151 lines
5.1 KiB
Go
151 lines
5.1 KiB
Go
// 13 december 2015
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package ui
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// #include "ui.h"
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import "C"
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// Path represents a geometric path in a drawing context.
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// This is the basic unit of drawing: all drawing operations consist of
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// forming a path, then stroking, filling, or clipping to that path.
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// A path is an OS resource; you must explicitly free it when finished.
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// Paths consist of multiple figures. Once you have added all the
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// figures to a path, you must "end" the path to make it ready to draw
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// with.
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// TODO rewrite all that
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//
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// Or more visually, the lifecycle of a Path is
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// p := NewPath()
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// for every figure {
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// p.NewFigure(...) // or NewFigureWithArc
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// p.LineTo(...) // any number of these in any order
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// p.ArcTo(...)
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// p.BezierTo(...)
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// if figure should be closed {
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// p.CloseFigure()
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// }
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// }
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// p.End()
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// // ...
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// dp.Context.Stroke(p, ...) // any number of these in any order
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// dp.Context.Fill(p, ...)
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// dp.Context.Clip(p)
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// // ...
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// p.Free() // when done with the path
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//
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// A Path also defines its fill mode. (This should ideally be a fill
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// parameter, but some implementations prevent it.)
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// TODO talk about fill modes
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type Path struct {
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p *C.uiDrawPath
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}
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// TODO
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type FillMode uint
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const (
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Winding FillMode = iota
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Alternate
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)
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// NewPath creates a new Path with the given fill mode.
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func NewPath(fillMode FillMode) *Path {
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var fm C.uiDrawFillMode
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switch fillMode {
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case Winding:
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fm = C.uiDrawFillModeWinding
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case Alternate:
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fm = C.uiDrawFillModeAlternate
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default:
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panic("invalid fill mode passed to ui.NewPath()")
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}
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return &Path{
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p: C.uiDrawNewPath(fm),
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}
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}
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// Free destroys a Path. After calling Free the Path cannot be used.
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func (p *Path) Free() {
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C.uiDrawFreePath(p.p)
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}
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// NewFigure starts a new figure in the Path. The current point
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// is set to the given point.
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func (p *Path) NewFigure(x float64, y float64) {
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C.uiDrawPathNewFigure(p.p, C.double(x), C.double(y))
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}
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// NewFigureWithArc starts a new figure in the Path and adds an arc
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// as the first element of the figure. Unlike ArcTo, NewFigureWithArc
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// does not draw an initial line segment. Otherwise, see ArcTo.
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func (p *Path) NewFigureWithArc(xCenter float64, yCenter float64, radius float64, startAngle float64, sweep float64, isNegative bool) {
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C.uiDrawPathNewFigureWithArc(p.p,
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C.double(xCenter), C.double(yCenter),
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C.double(radius),
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C.double(startAngle), C.double(sweep),
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frombool(isNegative))
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}
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// LineTo adds a line to the current figure of the Path starting from
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// the current point and ending at the given point. The current point
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// is set to the ending point.
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func (p *Path) LineTo(x float64, y float64) {
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C.uiDrawPathLineTo(p.p, C.double(x), C.double(y))
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}
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// ArcTo adds a circular arc to the current figure of the Path.
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// You pass it the center of the arc, its radius in radians, the starting
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// angle (couterclockwise) in radians, and the number of radians the
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// arc should sweep (counterclockwise). A line segment is drawn from
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// the current point to the start of the arc. The current point is set to
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// the end of the arc.
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func (p *Path) ArcTo(xCenter float64, yCenter float64, radius float64, startAngle float64, sweep float64, isNegative bool) {
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C.uiDrawPathArcTo(p.p,
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C.double(xCenter), C.double(yCenter),
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C.double(radius),
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C.double(startAngle), C.double(sweep),
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frombool(isNegative))
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}
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// BezierTo adds a cubic Bezier curve to the current figure of the Path.
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// Its start point is the current point. c1x and c1y are the first control
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// point. c2x and c2y are the second control point. endX and endY
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// are the end point. The current point is set to the end point.
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func (p *Path) BezierTo(c1x float64, c1y float64, c2x float64, c2y float64, endX float64, endY float64) {
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C.uiDrawPathBezierTo(p.p,
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C.double(c1x), C.double(c1y),
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C.double(c2x), C.double(c2y),
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C.double(endX), C.double(endY))
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}
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// CloseFigure draws a line segment from the current point of the
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// current figure of the Path back to its initial point. After calling this,
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// the current figure is over and you must either start a new figure
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// or end the Path. If this is not called and you start a new figure or
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// end the Path, then the current figure will not have this closing line
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// segment added to it (but the figure will still be over).
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func (p *Path) CloseFigure() {
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C.uiDrawPathCloseFigure(p.p)
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}
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// AddRectangle creates a new figure in the Path that consists entirely
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// of a rectangle whose top-left corner is at the given point and whose
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// size is the given size. The rectangle is a closed figure; you must
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// either start a new figure or end the Path after calling this method.
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func (p *Path) AddRectangle(x float64, y float64, width float64, height float64) {
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C.uiDrawPathAddRectangle(p.p, C.double(x), C.double(y), C.double(width), C.double(height))
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}
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// End ends the current Path. You cannot add figures to a Path that has
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// been ended. You cannot draw with a Path that has not been ended.
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func (p *Path) End() {
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C.uiDrawPathEnd(p.p)
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}
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// DrawContext represents a drawing surface that you can draw to.
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// At present the only DrawContexts are surfaces associated with
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// Areas and are provided by package ui; see AreaDrawParams.
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type DrawContext struct {
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c *C.uiDrawContext
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}
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