132 lines
3.8 KiB
Go
132 lines
3.8 KiB
Go
// 4 august 2014
|
|
|
|
package ui
|
|
|
|
import (
|
|
"fmt"
|
|
"syscall"
|
|
"unsafe"
|
|
)
|
|
|
|
// #include "winapi_windows.h"
|
|
import "C"
|
|
|
|
type container struct {
|
|
*controlSingleHWND
|
|
}
|
|
|
|
type sizing struct {
|
|
sizingbase
|
|
|
|
// for size calculations
|
|
baseX C.int
|
|
baseY C.int
|
|
internalLeading C.LONG // for Label; see Label.commitResize() for details
|
|
|
|
// for the actual resizing
|
|
// possibly the HDWP
|
|
}
|
|
|
|
func makeContainerWindowClass() error {
|
|
var errmsg *C.char
|
|
|
|
err := C.makeContainerWindowClass(&errmsg)
|
|
if err != 0 || errmsg != nil {
|
|
return fmt.Errorf("%s: %v", C.GoString(errmsg), syscall.Errno(err))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func newContainer() *container {
|
|
c := new(container)
|
|
hwnd := C.newContainer(unsafe.Pointer(c))
|
|
if hwnd != c.hwnd {
|
|
panic(fmt.Errorf("inconsistency: hwnd returned by CreateWindowEx() (%p) and hwnd stored in container (%p) differ", hwnd, c.hwnd))
|
|
}
|
|
// don't set preferredSize(); it should never be called
|
|
return c
|
|
}
|
|
|
|
// TODO merge with controlSingleHWND
|
|
func (c *container) show() {
|
|
C.ShowWindow(c.hwnd, C.SW_SHOW)
|
|
}
|
|
|
|
// TODO merge with controlSingleHWND
|
|
func (c *container) hide() {
|
|
C.ShowWindow(c.hwnd, C.SW_HIDE)
|
|
}
|
|
|
|
func (c *container) parent() *controlParent {
|
|
return &controlParent{c.hwnd}
|
|
}
|
|
|
|
//export storeContainerHWND
|
|
func storeContainerHWND(data unsafe.Pointer, hwnd C.HWND) {
|
|
c := (*container)(data)
|
|
c.hwnd = hwnd
|
|
}
|
|
|
|
// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it.
|
|
// These sizes are given in "dialog units", which are independent of the font in use.
|
|
// We need to convert these into standard pixels, which requires we get the device context of the OS window.
|
|
// References:
|
|
// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed
|
|
// - http://support.microsoft.com/kb/125681 - to get the base X and Y
|
|
// (thanks to http://stackoverflow.com/questions/58620/default-button-size)
|
|
// In my tests (see https://github.com/andlabs/windlgunits), the GetTextExtentPoint32() option for getting the base X produces much more accurate results than the tmAveCharWidth option when tested against the sample values given in http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing, but can be off by a pixel in either direction (probably due to rounding errors).
|
|
|
|
// note on MulDiv():
|
|
// div will not be 0 in the usages below
|
|
// we also ignore overflow; that isn't likely to happen for our use case anytime soon
|
|
|
|
func fromdlgunitsX(du int, d *sizing) int {
|
|
return int(C.MulDiv(C.int(du), d.baseX, 4))
|
|
}
|
|
|
|
func fromdlgunitsY(du int, d *sizing) int {
|
|
return int(C.MulDiv(C.int(du), d.baseY, 8))
|
|
}
|
|
|
|
const (
|
|
// shared by multiple containers
|
|
marginDialogUnits = 7
|
|
paddingDialogUnits = 4
|
|
)
|
|
|
|
func (w *window) beginResize() (d *sizing) {
|
|
var baseX, baseY C.int
|
|
var internalLeading C.LONG
|
|
|
|
d = new(sizing)
|
|
|
|
C.calculateBaseUnits(w.hwnd, &baseX, &baseY, &internalLeading)
|
|
d.baseX = baseX
|
|
d.baseY = baseY
|
|
d.internalLeading = internalLeading
|
|
|
|
d.xpadding = fromdlgunitsX(paddingDialogUnits, d)
|
|
d.ypadding = fromdlgunitsY(paddingDialogUnits, d)
|
|
|
|
/*TODO
|
|
if c.isGroup {
|
|
// note that these values apply regardless of whether or not spaced is set
|
|
// this is because Windows groupboxes have the client rect spanning the entire size of the control, not just the active work area
|
|
// the measurements Microsoft give us are for spaced margining; let's just use them
|
|
d.xmargin = fromdlgunitsX(groupXMargin, d)
|
|
d.ymargintop = fromdlgunitsY(groupYMarginTop, d)
|
|
d.ymarginbottom = fromdlgunitsY(groupYMarginBottom, d)
|
|
|
|
}
|
|
*/
|
|
|
|
return d
|
|
}
|
|
|
|
func marginRectDLU(r *C.RECT, top int, bottom int, left int, right int, d *sizing) {
|
|
r.left += C.LONG(fromdlgunitsX(left, d))
|
|
r.top += C.LONG(fromdlgunitsY(top, d))
|
|
r.right -= C.LONG(fromdlgunitsX(right, d))
|
|
r.bottom -= C.LONG(fromdlgunitsY(bottom, d))
|
|
}
|