGrid maintain their preferred sizes by default; if a Control is marked as being "filling", it will be sized to fill its cell.
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// Even if a Control is marked as filling, its preferred size is used to calculate cell sizes.
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// One Control can be marked as "stretchy": when the Window containing the SimpleGrid is resized, the cell containing that Control resizes to take any remaining space; its row and column are adjusted accordingly (so other filling controls in the same row and column will fill to the new height and width, respectively).
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// A stretchy Control implicitly fills its cell.
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// All cooridnates in a SimpleGrid are given in (row,column) form with (0,0) being the top-left cell.
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type SimpleGrid interface {
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Control
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// SetFilling marks the given Control of the SimpleGrid as filling its cell instead of staying at its preferred size.
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// It panics if the given coordinate is invalid.
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SetFilling(row int, column int)
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// SetStretchy marks the given Control of the SimpleGrid as stretchy.
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// Stretchy implies filling.
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// Only one control can be stretchy per SimpleGrid; calling SetStretchy multiple times merely changes which control is stretchy (preserving the previous filling value).
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// It panics if the given coordinate is invalid.
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SetStretchy(row int, column int)
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// Padded and SetPadded get and set whether the controls of the SimpleGrid have padding between them.
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// The size of the padding is platform-dependent.
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Padded() bool
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SetPadded(padded bool)
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}
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type simpleGrid struct {
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controls [][]Control
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filling [][]bool
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stretchyrow, stretchycol int
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stretchyfill bool
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widths, heights [][]int // caches to avoid reallocating each time
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rowheights, colwidths []int
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container *container
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padded bool
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}
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// NewSimpleGrid creates a new SimpleGrid with the given Controls.
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// NewSimpleGrid needs to know the number of Controls in a row (alternatively, the number of columns); it will determine the number in a column from the number of Controls given.
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// NewSimpleGrid panics if not given a full grid of Controls.
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// Example:
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// grid := NewSimpleGrid(3,
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// control00, control01, control02,
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// control10, control11, control12,
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// control20, control21, control22)
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func NewSimpleGrid(nPerRow int, controls ...Control) SimpleGrid {
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if len(controls)%nPerRow != 0 {
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panic(fmt.Errorf("incomplete simpleGrid given to NewSimpleGrid() (not enough controls to evenly divide %d controls into rows of %d controls each)", len(controls), nPerRow))
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}
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nRows := len(controls) / nPerRow
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cc := make([][]Control, nRows)
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cf := make([][]bool, nRows)
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cw := make([][]int, nRows)
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ch := make([][]int, nRows)
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i := 0
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for row := 0; row < nRows; row++ {
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cc[row] = make([]Control, nPerRow)
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cf[row] = make([]bool, nPerRow)
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cw[row] = make([]int, nPerRow)
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ch[row] = make([]int, nPerRow)
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for x := 0; x < nPerRow; x++ {
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cc[row][x] = controls[i]
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i++
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}
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}
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g := &simpleGrid{
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controls: cc,
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filling: cf,
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stretchyrow: -1,
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stretchycol: -1,
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widths: cw,
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heights: ch,
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rowheights: make([]int, nRows),
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colwidths: make([]int, nPerRow),
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container: newContainer(),
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}
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p := g.container.parent()
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for _, cc := range g.controls {
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for _, c := range cc {
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c.setParent(p)
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}
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}
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return g
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}
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func (g *simpleGrid) SetFilling(row int, column int) {
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if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) {
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panic(fmt.Errorf("coordinate (%d,%d) out of range passed to SimpleGrid.SetFilling()", row, column))
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}
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g.filling[row][column] = true
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}
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func (g *simpleGrid) SetStretchy(row int, column int) {
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if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) {
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panic(fmt.Errorf("coordinate (%d,%d) out of range passed to SimpleGrid.SetStretchy()", row, column))
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}
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if g.stretchyrow != -1 || g.stretchycol != -1 {
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g.filling[g.stretchyrow][g.stretchycol] = g.stretchyfill
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}
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g.stretchyrow = row
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g.stretchycol = column
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g.stretchyfill = g.filling[g.stretchyrow][g.stretchycol] // save previous value in case it changes later
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g.filling[g.stretchyrow][g.stretchycol] = true
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}
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func (g *simpleGrid) Padded() bool {
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return g.padded
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}
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func (g *simpleGrid) SetPadded(padded bool) {
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g.padded = padded
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}
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func (g *simpleGrid) setParent(parent *controlParent) {
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g.container.setParent(parent)
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}
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func (g *simpleGrid) resize(x int, y int, width int, height int, d *sizing) {
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max := func(a int, b int) int {
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if a > b {
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return a
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}
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return b
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}
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g.container.resize(x, y, width, height, d)
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if len(g.controls) == 0 {
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return
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}
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x, y, width, height = g.container.bounds(d)
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// -1) get this SimpleGrid's padding
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xpadding := d.xpadding
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ypadding := d.ypadding
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if !g.padded {
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xpadding = 0
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ypadding = 0
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}
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// 0) inset the available rect by the needed padding and reset x/y for children
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width -= (len(g.colwidths) - 1) * xpadding
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height -= (len(g.rowheights) - 1) * ypadding
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// 1) clear data structures
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for i := range g.rowheights {
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g.rowheights[i] = 0
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}
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for i := range g.colwidths {
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g.colwidths[i] = 0
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}
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// 2) get preferred sizes; compute row/column sizes
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for row, xcol := range g.controls {
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for col, c := range xcol {
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w, h := c.preferredSize(d)
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g.widths[row][col] = w
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g.heights[row][col] = h
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g.rowheights[row] = max(g.rowheights[row], h)
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g.colwidths[col] = max(g.colwidths[col], w)
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}
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}
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// 3) handle the stretchy control
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if g.stretchyrow != -1 && g.stretchycol != -1 {
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for i, w := range g.colwidths {
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if i != g.stretchycol {
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width -= w
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}
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}
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for i, h := range g.rowheights {
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if i != g.stretchyrow {
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height -= h
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}
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}
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g.colwidths[g.stretchycol] = width
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g.rowheights[g.stretchyrow] = height
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}
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// 4) draw
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startx := x
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for row, xcol := range g.controls {
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for col, c := range xcol {
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w := g.widths[row][col]
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h := g.heights[row][col]
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if g.filling[row][col] {
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w = g.colwidths[col]
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h = g.rowheights[row]
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}
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c.resize(x, y, w, h, d)
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x += g.colwidths[col] + xpadding
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}
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x = startx
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y += g.rowheights[row] + ypadding
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}
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}
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// filling and stretchy are ignored for preferred size calculation
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func (g *simpleGrid) preferredSize(d *sizing) (width int, height int) {
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max := func(a int, b int) int {
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if a > b {
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return a
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}
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return b
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}
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xpadding := d.xpadding
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ypadding := d.ypadding
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if !g.padded {
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xpadding = 0
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ypadding = 0
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}
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width -= (len(g.colwidths) - 1) * xpadding
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height -= (len(g.rowheights) - 1) * ypadding
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// 1) clear data structures
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for i := range g.rowheights {
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g.rowheights[i] = 0
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}
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for i := range g.colwidths {
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g.colwidths[i] = 0
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}
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// 2) get preferred sizes; compute row/column sizes
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for row, xcol := range g.controls {
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for col, c := range xcol {
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w, h := c.preferredSize(d)
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g.widths[row][col] = w
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g.heights[row][col] = h
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g.rowheights[row] = max(g.rowheights[row], h)
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g.colwidths[col] = max(g.colwidths[col], w)
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}
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}
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// 3) now compute
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for _, w := range g.colwidths {
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width += w
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}
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for _, h := range g.rowheights {
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height += h
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}
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return width, height
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}
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func (g *simpleGrid) nTabStops() int {
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n := 0
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for _, cc := range g.controls {
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for _, c := range cc {
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n += c.nTabStops()
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}
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}
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return n
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} |