andlabs-ui/entry.go

115 lines
2.8 KiB
Go

// 12 december 2015
// TODO typing in entry in OS X crashes libui
// I've had similar issues with checkboxes on libui
// something's wrong with NSMapTable
package ui
import (
"unsafe"
)
// #include "pkgui.h"
import "C"
// Entry is a Control that represents a space that the user can
// type a single line of text into.
type Entry struct {
ControlBase
e *C.uiEntry
onChanged func(*Entry)
onKeyEvent func(*Entry, *AreaKeyEvent) (handled bool)
}
func finishNewEntry(ee *C.uiEntry) *Entry {
e := new(Entry)
e.e = ee
C.pkguiEntryOnChanged(e.e)
C.pkguiEntryOnKeyEvent(e.e)
e.ControlBase = NewControlBase(e, uintptr(unsafe.Pointer(e.e)))
return e
}
// NewEntry creates a new Entry.
func NewEntry() *Entry {
return finishNewEntry(C.uiNewEntry())
}
// NewPasswordEntry creates a new Entry whose contents are
// visibly obfuscated, suitable for passwords.
func NewPasswordEntry() *Entry {
return finishNewEntry(C.uiNewPasswordEntry())
}
// NewSearchEntry creates a new Entry suitable for searching with.
// Changed events may, depending on the system, be delayed
// with a search Entry, to produce a smoother user experience.
func NewSearchEntry() *Entry {
return finishNewEntry(C.uiNewSearchEntry())
}
// Text returns the Entry's text.
func (e *Entry) Text() string {
ctext := C.uiEntryText(e.e)
text := C.GoString(ctext)
C.uiFreeText(ctext)
return text
}
// SetText sets the Entry's text to text.
func (e *Entry) SetText(text string) {
ctext := C.CString(text)
C.uiEntrySetText(e.e, ctext)
freestr(ctext)
}
// OnChanged registers f to be run when the user makes a change to
// the Entry. Only one function can be registered at a time.
func (e *Entry) OnChanged(f func(*Entry)) {
e.onChanged = f
}
//export pkguiDoEntryOnChanged
func pkguiDoEntryOnChanged(ee *C.uiEntry, data unsafe.Pointer) {
e := ControlFromLibui(uintptr(unsafe.Pointer(ee))).(*Entry)
if e.onChanged != nil {
e.onChanged(e)
}
}
// OnKeyEvent registers f to be run when the user makes a change to
// the Entry. Only one function can be registered at a time.
func (e *Entry) OnKeyEvent(f func(*Entry, *AreaKeyEvent) (handled bool) ) {
e.onKeyEvent = f
}
//export pkguiDoEntryOnKeyEvent
func pkguiDoEntryOnKeyEvent(ee *C.uiEntry, uke *C.uiAreaKeyEvent) C.int {
ke := &AreaKeyEvent{
Key: rune(uke.Key),
ExtKey: ExtKey(uke.ExtKey),
Modifier: Modifiers(uke.Modifier),
Modifiers: Modifiers(uke.Modifiers),
Up: tobool(uke.Up),
}
e := ControlFromLibui(uintptr(unsafe.Pointer(ee))).(*Entry)
if e.onKeyEvent != nil {
return frombool(e.onKeyEvent(e, ke))
}
return frombool(false)
}
// ReadOnly returns whether the Entry can be changed.
func (e *Entry) ReadOnly() bool {
return tobool(C.uiEntryReadOnly(e.e))
}
// SetReadOnly sets whether the Entry can be changed.
func (e *Entry) SetReadOnly(ro bool) {
C.uiEntrySetReadOnly(e.e, frombool(ro))
}