187 lines
5.6 KiB
Go
187 lines
5.6 KiB
Go
// 29 march 2014
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package ui
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import (
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"unsafe"
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"image"
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)
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// #include <stdlib.h>
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//// #include <HIToolbox/Events.h>
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// #include "objc_darwin.h"
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import "C"
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func makeArea(parentWindow C.id, alternate bool, s *sysData) C.id {
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area := C.makeArea()
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area = makeScrollView(area)
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addControl(parentWindow, area)
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return area
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}
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func areaInScrollView(scrollview C.id) C.id {
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return getScrollViewContent(scrollview)
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}
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//export areaView_drawRect
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func areaView_drawRect(self C.id, rect C.struct_xrect) {
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s := getSysData(self)
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// no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
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// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
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cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x + rect.width), int(rect.y + rect.height))
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max := C.frame(self)
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cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect)
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if cliprect.Empty() { // no intersection; nothing to paint
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return
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}
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i := s.handler.Paint(cliprect)
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C.drawImage(
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unsafe.Pointer(pixelData(i)), C.intptr_t(i.Rect.Dx()), C.intptr_t(i.Rect.Dy()), C.intptr_t(i.Stride),
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C.intptr_t(cliprect.Min.X), C.intptr_t(cliprect.Min.Y))
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}
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func parseModifiers(e C.id) (m Modifiers) {
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const (
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_NSShiftKeyMask = 1 << 17
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_NSControlKeyMask = 1 << 18
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_NSAlternateKeyMask = 1 << 19
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_NSCommandKeyMask = 1 << 20
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)
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mods := uintptr(C.modifierFlags(e))
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if (mods & _NSControlKeyMask) != 0 {
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m |= Ctrl
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}
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if (mods & _NSAlternateKeyMask) != 0 {
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m |= Alt
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}
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if (mods & _NSShiftKeyMask) != 0 {
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m |= Shift
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}
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if (mods & _NSCommandKeyMask) != 0 {
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m |= Super
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}
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return m
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}
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func areaMouseEvent(self C.id, e C.id, click bool, up bool) {
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var me MouseEvent
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s := getSysData(self)
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xp := C.getTranslatedEventPoint(self, e)
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me.Pos = image.Pt(int(xp.x), int(xp.y))
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// for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this
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max := C.frame(self)
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if !me.Pos.In(image.Rect(0, 0, int(max.width), int(max.height))) {
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return
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}
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me.Modifiers = parseModifiers(e)
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which := uint(C.buttonNumber(e)) + 1
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if which == 3 { // swap middle and right button numbers
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which = 2
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} else if which == 2 {
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which = 3
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}
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if click && up {
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me.Up = which
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} else if click {
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me.Down = which
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// this already works the way we want it to so nothing special needed like with Windows and GTK+
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me.Count = uint(C.clickCount(e))
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} else {
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which = 0 // reset for Held processing below
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}
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// the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so)
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held := C.pressedMouseButtons()
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if which != 1 && (held & 1) != 0 { // button 1
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me.Held = append(me.Held, 1)
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}
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if which != 2 && (held & 4) != 0 { // button 2; mind the swap
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me.Held = append(me.Held, 2)
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}
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if which != 3 && (held & 2) != 0 { // button 3
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me.Held = append(me.Held, 3)
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}
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held >>= 3
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for i := uint(4); held != 0; i++ {
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if which != i && (held & 1) != 0 {
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me.Held = append(me.Held, i)
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}
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held >>= 1
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}
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repaint := s.handler.Mouse(me)
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if repaint {
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C.display(self)
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}
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}
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//export areaView_mouseMoved_mouseDragged
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func areaView_mouseMoved_mouseDragged(self C.id, e C.id) {
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// for moving, this is handled by the tracking rect stuff above
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// for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do
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areaMouseEvent(self, e, false, false)
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}
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//export areaView_mouseDown
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func areaView_mouseDown(self C.id, e C.id) {
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// no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder
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areaMouseEvent(self, e, true, false)
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}
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//export areaView_mouseUp
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func areaView_mouseUp(self C.id, e C.id) {
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areaMouseEvent(self, e, true, true)
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}
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func sendKeyEvent(self C.id, ke KeyEvent) {
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s := getSysData(self)
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repaint := s.handler.Key(ke)
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if repaint {
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C.display(self)
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}
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}
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func areaKeyEvent(self C.id, e C.id, up bool) {
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var ke KeyEvent
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keyCode := uintptr(C.keyCode(e))
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ke, ok := fromKeycode(keyCode)
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if !ok {
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// no such key; modifiers by themselves are handled by -[self flagsChanged:]
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return
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}
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// either ke.Key or ke.ExtKey will be set at this point
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ke.Modifiers = parseModifiers(e)
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ke.Up = up
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sendKeyEvent(self, ke)
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}
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//export areaView_keyDown
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func areaView_keyDown(self C.id, e C.id) {
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areaKeyEvent(self, e, false)
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}
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//export areaView_keyUp
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func areaView_keyUp(self C.id, e C.id) {
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areaKeyEvent(self, e, true)
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}
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//export areaView_flagsChanged
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func areaView_flagsChanged(self C.id, e C.id) {
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var ke KeyEvent
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// Mac OS X sends this event on both key up and key down.
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// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state
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keyCode := uintptr(C.keyCode(e))
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mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries
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if !ok { // unknown modifier; ignore
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return
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}
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ke.Modifiers = parseModifiers(e)
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ke.Up = (ke.Modifiers & mod) == 0
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ke.Modifier = mod
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// don't include the modifier in ke.Modifiers
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ke.Modifiers &^= mod
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sendKeyEvent(self, ke)
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}
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