1463 lines
62 KiB
C
1463 lines
62 KiB
C
// 6 april 2015
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// TODO add a uiVerifyControlType() function that can be used by control implementations to verify controls
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// TODOs
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// - make getters that return whether something exists accept a NULL pointer to discard the value (and thus only return that the thing exists?)
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// - const-correct everything
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// - normalize documentation between typedefs and structs
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#ifndef __LIBUI_UI_H__
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#define __LIBUI_UI_H__
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// this macro is generated by cmake
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#ifdef libui_EXPORTS
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#ifdef _WIN32
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#define _UI_EXTERN __declspec(dllexport) extern
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#else
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#define _UI_EXTERN __attribute__((visibility("default"))) extern
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#endif
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#else
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// TODO add __declspec(dllimport) on windows, but only if not static
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#define _UI_EXTERN extern
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#endif
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// C++ is really really really really really really dumb about enums, so screw that and just make them anonymous
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// This has the advantage of being ABI-able should we ever need an ABI...
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#define _UI_ENUM(s) typedef unsigned int s; enum
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// This constant is provided because M_PI is nonstandard.
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// This comes from Go's math.Pi, which in turn comes from http://oeis.org/A000796.
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#define uiPi 3.14159265358979323846264338327950288419716939937510582097494459
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// TODO uiBool?
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// uiForEach represents the return value from one of libui's various ForEach functions.
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_UI_ENUM(uiForEach) {
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uiForEachContinue,
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uiForEachStop,
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};
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typedef struct uiInitOptions uiInitOptions;
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struct uiInitOptions {
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size_t Size;
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};
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_UI_EXTERN const char *uiInit(uiInitOptions *options);
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_UI_EXTERN void uiUninit(void);
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_UI_EXTERN void uiFreeInitError(const char *err);
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_UI_EXTERN void uiMain(void);
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_UI_EXTERN void uiMainSteps(void);
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_UI_EXTERN int uiMainStep(int wait);
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_UI_EXTERN void uiQuit(void);
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_UI_EXTERN void uiQueueMain(void (*f)(void *data), void *data);
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// TODO standardize the looping behavior return type, either with some enum or something, and the test expressions throughout the code
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// TODO figure out what to do about looping and the exact point that the timer is rescheduled so we can document it; see https://github.com/andlabs/libui/pull/277
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// TODO (also in the above link) document that this cannot be called from any thread, unlike uiQueueMain()
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// TODO document that the minimum exact timing, either accuracy (timer burst, etc.) or granularity (15ms on Windows, etc.), is OS-defined
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// TODO also figure out how long until the initial tick is registered on all platforms to document
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// TODO also add a comment about how useful this could be in bindings, depending on the language being bound to
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_UI_EXTERN void uiTimer(int milliseconds, int (*f)(void *data), void *data);
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_UI_EXTERN void uiOnShouldQuit(int (*f)(void *data), void *data);
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_UI_EXTERN void uiFreeText(char *text);
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typedef struct uiControl uiControl;
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struct uiControl {
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uint32_t Signature;
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uint32_t OSSignature;
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uint32_t TypeSignature;
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void (*Destroy)(uiControl *);
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uintptr_t (*Handle)(uiControl *);
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uiControl *(*Parent)(uiControl *);
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void (*SetParent)(uiControl *, uiControl *);
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int (*Toplevel)(uiControl *);
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int (*Visible)(uiControl *);
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void (*Show)(uiControl *);
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void (*Hide)(uiControl *);
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int (*Enabled)(uiControl *);
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void (*Enable)(uiControl *);
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void (*Disable)(uiControl *);
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};
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// TOOD add argument names to all arguments
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#define uiControl(this) ((uiControl *) (this))
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_UI_EXTERN void uiControlDestroy(uiControl *);
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_UI_EXTERN uintptr_t uiControlHandle(uiControl *);
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_UI_EXTERN uiControl *uiControlParent(uiControl *);
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_UI_EXTERN void uiControlSetParent(uiControl *, uiControl *);
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_UI_EXTERN int uiControlToplevel(uiControl *);
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_UI_EXTERN int uiControlVisible(uiControl *);
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_UI_EXTERN void uiControlShow(uiControl *);
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_UI_EXTERN void uiControlHide(uiControl *);
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_UI_EXTERN int uiControlEnabled(uiControl *);
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_UI_EXTERN void uiControlEnable(uiControl *);
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_UI_EXTERN void uiControlDisable(uiControl *);
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_UI_EXTERN uiControl *uiAllocControl(size_t n, uint32_t OSsig, uint32_t typesig, const char *typenamestr);
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_UI_EXTERN void uiFreeControl(uiControl *);
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// TODO make sure all controls have these
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_UI_EXTERN void uiControlVerifySetParent(uiControl *, uiControl *);
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_UI_EXTERN int uiControlEnabledToUser(uiControl *);
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_UI_EXTERN void uiUserBugCannotSetParentOnToplevel(const char *type);
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typedef struct uiWindow uiWindow;
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#define uiWindow(this) ((uiWindow *) (this))
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_UI_EXTERN char *uiWindowTitle(uiWindow *w);
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_UI_EXTERN void uiWindowSetTitle(uiWindow *w, const char *title);
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_UI_EXTERN void uiWindowContentSize(uiWindow *w, int *width, int *height);
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_UI_EXTERN void uiWindowSetContentSize(uiWindow *w, int width, int height);
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_UI_EXTERN int uiWindowFullscreen(uiWindow *w);
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_UI_EXTERN void uiWindowSetFullscreen(uiWindow *w, int fullscreen);
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_UI_EXTERN void uiWindowOnContentSizeChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data);
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_UI_EXTERN void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *w, void *data), void *data);
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_UI_EXTERN int uiWindowBorderless(uiWindow *w);
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_UI_EXTERN void uiWindowSetBorderless(uiWindow *w, int borderless);
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_UI_EXTERN void uiWindowSetChild(uiWindow *w, uiControl *child);
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_UI_EXTERN int uiWindowMargined(uiWindow *w);
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_UI_EXTERN void uiWindowSetMargined(uiWindow *w, int margined);
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_UI_EXTERN uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar);
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typedef struct uiButton uiButton;
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#define uiButton(this) ((uiButton *) (this))
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_UI_EXTERN char *uiButtonText(uiButton *b);
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_UI_EXTERN void uiButtonSetText(uiButton *b, const char *text);
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_UI_EXTERN void uiButtonOnClicked(uiButton *b, void (*f)(uiButton *b, void *data), void *data);
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_UI_EXTERN uiButton *uiNewButton(const char *text);
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typedef struct uiBox uiBox;
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#define uiBox(this) ((uiBox *) (this))
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_UI_EXTERN void uiBoxAppend(uiBox *b, uiControl *child, int stretchy);
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_UI_EXTERN void uiBoxDelete(uiBox *b, int index);
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_UI_EXTERN int uiBoxPadded(uiBox *b);
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_UI_EXTERN void uiBoxSetPadded(uiBox *b, int padded);
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_UI_EXTERN uiBox *uiNewHorizontalBox(void);
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_UI_EXTERN uiBox *uiNewVerticalBox(void);
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typedef struct uiCheckbox uiCheckbox;
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#define uiCheckbox(this) ((uiCheckbox *) (this))
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_UI_EXTERN char *uiCheckboxText(uiCheckbox *c);
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_UI_EXTERN void uiCheckboxSetText(uiCheckbox *c, const char *text);
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_UI_EXTERN void uiCheckboxOnToggled(uiCheckbox *c, void (*f)(uiCheckbox *c, void *data), void *data);
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_UI_EXTERN int uiCheckboxChecked(uiCheckbox *c);
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_UI_EXTERN void uiCheckboxSetChecked(uiCheckbox *c, int checked);
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_UI_EXTERN uiCheckbox *uiNewCheckbox(const char *text);
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typedef struct uiEntry uiEntry;
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#define uiEntry(this) ((uiEntry *) (this))
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_UI_EXTERN char *uiEntryText(uiEntry *e);
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_UI_EXTERN void uiEntrySetText(uiEntry *e, const char *text);
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_UI_EXTERN void uiEntryOnChanged(uiEntry *e, void (*f)(uiEntry *e, void *data), void *data);
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_UI_EXTERN int uiEntryReadOnly(uiEntry *e);
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_UI_EXTERN void uiEntrySetReadOnly(uiEntry *e, int readonly);
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_UI_EXTERN uiEntry *uiNewEntry(void);
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_UI_EXTERN uiEntry *uiNewPasswordEntry(void);
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_UI_EXTERN uiEntry *uiNewSearchEntry(void);
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typedef struct uiLabel uiLabel;
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#define uiLabel(this) ((uiLabel *) (this))
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_UI_EXTERN char *uiLabelText(uiLabel *l);
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_UI_EXTERN void uiLabelSetText(uiLabel *l, const char *text);
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_UI_EXTERN uiLabel *uiNewLabel(const char *text);
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typedef struct uiTab uiTab;
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#define uiTab(this) ((uiTab *) (this))
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_UI_EXTERN void uiTabAppend(uiTab *t, const char *name, uiControl *c);
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_UI_EXTERN void uiTabInsertAt(uiTab *t, const char *name, int before, uiControl *c);
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_UI_EXTERN void uiTabDelete(uiTab *t, int index);
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_UI_EXTERN int uiTabNumPages(uiTab *t);
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_UI_EXTERN int uiTabMargined(uiTab *t, int page);
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_UI_EXTERN void uiTabSetMargined(uiTab *t, int page, int margined);
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_UI_EXTERN uiTab *uiNewTab(void);
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typedef struct uiGroup uiGroup;
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#define uiGroup(this) ((uiGroup *) (this))
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_UI_EXTERN char *uiGroupTitle(uiGroup *g);
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_UI_EXTERN void uiGroupSetTitle(uiGroup *g, const char *title);
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_UI_EXTERN void uiGroupSetChild(uiGroup *g, uiControl *c);
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_UI_EXTERN int uiGroupMargined(uiGroup *g);
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_UI_EXTERN void uiGroupSetMargined(uiGroup *g, int margined);
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_UI_EXTERN uiGroup *uiNewGroup(const char *title);
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// spinbox/slider rules:
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// setting value outside of range will automatically clamp
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// initial value is minimum
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// complaint if min >= max?
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typedef struct uiSpinbox uiSpinbox;
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#define uiSpinbox(this) ((uiSpinbox *) (this))
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_UI_EXTERN int uiSpinboxValue(uiSpinbox *s);
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_UI_EXTERN void uiSpinboxSetValue(uiSpinbox *s, int value);
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_UI_EXTERN void uiSpinboxOnChanged(uiSpinbox *s, void (*f)(uiSpinbox *s, void *data), void *data);
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_UI_EXTERN uiSpinbox *uiNewSpinbox(int min, int max);
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typedef struct uiSlider uiSlider;
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#define uiSlider(this) ((uiSlider *) (this))
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_UI_EXTERN int uiSliderValue(uiSlider *s);
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_UI_EXTERN void uiSliderSetValue(uiSlider *s, int value);
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_UI_EXTERN void uiSliderOnChanged(uiSlider *s, void (*f)(uiSlider *s, void *data), void *data);
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_UI_EXTERN uiSlider *uiNewSlider(int min, int max);
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typedef struct uiProgressBar uiProgressBar;
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#define uiProgressBar(this) ((uiProgressBar *) (this))
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_UI_EXTERN int uiProgressBarValue(uiProgressBar *p);
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_UI_EXTERN void uiProgressBarSetValue(uiProgressBar *p, int n);
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_UI_EXTERN uiProgressBar *uiNewProgressBar(void);
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typedef struct uiSeparator uiSeparator;
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#define uiSeparator(this) ((uiSeparator *) (this))
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_UI_EXTERN uiSeparator *uiNewHorizontalSeparator(void);
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_UI_EXTERN uiSeparator *uiNewVerticalSeparator(void);
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typedef struct uiCombobox uiCombobox;
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#define uiCombobox(this) ((uiCombobox *) (this))
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_UI_EXTERN void uiComboboxAppend(uiCombobox *c, const char *text);
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_UI_EXTERN int uiComboboxSelected(uiCombobox *c);
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_UI_EXTERN void uiComboboxSetSelected(uiCombobox *c, int n);
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_UI_EXTERN void uiComboboxOnSelected(uiCombobox *c, void (*f)(uiCombobox *c, void *data), void *data);
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_UI_EXTERN uiCombobox *uiNewCombobox(void);
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typedef struct uiEditableCombobox uiEditableCombobox;
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#define uiEditableCombobox(this) ((uiEditableCombobox *) (this))
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_UI_EXTERN void uiEditableComboboxAppend(uiEditableCombobox *c, const char *text);
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_UI_EXTERN char *uiEditableComboboxText(uiEditableCombobox *c);
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_UI_EXTERN void uiEditableComboboxSetText(uiEditableCombobox *c, const char *text);
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// TODO what do we call a function that sets the currently selected item and fills the text field with it? editable comboboxes have no consistent concept of selected item
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_UI_EXTERN void uiEditableComboboxOnChanged(uiEditableCombobox *c, void (*f)(uiEditableCombobox *c, void *data), void *data);
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_UI_EXTERN uiEditableCombobox *uiNewEditableCombobox(void);
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typedef struct uiRadioButtons uiRadioButtons;
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#define uiRadioButtons(this) ((uiRadioButtons *) (this))
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_UI_EXTERN void uiRadioButtonsAppend(uiRadioButtons *r, const char *text);
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_UI_EXTERN int uiRadioButtonsSelected(uiRadioButtons *r);
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_UI_EXTERN void uiRadioButtonsSetSelected(uiRadioButtons *r, int n);
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_UI_EXTERN void uiRadioButtonsOnSelected(uiRadioButtons *r, void (*f)(uiRadioButtons *, void *), void *data);
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_UI_EXTERN uiRadioButtons *uiNewRadioButtons(void);
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struct tm;
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typedef struct uiDateTimePicker uiDateTimePicker;
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#define uiDateTimePicker(this) ((uiDateTimePicker *) (this))
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// TODO document that tm_wday and tm_yday are undefined, and tm_isdst should be -1
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_UI_EXTERN void uiDateTimePickerTime(uiDateTimePicker *d, struct tm *time);
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_UI_EXTERN void uiDateTimePickerSetTime(uiDateTimePicker *d, const struct tm *time);
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_UI_EXTERN void uiDateTimePickerOnChanged(uiDateTimePicker *d, void (*f)(uiDateTimePicker *, void *), void *data);
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_UI_EXTERN uiDateTimePicker *uiNewDateTimePicker(void);
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_UI_EXTERN uiDateTimePicker *uiNewDatePicker(void);
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_UI_EXTERN uiDateTimePicker *uiNewTimePicker(void);
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// TODO provide a facility for entering tab stops?
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typedef struct uiMultilineEntry uiMultilineEntry;
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#define uiMultilineEntry(this) ((uiMultilineEntry *) (this))
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_UI_EXTERN char *uiMultilineEntryText(uiMultilineEntry *e);
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_UI_EXTERN void uiMultilineEntrySetText(uiMultilineEntry *e, const char *text);
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_UI_EXTERN void uiMultilineEntryAppend(uiMultilineEntry *e, const char *text);
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_UI_EXTERN void uiMultilineEntryOnChanged(uiMultilineEntry *e, void (*f)(uiMultilineEntry *e, void *data), void *data);
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_UI_EXTERN int uiMultilineEntryReadOnly(uiMultilineEntry *e);
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_UI_EXTERN void uiMultilineEntrySetReadOnly(uiMultilineEntry *e, int readonly);
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_UI_EXTERN uiMultilineEntry *uiNewMultilineEntry(void);
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_UI_EXTERN uiMultilineEntry *uiNewNonWrappingMultilineEntry(void);
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typedef struct uiMenuItem uiMenuItem;
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#define uiMenuItem(this) ((uiMenuItem *) (this))
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_UI_EXTERN void uiMenuItemEnable(uiMenuItem *m);
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_UI_EXTERN void uiMenuItemDisable(uiMenuItem *m);
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_UI_EXTERN void uiMenuItemOnClicked(uiMenuItem *m, void (*f)(uiMenuItem *sender, uiWindow *window, void *data), void *data);
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_UI_EXTERN int uiMenuItemChecked(uiMenuItem *m);
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_UI_EXTERN void uiMenuItemSetChecked(uiMenuItem *m, int checked);
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typedef struct uiMenu uiMenu;
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#define uiMenu(this) ((uiMenu *) (this))
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_UI_EXTERN uiMenuItem *uiMenuAppendItem(uiMenu *m, const char *name);
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_UI_EXTERN uiMenuItem *uiMenuAppendCheckItem(uiMenu *m, const char *name);
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_UI_EXTERN uiMenuItem *uiMenuAppendQuitItem(uiMenu *m);
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_UI_EXTERN uiMenuItem *uiMenuAppendPreferencesItem(uiMenu *m);
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_UI_EXTERN uiMenuItem *uiMenuAppendAboutItem(uiMenu *m);
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_UI_EXTERN void uiMenuAppendSeparator(uiMenu *m);
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_UI_EXTERN uiMenu *uiNewMenu(const char *name);
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_UI_EXTERN char *uiOpenFile(uiWindow *parent);
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_UI_EXTERN char *uiSaveFile(uiWindow *parent);
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_UI_EXTERN void uiMsgBox(uiWindow *parent, const char *title, const char *description);
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_UI_EXTERN void uiMsgBoxError(uiWindow *parent, const char *title, const char *description);
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typedef struct uiArea uiArea;
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typedef struct uiAreaHandler uiAreaHandler;
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typedef struct uiAreaDrawParams uiAreaDrawParams;
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typedef struct uiAreaMouseEvent uiAreaMouseEvent;
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typedef struct uiAreaKeyEvent uiAreaKeyEvent;
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typedef struct uiDrawContext uiDrawContext;
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struct uiAreaHandler {
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void (*Draw)(uiAreaHandler *, uiArea *, uiAreaDrawParams *);
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// TODO document that resizes cause a full redraw for non-scrolling areas; implementation-defined for scrolling areas
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void (*MouseEvent)(uiAreaHandler *, uiArea *, uiAreaMouseEvent *);
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// TODO document that on first show if the mouse is already in the uiArea then one gets sent with left=0
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// TODO what about when the area is hidden and then shown again?
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void (*MouseCrossed)(uiAreaHandler *, uiArea *, int left);
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void (*DragBroken)(uiAreaHandler *, uiArea *);
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int (*KeyEvent)(uiAreaHandler *, uiArea *, uiAreaKeyEvent *);
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};
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// TODO RTL layouts?
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// TODO reconcile edge and corner naming
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_UI_ENUM(uiWindowResizeEdge) {
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uiWindowResizeEdgeLeft,
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uiWindowResizeEdgeTop,
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uiWindowResizeEdgeRight,
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uiWindowResizeEdgeBottom,
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uiWindowResizeEdgeTopLeft,
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uiWindowResizeEdgeTopRight,
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uiWindowResizeEdgeBottomLeft,
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uiWindowResizeEdgeBottomRight,
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// TODO have one for keyboard resizes?
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// TODO GDK doesn't seem to have any others, including for keyboards...
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// TODO way to bring up the system menu instead?
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};
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#define uiArea(this) ((uiArea *) (this))
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// TODO give a better name
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// TODO document the types of width and height
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_UI_EXTERN void uiAreaSetSize(uiArea *a, int width, int height);
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// TODO uiAreaQueueRedraw()
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_UI_EXTERN void uiAreaQueueRedrawAll(uiArea *a);
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_UI_EXTERN void uiAreaScrollTo(uiArea *a, double x, double y, double width, double height);
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// TODO document these can only be called within Mouse() handlers
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// TODO should these be allowed on scrolling areas?
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// TODO decide which mouse events should be accepted; Down is the only one guaranteed to work right now
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// TODO what happens to events after calling this up to and including the next mouse up?
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// TODO release capture?
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_UI_EXTERN void uiAreaBeginUserWindowMove(uiArea *a);
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_UI_EXTERN void uiAreaBeginUserWindowResize(uiArea *a, uiWindowResizeEdge edge);
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_UI_EXTERN uiArea *uiNewArea(uiAreaHandler *ah);
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_UI_EXTERN uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height);
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struct uiAreaDrawParams {
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uiDrawContext *Context;
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// TODO document that this is only defined for nonscrolling areas
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double AreaWidth;
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double AreaHeight;
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double ClipX;
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double ClipY;
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double ClipWidth;
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double ClipHeight;
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};
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typedef struct uiDrawPath uiDrawPath;
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typedef struct uiDrawBrush uiDrawBrush;
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typedef struct uiDrawStrokeParams uiDrawStrokeParams;
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typedef struct uiDrawMatrix uiDrawMatrix;
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typedef struct uiDrawBrushGradientStop uiDrawBrushGradientStop;
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_UI_ENUM(uiDrawBrushType) {
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uiDrawBrushTypeSolid,
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uiDrawBrushTypeLinearGradient,
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uiDrawBrushTypeRadialGradient,
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uiDrawBrushTypeImage,
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};
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_UI_ENUM(uiDrawLineCap) {
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uiDrawLineCapFlat,
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uiDrawLineCapRound,
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uiDrawLineCapSquare,
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};
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_UI_ENUM(uiDrawLineJoin) {
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uiDrawLineJoinMiter,
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uiDrawLineJoinRound,
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uiDrawLineJoinBevel,
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};
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// this is the default for botoh cairo and Direct2D (in the latter case, from the C++ helper functions)
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// Core Graphics doesn't explicitly specify a default, but NSBezierPath allows you to choose one, and this is the initial value
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// so we're good to use it too!
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#define uiDrawDefaultMiterLimit 10.0
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_UI_ENUM(uiDrawFillMode) {
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uiDrawFillModeWinding,
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uiDrawFillModeAlternate,
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};
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struct uiDrawMatrix {
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double M11;
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double M12;
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double M21;
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double M22;
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double M31;
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double M32;
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};
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|
|
|
struct uiDrawBrush {
|
|
uiDrawBrushType Type;
|
|
|
|
// solid brushes
|
|
double R;
|
|
double G;
|
|
double B;
|
|
double A;
|
|
|
|
// gradient brushes
|
|
double X0; // linear: start X, radial: start X
|
|
double Y0; // linear: start Y, radial: start Y
|
|
double X1; // linear: end X, radial: outer circle center X
|
|
double Y1; // linear: end Y, radial: outer circle center Y
|
|
double OuterRadius; // radial gradients only
|
|
uiDrawBrushGradientStop *Stops;
|
|
size_t NumStops;
|
|
// TODO extend mode
|
|
// cairo: none, repeat, reflect, pad; no individual control
|
|
// Direct2D: repeat, reflect, pad; no individual control
|
|
// Core Graphics: none, pad; before and after individually
|
|
// TODO cairo documentation is inconsistent about pad
|
|
|
|
// TODO images
|
|
|
|
// TODO transforms
|
|
};
|
|
|
|
struct uiDrawBrushGradientStop {
|
|
double Pos;
|
|
double R;
|
|
double G;
|
|
double B;
|
|
double A;
|
|
};
|
|
|
|
struct uiDrawStrokeParams {
|
|
uiDrawLineCap Cap;
|
|
uiDrawLineJoin Join;
|
|
// TODO what if this is 0? on windows there will be a crash with dashing
|
|
double Thickness;
|
|
double MiterLimit;
|
|
double *Dashes;
|
|
// TOOD what if this is 1 on Direct2D?
|
|
// TODO what if a dash is 0 on Cairo or Quartz?
|
|
size_t NumDashes;
|
|
double DashPhase;
|
|
};
|
|
|
|
_UI_EXTERN uiDrawPath *uiDrawNewPath(uiDrawFillMode fillMode);
|
|
_UI_EXTERN void uiDrawFreePath(uiDrawPath *p);
|
|
|
|
_UI_EXTERN void uiDrawPathNewFigure(uiDrawPath *p, double x, double y);
|
|
_UI_EXTERN void uiDrawPathNewFigureWithArc(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative);
|
|
_UI_EXTERN void uiDrawPathLineTo(uiDrawPath *p, double x, double y);
|
|
// notes: angles are both relative to 0 and go counterclockwise
|
|
// TODO is the initial line segment on cairo and OS X a proper join?
|
|
// TODO what if sweep < 0?
|
|
_UI_EXTERN void uiDrawPathArcTo(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative);
|
|
_UI_EXTERN void uiDrawPathBezierTo(uiDrawPath *p, double c1x, double c1y, double c2x, double c2y, double endX, double endY);
|
|
// TODO quadratic bezier
|
|
_UI_EXTERN void uiDrawPathCloseFigure(uiDrawPath *p);
|
|
|
|
// TODO effect of these when a figure is already started
|
|
_UI_EXTERN void uiDrawPathAddRectangle(uiDrawPath *p, double x, double y, double width, double height);
|
|
|
|
_UI_EXTERN void uiDrawPathEnd(uiDrawPath *p);
|
|
|
|
_UI_EXTERN void uiDrawStroke(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b, uiDrawStrokeParams *p);
|
|
_UI_EXTERN void uiDrawFill(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b);
|
|
|
|
// TODO primitives:
|
|
// - rounded rectangles
|
|
// - elliptical arcs
|
|
// - quadratic bezier curves
|
|
|
|
_UI_EXTERN void uiDrawMatrixSetIdentity(uiDrawMatrix *m);
|
|
_UI_EXTERN void uiDrawMatrixTranslate(uiDrawMatrix *m, double x, double y);
|
|
_UI_EXTERN void uiDrawMatrixScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y);
|
|
_UI_EXTERN void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount);
|
|
_UI_EXTERN void uiDrawMatrixSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount);
|
|
_UI_EXTERN void uiDrawMatrixMultiply(uiDrawMatrix *dest, uiDrawMatrix *src);
|
|
_UI_EXTERN int uiDrawMatrixInvertible(uiDrawMatrix *m);
|
|
_UI_EXTERN int uiDrawMatrixInvert(uiDrawMatrix *m);
|
|
_UI_EXTERN void uiDrawMatrixTransformPoint(uiDrawMatrix *m, double *x, double *y);
|
|
_UI_EXTERN void uiDrawMatrixTransformSize(uiDrawMatrix *m, double *x, double *y);
|
|
|
|
_UI_EXTERN void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m);
|
|
|
|
// TODO add a uiDrawPathStrokeToFill() or something like that
|
|
_UI_EXTERN void uiDrawClip(uiDrawContext *c, uiDrawPath *path);
|
|
|
|
_UI_EXTERN void uiDrawSave(uiDrawContext *c);
|
|
_UI_EXTERN void uiDrawRestore(uiDrawContext *c);
|
|
|
|
// uiAttribute stores information about an attribute in a
|
|
// uiAttributedString.
|
|
//
|
|
// You do not create uiAttributes directly; instead, you create a
|
|
// uiAttribute of a given type using the specialized constructor
|
|
// functions. For every Unicode codepoint in the uiAttributedString,
|
|
// at most one value of each attribute type can be applied.
|
|
//
|
|
// uiAttributes are immutable and the uiAttributedString takes
|
|
// ownership of the uiAttribute object once assigned, copying its
|
|
// contents as necessary.
|
|
typedef struct uiAttribute uiAttribute;
|
|
|
|
// @role uiAttribute destructor
|
|
// uiFreeAttribute() frees a uiAttribute. You generally do not need to
|
|
// call this yourself, as uiAttributedString does this for you. In fact,
|
|
// it is an error to call this function on a uiAttribute that has been
|
|
// given to a uiAttributedString. You can call this, however, if you
|
|
// created a uiAttribute that you aren't going to use later.
|
|
_UI_EXTERN void uiFreeAttribute(uiAttribute *a);
|
|
|
|
// uiAttributeType holds the possible uiAttribute types that may be
|
|
// returned by uiAttributeGetType(). Refer to the documentation for
|
|
// each type's constructor function for details on each type.
|
|
_UI_ENUM(uiAttributeType) {
|
|
uiAttributeTypeFamily,
|
|
uiAttributeTypeSize,
|
|
uiAttributeTypeWeight,
|
|
uiAttributeTypeItalic,
|
|
uiAttributeTypeStretch,
|
|
uiAttributeTypeColor,
|
|
uiAttributeTypeBackground,
|
|
uiAttributeTypeUnderline,
|
|
uiAttributeTypeUnderlineColor,
|
|
uiAttributeTypeFeatures,
|
|
};
|
|
|
|
// uiAttributeGetType() returns the type of a.
|
|
// TODO I don't like this name
|
|
_UI_EXTERN uiAttributeType uiAttributeGetType(const uiAttribute *a);
|
|
|
|
// uiNewFamilyAttribute() creates a new uiAttribute that changes the
|
|
// font family of the text it is applied to. family is copied; you do not
|
|
// need to keep it alive after uiNewFamilyAttribute() returns. Font
|
|
// family names are case-insensitive.
|
|
_UI_EXTERN uiAttribute *uiNewFamilyAttribute(const char *family);
|
|
|
|
// uiAttributeFamily() returns the font family stored in a. The
|
|
// returned string is owned by a. It is an error to call this on a
|
|
// uiAttribute that does not hold a font family.
|
|
_UI_EXTERN const char *uiAttributeFamily(const uiAttribute *a);
|
|
|
|
// uiNewSizeAttribute() creates a new uiAttribute that changes the
|
|
// size of the text it is applied to, in typographical points.
|
|
_UI_EXTERN uiAttribute *uiNewSizeAttribute(double size);
|
|
|
|
// uiAttributeSize() returns the font size stored in a. It is an error to
|
|
// call this on a uiAttribute that does not hold a font size.
|
|
_UI_EXTERN double uiAttributeSize(const uiAttribute *a);
|
|
|
|
// uiTextWeight represents possible text weights. These roughly
|
|
// map to the OSx2 text weight field of TrueType and OpenType
|
|
// fonts, or to CSS weight numbers. The named constants are
|
|
// nominal values; the actual values may vary by font and by OS,
|
|
// though this isn't particularly likely. Any value between
|
|
// uiTextWeightMinimum and uiDrawTextWeightMaximum,
|
|
// inclusive, is allowed.
|
|
//
|
|
// Note that due to restrictions in early versions of Windows, some
|
|
// fonts have "special" weights be exposed in many programs as
|
|
// separate font families. This is perhaps most notable with
|
|
// Arial Black. libui does not do this, even on Windows (because the
|
|
// DirectWrite API libui uses on Windows does not do this); to
|
|
// specify Arial Black, use family Arial and weight uiTextWeightBlack.
|
|
_UI_ENUM(uiTextWeight) {
|
|
uiTextWeightMinimum = 0,
|
|
uiTextWeightThin = 100,
|
|
uiTextWeightUltraLight = 200,
|
|
uiTextWeightLight = 300,
|
|
uiTextWeightBook = 350,
|
|
uiTextWeightNormal = 400,
|
|
uiTextWeightMedium = 500,
|
|
uiTextWeightSemiBold = 600,
|
|
uiTextWeightBold = 700,
|
|
uiTextWeightUltraBold = 800,
|
|
uiTextWeightHeavy = 900,
|
|
uiTextWeightUltraHeavy = 950,
|
|
uiTextWeightMaximum = 1000,
|
|
};
|
|
|
|
// uiNewWeightAttribute() creates a new uiAttribute that changes the
|
|
// weight of the text it is applied to. It is an error to specify a weight
|
|
// outside the range [uiTextWeightMinimum,
|
|
// uiTextWeightMaximum].
|
|
_UI_EXTERN uiAttribute *uiNewWeightAttribute(uiTextWeight weight);
|
|
|
|
// uiAttributeWeight() returns the font weight stored in a. It is an error
|
|
// to call this on a uiAttribute that does not hold a font weight.
|
|
_UI_EXTERN uiTextWeight uiAttributeWeight(const uiAttribute *a);
|
|
|
|
// uiTextItalic represents possible italic modes for a font. Italic
|
|
// represents "true" italics where the slanted glyphs have custom
|
|
// shapes, whereas oblique represents italics that are merely slanted
|
|
// versions of the normal glyphs. Most fonts usually have one or the
|
|
// other.
|
|
_UI_ENUM(uiTextItalic) {
|
|
uiTextItalicNormal,
|
|
uiTextItalicOblique,
|
|
uiTextItalicItalic,
|
|
};
|
|
|
|
// uiNewItalicAttribute() creates a new uiAttribute that changes the
|
|
// italic mode of the text it is applied to. It is an error to specify an
|
|
// italic mode not specified in uiTextItalic.
|
|
_UI_EXTERN uiAttribute *uiNewItalicAttribute(uiTextItalic italic);
|
|
|
|
// uiAttributeItalic() returns the font italic mode stored in a. It is an
|
|
// error to call this on a uiAttribute that does not hold a font italic
|
|
// mode.
|
|
_UI_EXTERN uiTextItalic uiAttributeItalic(const uiAttribute *a);
|
|
|
|
// uiTextStretch represents possible stretches (also called "widths")
|
|
// of a font.
|
|
//
|
|
// Note that due to restrictions in early versions of Windows, some
|
|
// fonts have "special" stretches be exposed in many programs as
|
|
// separate font families. This is perhaps most notable with
|
|
// Arial Condensed. libui does not do this, even on Windows (because
|
|
// the DirectWrite API libui uses on Windows does not do this); to
|
|
// specify Arial Condensed, use family Arial and stretch
|
|
// uiTextStretchCondensed.
|
|
_UI_ENUM(uiTextStretch) {
|
|
uiTextStretchUltraCondensed,
|
|
uiTextStretchExtraCondensed,
|
|
uiTextStretchCondensed,
|
|
uiTextStretchSemiCondensed,
|
|
uiTextStretchNormal,
|
|
uiTextStretchSemiExpanded,
|
|
uiTextStretchExpanded,
|
|
uiTextStretchExtraExpanded,
|
|
uiTextStretchUltraExpanded,
|
|
};
|
|
|
|
// uiNewStretchAttribute() creates a new uiAttribute that changes the
|
|
// stretch of the text it is applied to. It is an error to specify a strech
|
|
// not specified in uiTextStretch.
|
|
_UI_EXTERN uiAttribute *uiNewStretchAttribute(uiTextStretch stretch);
|
|
|
|
// uiAttributeStretch() returns the font stretch stored in a. It is an
|
|
// error to call this on a uiAttribute that does not hold a font stretch.
|
|
_UI_EXTERN uiTextStretch uiAttributeStretch(const uiAttribute *a);
|
|
|
|
// uiNewColorAttribute() creates a new uiAttribute that changes the
|
|
// color of the text it is applied to. It is an error to specify an invalid
|
|
// color.
|
|
_UI_EXTERN uiAttribute *uiNewColorAttribute(double r, double g, double b, double a);
|
|
|
|
// uiAttributeColor() returns the text color stored in a. It is an
|
|
// error to call this on a uiAttribute that does not hold a text color.
|
|
_UI_EXTERN void uiAttributeColor(const uiAttribute *a, double *r, double *g, double *b, double *alpha);
|
|
|
|
// uiNewBackgroundAttribute() creates a new uiAttribute that
|
|
// changes the background color of the text it is applied to. It is an
|
|
// error to specify an invalid color.
|
|
_UI_EXTERN uiAttribute *uiNewBackgroundAttribute(double r, double g, double b, double a);
|
|
|
|
// TODO reuse uiAttributeColor() for background colors, or make a new function...
|
|
|
|
// uiUnderline specifies a type of underline to use on text.
|
|
_UI_ENUM(uiUnderline) {
|
|
uiUnderlineNone,
|
|
uiUnderlineSingle,
|
|
uiUnderlineDouble,
|
|
uiUnderlineSuggestion, // wavy or dotted underlines used for spelling/grammar checkers
|
|
};
|
|
|
|
// uiNewUnderlineAttribute() creates a new uiAttribute that changes
|
|
// the type of underline on the text it is applied to. It is an error to
|
|
// specify an underline type not specified in uiUnderline.
|
|
_UI_EXTERN uiAttribute *uiNewUnderlineAttribute(uiUnderline u);
|
|
|
|
// uiAttributeUnderline() returns the underline type stored in a. It is
|
|
// an error to call this on a uiAttribute that does not hold an underline
|
|
// style.
|
|
_UI_EXTERN uiUnderline uiAttributeUnderline(const uiAttribute *a);
|
|
|
|
// uiUnderlineColor specifies the color of any underline on the text it
|
|
// is applied to, regardless of the type of underline. In addition to
|
|
// being able to specify a custom color, you can explicitly specify
|
|
// platform-specific colors for suggestion underlines; to use them
|
|
// correctly, pair them with uiUnderlineSuggestion (though they can
|
|
// be used on other types of underline as well).
|
|
//
|
|
// If an underline type is applied but no underline color is
|
|
// specified, the text color is used instead. If an underline color
|
|
// is specified without an underline type, the underline color
|
|
// attribute is ignored, but not removed from the uiAttributedString.
|
|
_UI_ENUM(uiUnderlineColor) {
|
|
uiUnderlineColorCustom,
|
|
uiUnderlineColorSpelling,
|
|
uiUnderlineColorGrammar,
|
|
uiUnderlineColorAuxiliary, // for instance, the color used by smart replacements on macOS or in Microsoft Office
|
|
};
|
|
|
|
// uiNewUnderlineColorAttribute() creates a new uiAttribute that
|
|
// changes the color of the underline on the text it is applied to.
|
|
// It is an error to specify an underline color not specified in
|
|
// uiUnderlineColor.
|
|
//
|
|
// If the specified color type is uiUnderlineColorCustom, it is an
|
|
// error to specify an invalid color value. Otherwise, the color values
|
|
// are ignored and should be specified as zero.
|
|
_UI_EXTERN uiAttribute *uiNewUnderlineColorAttribute(uiUnderlineColor u, double r, double g, double b, double a);
|
|
|
|
// uiAttributeUnderlineColor() returns the underline color stored in
|
|
// a. It is an error to call this on a uiAttribute that does not hold an
|
|
// underline color.
|
|
_UI_EXTERN void uiAttributeUnderlineColor(const uiAttribute *a, uiUnderlineColor *u, double *r, double *g, double *b, double *alpha);
|
|
|
|
// uiOpenTypeFeatures represents a set of OpenType feature
|
|
// tag-value pairs, for applying OpenType features to text.
|
|
// OpenType feature tags are four-character codes defined by
|
|
// OpenType that cover things from design features like small
|
|
// caps and swashes to language-specific glyph shapes and
|
|
// beyond. Each tag may only appear once in any given
|
|
// uiOpenTypeFeatures instance. Each value is a 32-bit integer,
|
|
// often used as a Boolean flag, but sometimes as an index to choose
|
|
// a glyph shape to use.
|
|
//
|
|
// If a font does not support a certain feature, that feature will be
|
|
// ignored. (TODO verify this on all OSs)
|
|
//
|
|
// See the OpenType specification at
|
|
// https://www.microsoft.com/typography/otspec/featuretags.htm
|
|
// for the complete list of available features, information on specific
|
|
// features, and how to use them.
|
|
// TODO invalid features
|
|
typedef struct uiOpenTypeFeatures uiOpenTypeFeatures;
|
|
|
|
// uiOpenTypeFeaturesForEachFunc is the type of the function
|
|
// invoked by uiOpenTypeFeaturesForEach() for every OpenType
|
|
// feature in otf. Refer to that function's documentation for more
|
|
// details.
|
|
typedef uiForEach (*uiOpenTypeFeaturesForEachFunc)(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value, void *data);
|
|
|
|
// @role uiOpenTypeFeatures constructor
|
|
// uiNewOpenTypeFeatures() returns a new uiOpenTypeFeatures
|
|
// instance, with no tags yet added.
|
|
_UI_EXTERN uiOpenTypeFeatures *uiNewOpenTypeFeatures(void);
|
|
|
|
// @role uiOpenTypeFeatures destructor
|
|
// uiFreeOpenTypeFeatures() frees otf.
|
|
_UI_EXTERN void uiFreeOpenTypeFeatures(uiOpenTypeFeatures *otf);
|
|
|
|
// uiOpenTypeFeaturesClone() makes a copy of otf and returns it.
|
|
// Changing one will not affect the other.
|
|
_UI_EXTERN uiOpenTypeFeatures *uiOpenTypeFeaturesClone(const uiOpenTypeFeatures *otf);
|
|
|
|
// uiOpenTypeFeaturesAdd() adds the given feature tag and value
|
|
// to otf. The feature tag is specified by a, b, c, and d. If there is
|
|
// already a value associated with the specified tag in otf, the old
|
|
// value is removed.
|
|
_UI_EXTERN void uiOpenTypeFeaturesAdd(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value);
|
|
|
|
// uiOpenTypeFeaturesRemove() removes the given feature tag
|
|
// and value from otf. If the tag is not present in otf,
|
|
// uiOpenTypeFeaturesRemove() does nothing.
|
|
_UI_EXTERN void uiOpenTypeFeaturesRemove(uiOpenTypeFeatures *otf, char a, char b, char c, char d);
|
|
|
|
// uiOpenTypeFeaturesGet() determines whether the given feature
|
|
// tag is present in otf. If it is, *value is set to the tag's value and
|
|
// nonzero is returned. Otherwise, zero is returned.
|
|
//
|
|
// Note that if uiOpenTypeFeaturesGet() returns zero, value isn't
|
|
// changed. This is important: if a feature is not present in a
|
|
// uiOpenTypeFeatures, the feature is NOT treated as if its
|
|
// value was zero anyway. Script-specific font shaping rules and
|
|
// font-specific feature settings may use a different default value
|
|
// for a feature. You should likewise not treat a missing feature as
|
|
// having a value of zero either. Instead, a missing feature should
|
|
// be treated as having some unspecified default value.
|
|
_UI_EXTERN int uiOpenTypeFeaturesGet(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t *value);
|
|
|
|
// uiOpenTypeFeaturesForEach() executes f for every tag-value
|
|
// pair in otf. The enumeration order is unspecified. You cannot
|
|
// modify otf while uiOpenTypeFeaturesForEach() is running.
|
|
_UI_EXTERN void uiOpenTypeFeaturesForEach(const uiOpenTypeFeatures *otf, uiOpenTypeFeaturesForEachFunc f, void *data);
|
|
|
|
// uiNewFeaturesAttribute() creates a new uiAttribute that changes
|
|
// the font family of the text it is applied to. otf is copied; you may
|
|
// free it after uiNewFeaturesAttribute() returns.
|
|
_UI_EXTERN uiAttribute *uiNewFeaturesAttribute(const uiOpenTypeFeatures *otf);
|
|
|
|
// uiAttributeFeatures() returns the OpenType features stored in a.
|
|
// The returned uiOpenTypeFeatures object is owned by a. It is an
|
|
// error to call this on a uiAttribute that does not hold OpenType
|
|
// features.
|
|
_UI_EXTERN const uiOpenTypeFeatures *uiAttributeFeatures(const uiAttribute *a);
|
|
|
|
// uiAttributedString represents a string of UTF-8 text that can
|
|
// optionally be embellished with formatting attributes. libui
|
|
// provides the list of formatting attributes, which cover common
|
|
// formatting traits like boldface and color as well as advanced
|
|
// typographical features provided by OpenType like superscripts
|
|
// and small caps. These attributes can be combined in a variety of
|
|
// ways.
|
|
//
|
|
// Attributes are applied to runs of Unicode codepoints in the string.
|
|
// Zero-length runs are elided. Consecutive runs that have the same
|
|
// attribute type and value are merged. Each attribute is independent
|
|
// of each other attribute; overlapping attributes of different types
|
|
// do not split each other apart, but different values of the same
|
|
// attribute type do.
|
|
//
|
|
// The empty string can also be represented by uiAttributedString,
|
|
// but because of the no-zero-length-attribute rule, it will not have
|
|
// attributes.
|
|
//
|
|
// A uiAttributedString takes ownership of all attributes given to
|
|
// it, as it may need to duplicate or delete uiAttribute objects at
|
|
// any time. By extension, when you free a uiAttributedString,
|
|
// all uiAttributes within will also be freed. Each method will
|
|
// describe its own rules in more details.
|
|
//
|
|
// In addition, uiAttributedString provides facilities for moving
|
|
// between grapheme clusters, which represent a character
|
|
// from the point of view of the end user. The cursor of a text editor
|
|
// is always placed on a grapheme boundary, so you can use these
|
|
// features to move the cursor left or right by one "character".
|
|
// TODO does uiAttributedString itself need this
|
|
//
|
|
// uiAttributedString does not provide enough information to be able
|
|
// to draw itself onto a uiDrawContext or respond to user actions.
|
|
// In order to do that, you'll need to use a uiDrawTextLayout, which
|
|
// is built from the combination of a uiAttributedString and a set of
|
|
// layout-specific properties.
|
|
typedef struct uiAttributedString uiAttributedString;
|
|
|
|
// uiAttributedStringForEachAttributeFunc is the type of the function
|
|
// invoked by uiAttributedStringForEachAttribute() for every
|
|
// attribute in s. Refer to that function's documentation for more
|
|
// details.
|
|
typedef uiForEach (*uiAttributedStringForEachAttributeFunc)(const uiAttributedString *s, const uiAttribute *a, size_t start, size_t end, void *data);
|
|
|
|
// @role uiAttributedString constructor
|
|
// uiNewAttributedString() creates a new uiAttributedString from
|
|
// initialString. The string will be entirely unattributed.
|
|
_UI_EXTERN uiAttributedString *uiNewAttributedString(const char *initialString);
|
|
|
|
// @role uiAttributedString destructor
|
|
// uiFreeAttributedString() destroys the uiAttributedString s.
|
|
// It will also free all uiAttributes within.
|
|
_UI_EXTERN void uiFreeAttributedString(uiAttributedString *s);
|
|
|
|
// uiAttributedStringString() returns the textual content of s as a
|
|
// '\0'-terminated UTF-8 string. The returned pointer is valid until
|
|
// the next change to the textual content of s.
|
|
_UI_EXTERN const char *uiAttributedStringString(const uiAttributedString *s);
|
|
|
|
// uiAttributedStringLength() returns the number of UTF-8 bytes in
|
|
// the textual content of s, excluding the terminating '\0'.
|
|
_UI_EXTERN size_t uiAttributedStringLen(const uiAttributedString *s);
|
|
|
|
// uiAttributedStringAppendUnattributed() adds the '\0'-terminated
|
|
// UTF-8 string str to the end of s. The new substring will be
|
|
// unattributed.
|
|
_UI_EXTERN void uiAttributedStringAppendUnattributed(uiAttributedString *s, const char *str);
|
|
|
|
// uiAttributedStringInsertAtUnattributed() adds the '\0'-terminated
|
|
// UTF-8 string str to s at the byte position specified by at. The new
|
|
// substring will be unattributed; existing attributes will be moved
|
|
// along with their text.
|
|
_UI_EXTERN void uiAttributedStringInsertAtUnattributed(uiAttributedString *s, const char *str, size_t at);
|
|
|
|
// TODO add the Append and InsertAtExtendingAttributes functions
|
|
// TODO and add functions that take a string + length
|
|
|
|
// uiAttributedStringDelete() deletes the characters and attributes of
|
|
// s in the byte range [start, end).
|
|
_UI_EXTERN void uiAttributedStringDelete(uiAttributedString *s, size_t start, size_t end);
|
|
|
|
// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit
|
|
|
|
// uiAttributedStringSetAttribute() sets a in the byte range [start, end)
|
|
// of s. Any existing attributes in that byte range of the same type are
|
|
// removed. s takes ownership of a; you should not use it after
|
|
// uiAttributedStringSetAttribute() returns.
|
|
_UI_EXTERN void uiAttributedStringSetAttribute(uiAttributedString *s, uiAttribute *a, size_t start, size_t end);
|
|
|
|
// uiAttributedStringForEachAttribute() enumerates all the
|
|
// uiAttributes in s. It is an error to modify s in f. Within f, s still
|
|
// owns the attribute; you can neither free it nor save it for later
|
|
// use.
|
|
// TODO reword the above for consistency (TODO and find out what I meant by that)
|
|
// TODO define an enumeration order (or mark it as undefined); also define how consecutive runs of identical attributes are handled here and sync with the definition of uiAttributedString itself
|
|
_UI_EXTERN void uiAttributedStringForEachAttribute(const uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data);
|
|
|
|
// TODO const correct this somehow (the implementation needs to mutate the structure)
|
|
_UI_EXTERN size_t uiAttributedStringNumGraphemes(uiAttributedString *s);
|
|
|
|
// TODO const correct this somehow (the implementation needs to mutate the structure)
|
|
_UI_EXTERN size_t uiAttributedStringByteIndexToGrapheme(uiAttributedString *s, size_t pos);
|
|
|
|
// TODO const correct this somehow (the implementation needs to mutate the structure)
|
|
_UI_EXTERN size_t uiAttributedStringGraphemeToByteIndex(uiAttributedString *s, size_t pos);
|
|
|
|
// uiFontDescriptor provides a complete description of a font where
|
|
// one is needed. Currently, this means as the default font of a
|
|
// uiDrawTextLayout and as the data returned by uiFontButton.
|
|
// All the members operate like the respective uiAttributes.
|
|
typedef struct uiFontDescriptor uiFontDescriptor;
|
|
|
|
struct uiFontDescriptor {
|
|
// TODO const-correct this or figure out how to deal with this when getting a value
|
|
char *Family;
|
|
double Size;
|
|
uiTextWeight Weight;
|
|
uiTextItalic Italic;
|
|
uiTextStretch Stretch;
|
|
};
|
|
|
|
// uiDrawTextLayout is a concrete representation of a
|
|
// uiAttributedString that can be displayed in a uiDrawContext.
|
|
// It includes information important for the drawing of a block of
|
|
// text, including the bounding box to wrap the text within, the
|
|
// alignment of lines of text within that box, areas to mark as
|
|
// being selected, and other things.
|
|
//
|
|
// Unlike uiAttributedString, the content of a uiDrawTextLayout is
|
|
// immutable once it has been created.
|
|
//
|
|
// TODO talk about OS-specific differences with text drawing that libui can't account for...
|
|
typedef struct uiDrawTextLayout uiDrawTextLayout;
|
|
|
|
// uiDrawTextAlign specifies the alignment of lines of text in a
|
|
// uiDrawTextLayout.
|
|
// TODO should this really have Draw in the name?
|
|
_UI_ENUM(uiDrawTextAlign) {
|
|
uiDrawTextAlignLeft,
|
|
uiDrawTextAlignCenter,
|
|
uiDrawTextAlignRight,
|
|
};
|
|
|
|
// uiDrawTextLayoutParams describes a uiDrawTextLayout.
|
|
// DefaultFont is used to render any text that is not attributed
|
|
// sufficiently in String. Width determines the width of the bounding
|
|
// box of the text; the height is determined automatically.
|
|
typedef struct uiDrawTextLayoutParams uiDrawTextLayoutParams;
|
|
|
|
// TODO const-correct this somehow
|
|
struct uiDrawTextLayoutParams {
|
|
uiAttributedString *String;
|
|
uiFontDescriptor *DefaultFont;
|
|
double Width;
|
|
uiDrawTextAlign Align;
|
|
};
|
|
|
|
// @role uiDrawTextLayout constructor
|
|
// uiDrawNewTextLayout() creates a new uiDrawTextLayout from
|
|
// the given parameters.
|
|
//
|
|
// TODO
|
|
// - allow creating a layout out of a substring
|
|
// - allow marking compositon strings
|
|
// - allow marking selections, even after creation
|
|
// - add the following functions:
|
|
// - uiDrawTextLayoutHeightForWidth() (returns the height that a layout would need to be to display the entire string at a given width)
|
|
// - uiDrawTextLayoutRangeForSize() (returns what substring would fit in a given size)
|
|
// - uiDrawTextLayoutNewWithHeight() (limits amount of string used by the height)
|
|
// - some function to fix up a range (for text editing)
|
|
_UI_EXTERN uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *params);
|
|
|
|
// @role uiDrawFreeTextLayout destructor
|
|
// uiDrawFreeTextLayout() frees tl. The underlying
|
|
// uiAttributedString is not freed.
|
|
_UI_EXTERN void uiDrawFreeTextLayout(uiDrawTextLayout *tl);
|
|
|
|
// uiDrawText() draws tl in c with the top-left point of tl at (x, y).
|
|
_UI_EXTERN void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y);
|
|
|
|
// uiDrawTextLayoutExtents() returns the width and height of tl
|
|
// in width and height. The returned width may be smaller than
|
|
// the width passed into uiDrawNewTextLayout() depending on
|
|
// how the text in tl is wrapped. Therefore, you can use this
|
|
// function to get the actual size of the text layout.
|
|
_UI_EXTERN void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height);
|
|
|
|
// TODO metrics functions
|
|
|
|
// TODO number of lines visible for clipping rect, range visible for clipping rect?
|
|
|
|
// uiFontButton is a button that allows users to choose a font when they click on it.
|
|
typedef struct uiFontButton uiFontButton;
|
|
#define uiFontButton(this) ((uiFontButton *) (this))
|
|
// uiFontButtonFont() returns the font currently selected in the uiFontButton in desc.
|
|
// uiFontButtonFont() allocates resources in desc; when you are done with the font, call uiFreeFontButtonFont() to release them.
|
|
// uiFontButtonFont() does not allocate desc itself; you must do so.
|
|
// TODO have a function that sets an entire font descriptor to a range in a uiAttributedString at once, for SetFont?
|
|
_UI_EXTERN void uiFontButtonFont(uiFontButton *b, uiFontDescriptor *desc);
|
|
// TOOD SetFont, mechanics
|
|
// uiFontButtonOnChanged() sets the function that is called when the font in the uiFontButton is changed.
|
|
_UI_EXTERN void uiFontButtonOnChanged(uiFontButton *b, void (*f)(uiFontButton *, void *), void *data);
|
|
// uiNewFontButton() creates a new uiFontButton. The default font selected into the uiFontButton is OS-defined.
|
|
_UI_EXTERN uiFontButton *uiNewFontButton(void);
|
|
// uiFreeFontButtonFont() frees resources allocated in desc by uiFontButtonFont().
|
|
// After calling uiFreeFontButtonFont(), the contents of desc should be assumed to be undefined (though since you allocate desc itself, you can safely reuse desc for other font descriptors).
|
|
// Calling uiFreeFontButtonFont() on a uiFontDescriptor not returned by uiFontButtonFont() results in undefined behavior.
|
|
_UI_EXTERN void uiFreeFontButtonFont(uiFontDescriptor *desc);
|
|
|
|
_UI_ENUM(uiModifiers) {
|
|
uiModifierCtrl = 1 << 0,
|
|
uiModifierAlt = 1 << 1,
|
|
uiModifierShift = 1 << 2,
|
|
uiModifierSuper = 1 << 3,
|
|
};
|
|
|
|
// TODO document drag captures
|
|
struct uiAreaMouseEvent {
|
|
// TODO document what these mean for scrolling areas
|
|
double X;
|
|
double Y;
|
|
|
|
// TODO see draw above
|
|
double AreaWidth;
|
|
double AreaHeight;
|
|
|
|
int Down;
|
|
int Up;
|
|
|
|
int Count;
|
|
|
|
uiModifiers Modifiers;
|
|
|
|
uint64_t Held1To64;
|
|
};
|
|
|
|
_UI_ENUM(uiExtKey) {
|
|
uiExtKeyEscape = 1,
|
|
uiExtKeyInsert, // equivalent to "Help" on Apple keyboards
|
|
uiExtKeyDelete,
|
|
uiExtKeyHome,
|
|
uiExtKeyEnd,
|
|
uiExtKeyPageUp,
|
|
uiExtKeyPageDown,
|
|
uiExtKeyUp,
|
|
uiExtKeyDown,
|
|
uiExtKeyLeft,
|
|
uiExtKeyRight,
|
|
uiExtKeyF1, // F1..F12 are guaranteed to be consecutive
|
|
uiExtKeyF2,
|
|
uiExtKeyF3,
|
|
uiExtKeyF4,
|
|
uiExtKeyF5,
|
|
uiExtKeyF6,
|
|
uiExtKeyF7,
|
|
uiExtKeyF8,
|
|
uiExtKeyF9,
|
|
uiExtKeyF10,
|
|
uiExtKeyF11,
|
|
uiExtKeyF12,
|
|
uiExtKeyN0, // numpad keys; independent of Num Lock state
|
|
uiExtKeyN1, // N0..N9 are guaranteed to be consecutive
|
|
uiExtKeyN2,
|
|
uiExtKeyN3,
|
|
uiExtKeyN4,
|
|
uiExtKeyN5,
|
|
uiExtKeyN6,
|
|
uiExtKeyN7,
|
|
uiExtKeyN8,
|
|
uiExtKeyN9,
|
|
uiExtKeyNDot,
|
|
uiExtKeyNEnter,
|
|
uiExtKeyNAdd,
|
|
uiExtKeyNSubtract,
|
|
uiExtKeyNMultiply,
|
|
uiExtKeyNDivide,
|
|
};
|
|
|
|
struct uiAreaKeyEvent {
|
|
char Key;
|
|
uiExtKey ExtKey;
|
|
uiModifiers Modifier;
|
|
|
|
uiModifiers Modifiers;
|
|
|
|
int Up;
|
|
};
|
|
|
|
typedef struct uiColorButton uiColorButton;
|
|
#define uiColorButton(this) ((uiColorButton *) (this))
|
|
_UI_EXTERN void uiColorButtonColor(uiColorButton *b, double *r, double *g, double *bl, double *a);
|
|
_UI_EXTERN void uiColorButtonSetColor(uiColorButton *b, double r, double g, double bl, double a);
|
|
_UI_EXTERN void uiColorButtonOnChanged(uiColorButton *b, void (*f)(uiColorButton *, void *), void *data);
|
|
_UI_EXTERN uiColorButton *uiNewColorButton(void);
|
|
|
|
typedef struct uiForm uiForm;
|
|
#define uiForm(this) ((uiForm *) (this))
|
|
_UI_EXTERN void uiFormAppend(uiForm *f, const char *label, uiControl *c, int stretchy);
|
|
_UI_EXTERN void uiFormDelete(uiForm *f, int index);
|
|
_UI_EXTERN int uiFormPadded(uiForm *f);
|
|
_UI_EXTERN void uiFormSetPadded(uiForm *f, int padded);
|
|
_UI_EXTERN uiForm *uiNewForm(void);
|
|
|
|
_UI_ENUM(uiAlign) {
|
|
uiAlignFill,
|
|
uiAlignStart,
|
|
uiAlignCenter,
|
|
uiAlignEnd,
|
|
};
|
|
|
|
_UI_ENUM(uiAt) {
|
|
uiAtLeading,
|
|
uiAtTop,
|
|
uiAtTrailing,
|
|
uiAtBottom,
|
|
};
|
|
|
|
typedef struct uiGrid uiGrid;
|
|
#define uiGrid(this) ((uiGrid *) (this))
|
|
_UI_EXTERN void uiGridAppend(uiGrid *g, uiControl *c, int left, int top, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign);
|
|
_UI_EXTERN void uiGridInsertAt(uiGrid *g, uiControl *c, uiControl *existing, uiAt at, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign);
|
|
_UI_EXTERN int uiGridPadded(uiGrid *g);
|
|
_UI_EXTERN void uiGridSetPadded(uiGrid *g, int padded);
|
|
_UI_EXTERN uiGrid *uiNewGrid(void);
|
|
|
|
// uiImage stores an image for display on screen.
|
|
//
|
|
// Images are built from one or more representations, each with the
|
|
// same aspect ratio but a different pixel size. libui automatically
|
|
// selects the most appropriate representation for drawing the image
|
|
// when it comes time to draw the image; what this means depends
|
|
// on the pixel density of the target context. Therefore, one can use
|
|
// uiImage to draw higher-detailed images on higher-density
|
|
// displays. The typical use cases are either:
|
|
//
|
|
// - have just a single representation, at which point all screens
|
|
// use the same image, and thus uiImage acts like a simple
|
|
// bitmap image, or
|
|
// - have two images, one at normal resolution and one at 2x
|
|
// resolution; this matches the current expectations of some
|
|
// desktop systems at the time of writing (mid-2018)
|
|
//
|
|
// uiImage is very simple: it only supports non-premultiplied 32-bit
|
|
// RGBA images, and libui does not provide any image file loading
|
|
// or image format conversion utilities on top of that.
|
|
typedef struct uiImage uiImage;
|
|
|
|
// @role uiImage constructor
|
|
// uiNewImage creates a new uiImage with the given width and
|
|
// height. This width and height should be the size in points of the
|
|
// image in the device-independent case; typically this is the 1x size.
|
|
// TODO for all uiImage functions: use const void * for const correctness
|
|
_UI_EXTERN uiImage *uiNewImage(double width, double height);
|
|
|
|
// @role uiImage destructor
|
|
// uiFreeImage frees the given image and all associated resources.
|
|
_UI_EXTERN void uiFreeImage(uiImage *i);
|
|
|
|
// uiImageAppend adds a representation to the uiImage.
|
|
// pixels should point to a byte array of non-premultiplied pixels
|
|
// stored in [R G B A] order (so ((uint8_t *) pixels)[0] is the R of the
|
|
// first pixel and [3] is the A of the first pixel). pixelWidth and
|
|
// pixelHeight is the size *in pixels* of the image, and pixelStride is
|
|
// the number *of bytes* per row of the pixels array. Therefore,
|
|
// pixels itself must be at least byteStride * pixelHeight bytes long.
|
|
// TODO see if we either need the stride or can provide a way to get the OS-preferred stride (in cairo we do)
|
|
_UI_EXTERN void uiImageAppend(uiImage *i, void *pixels, int pixelWidth, int pixelHeight, int byteStride);
|
|
|
|
// uiTableValue stores a value to be passed along uiTable and
|
|
// uiTableModel.
|
|
//
|
|
// You do not create uiTableValues directly; instead, you create a
|
|
// uiTableValue of a given type using the specialized constructor
|
|
// functions.
|
|
//
|
|
// uiTableValues are immutable and the uiTableModel and uiTable
|
|
// take ownership of the uiTableValue object once returned, copying
|
|
// its contents as necessary.
|
|
typedef struct uiTableValue uiTableValue;
|
|
|
|
// @role uiTableValue destructor
|
|
// uiFreeTableValue() frees a uiTableValue. You generally do not
|
|
// need to call this yourself, as uiTable and uiTableModel do this
|
|
// for you. In fact, it is an error to call this function on a uiTableValue
|
|
// that has been given to a uiTable or uiTableModel. You can call this,
|
|
// however, if you created a uiTableValue that you aren't going to
|
|
// use later, or if you called a uiTableModelHandler method directly
|
|
// and thus never transferred ownership of the uiTableValue.
|
|
_UI_EXTERN void uiFreeTableValue(uiTableValue *v);
|
|
|
|
// uiTableValueType holds the possible uiTableValue types that may
|
|
// be returned by uiTableValueGetType(). Refer to the documentation
|
|
// for each type's constructor function for details on each type.
|
|
// TODO actually validate these
|
|
_UI_ENUM(uiTableValueType) {
|
|
uiTableValueTypeString,
|
|
uiTableValueTypeImage,
|
|
uiTableValueTypeInt,
|
|
uiTableValueTypeColor,
|
|
};
|
|
|
|
// uiTableValueGetType() returns the type of v.
|
|
// TODO I don't like this name
|
|
_UI_EXTERN uiTableValueType uiTableValueGetType(const uiTableValue *v);
|
|
|
|
// uiNewTableValueString() returns a new uiTableValue that contains
|
|
// str. str is copied; you do not need to keep it alive after
|
|
// uiNewTableValueString() returns.
|
|
_UI_EXTERN uiTableValue *uiNewTableValueString(const char *str);
|
|
|
|
// uiTableValueString() returns the string stored in v. The returned
|
|
// string is owned by v. It is an error to call this on a uiTableValue
|
|
// that does not hold a string.
|
|
_UI_EXTERN const char *uiTableValueString(const uiTableValue *v);
|
|
|
|
// uiNewTableValueImage() returns a new uiTableValue that contains
|
|
// the given uiImage.
|
|
//
|
|
// Unlike other similar constructors, uiNewTableValueImage() does
|
|
// NOT copy the image. This is because images are comparatively
|
|
// larger than the other objects in question. Therefore, you MUST
|
|
// keep the image alive as long as the returned uiTableValue is alive.
|
|
// As a general rule, if libui calls a uiTableModelHandler method, the
|
|
// uiImage is safe to free once any of your code is once again
|
|
// executed.
|
|
_UI_EXTERN uiTableValue *uiNewTableValueImage(uiImage *img);
|
|
|
|
// uiTableValueImage() returns the uiImage stored in v. As these
|
|
// images are not owned by v, you should not assume anything
|
|
// about the lifetime of the image (unless you created the image,
|
|
// and thus control its lifetime). It is an error to call this on a
|
|
// uiTableValue that does not hold an image.
|
|
_UI_EXTERN uiImage *uiTableValueImage(const uiTableValue *v);
|
|
|
|
// uiNewTableValueInt() returns a uiTableValue that stores the given
|
|
// int. This can be used both for boolean values (nonzero is true, as
|
|
// in C) or progresses (in which case the valid range is -1..100
|
|
// inclusive).
|
|
_UI_EXTERN uiTableValue *uiNewTableValueInt(int i);
|
|
|
|
// uiTableValueInt() returns the int stored in v. It is an error to call
|
|
// this on a uiTableValue that does not store an int.
|
|
_UI_EXTERN int uiTableValueInt(const uiTableValue *v);
|
|
|
|
// uiNewTableValueColor() returns a uiTableValue that stores the
|
|
// given color.
|
|
_UI_EXTERN uiTableValue *uiNewTableValueColor(double r, double g, double b, double a);
|
|
|
|
// uiTableValueColor() returns the color stored in v. It is an error to
|
|
// call this on a uiTableValue that does not store a color.
|
|
// TODO define whether all this, for both uiTableValue and uiAttribute, is undefined behavior or a caught error
|
|
_UI_EXTERN void uiTableValueColor(const uiTableValue *v, double *r, double *g, double *b, double *a);
|
|
|
|
// uiTableModel is an object that provides the data for a uiTable.
|
|
// This data is returned via methods you provide in the
|
|
// uiTableModelHandler struct.
|
|
//
|
|
// uiTableModel represents data using a table, but this table does
|
|
// not map directly to uiTable itself. Instead, you can have data
|
|
// columns which provide instructions for how to render a given
|
|
// uiTable's column — for instance, one model column can be used
|
|
// to give certain rows of a uiTable a different background color.
|
|
// Row numbers DO match with uiTable row numbers.
|
|
//
|
|
// Once created, the number and data types of columns of a
|
|
// uiTableModel cannot change.
|
|
//
|
|
// Row and column numbers start at 0. A uiTableModel can be
|
|
// associated with more than one uiTable at a time.
|
|
typedef struct uiTableModel uiTableModel;
|
|
|
|
// uiTableModelHandler defines the methods that uiTableModel
|
|
// calls when it needs data. Once a uiTableModel is created, these
|
|
// methods cannot change.
|
|
typedef struct uiTableModelHandler uiTableModelHandler;
|
|
|
|
// TODO validate ranges; validate types on each getter/setter call (? table columns only?)
|
|
struct uiTableModelHandler {
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// NumColumns returns the number of model columns in the
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// uiTableModel. This value must remain constant through the
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// lifetime of the uiTableModel. This method is not guaranteed
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// to be called depending on the system.
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// TODO strongly check column numbers and types on all platforms so these clauses can go away
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int (*NumColumns)(uiTableModelHandler *, uiTableModel *);
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// ColumnType returns the value type of the data stored in
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// the given model column of the uiTableModel. The returned
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// values must remain constant through the lifetime of the
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// uiTableModel. This method is not guaranteed to be called
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// depending on the system.
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uiTableValueType (*ColumnType)(uiTableModelHandler *, uiTableModel *, int);
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// NumRows returns the number or rows in the uiTableModel.
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// This value must be non-negative.
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int (*NumRows)(uiTableModelHandler *, uiTableModel *);
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// CellValue returns a uiTableValue corresponding to the model
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// cell at (row, column). The type of the returned uiTableValue
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// must match column's value type. Under some circumstances,
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// NULL may be returned; refer to the various methods that add
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// columns to uiTable for details. Once returned, the uiTable
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// that calls CellValue will free the uiTableValue returned.
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uiTableValue *(*CellValue)(uiTableModelHandler *mh, uiTableModel *m, int row, int column);
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// SetCellValue changes the model cell value at (row, column)
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// in the uiTableModel. Within this function, either do nothing
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// to keep the current cell value or save the new cell value as
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// appropriate. After SetCellValue is called, the uiTable will
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// itself reload the table cell. Under certain conditions, the
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// uiTableValue passed in can be NULL; refer to the various
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// methods that add columns to uiTable for details. Once
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// returned, the uiTable that called SetCellValue will free the
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// uiTableValue passed in.
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void (*SetCellValue)(uiTableModelHandler *, uiTableModel *, int, int, const uiTableValue *);
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};
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// @role uiTableModel constructor
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// uiNewTableModel() creates a new uiTableModel with the given
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// handler methods.
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_UI_EXTERN uiTableModel *uiNewTableModel(uiTableModelHandler *mh);
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// @role uiTableModel destructor
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// uiFreeTableModel() frees the given table model. It is an error to
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// free table models currently associated with a uiTable.
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_UI_EXTERN void uiFreeTableModel(uiTableModel *m);
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// uiTableModelRowInserted() tells any uiTable associated with m
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// that a new row has been added to m at index index. You call
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// this function when the number of rows in your model has
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// changed; after calling it, NumRows() should returm the new row
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// count.
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_UI_EXTERN void uiTableModelRowInserted(uiTableModel *m, int newIndex);
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// uiTableModelRowChanged() tells any uiTable associated with m
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// that the data in the row at index has changed. You do not need to
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// call this in your SetCellValue() handlers, but you do need to call
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// this if your data changes at some other point.
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_UI_EXTERN void uiTableModelRowChanged(uiTableModel *m, int index);
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// uiTableModelRowDeleted() tells any uiTable associated with m
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// that the row at index index has been deleted. You call this
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// function when the number of rows in your model has changed;
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// after calling it, NumRows() should returm the new row
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// count.
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// TODO for this and Inserted: make sure the "after" part is right; clarify if it's after returning or after calling
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_UI_EXTERN void uiTableModelRowDeleted(uiTableModel *m, int oldIndex);
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// TODO reordering/moving
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// uiTableModelColumnNeverEditable and
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// uiTableModelColumnAlwaysEditable are the value of an editable
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// model column parameter to one of the uiTable create column
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// functions; if used, that jparticular uiTable colum is not editable
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// by the user and always editable by the user, respectively.
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#define uiTableModelColumnNeverEditable (-1)
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#define uiTableModelColumnAlwaysEditable (-2)
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// uiTableTextColumnOptionalParams are the optional parameters
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// that control the appearance of the text column of a uiTable.
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typedef struct uiTableTextColumnOptionalParams uiTableTextColumnOptionalParams;
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// uiTableParams defines the parameters passed to uiNewTable().
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typedef struct uiTableParams uiTableParams;
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struct uiTableTextColumnOptionalParams {
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// ColorModelColumn is the model column containing the
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// text color of this uiTable column's text, or -1 to use the
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// default color.
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//
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// If CellValue() for this column for any cell returns NULL, that
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// cell will also use the default text color.
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int ColorModelColumn;
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};
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struct uiTableParams {
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// Model is the uiTableModel to use for this uiTable.
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// This parameter cannot be NULL.
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uiTableModel *Model;
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// RowBackgroundColorModelColumn is a model column
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// number that defines the background color used for the
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// entire row in the uiTable, or -1 to use the default color for
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// all rows.
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//
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// If CellValue() for this column for any row returns NULL, that
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// row will also use the default background color.
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int RowBackgroundColorModelColumn;
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};
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// uiTable is a uiControl that shows tabular data, allowing users to
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// manipulate rows of such data at a time.
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typedef struct uiTable uiTable;
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#define uiTable(this) ((uiTable *) (this))
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// uiTableAppendTextColumn() appends a text column to t.
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// name is displayed in the table header.
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// textModelColumn is where the text comes from.
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// If a row is editable according to textEditableModelColumn,
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// SetCellValue() is called with textModelColumn as the column.
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_UI_EXTERN void uiTableAppendTextColumn(uiTable *t,
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const char *name,
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int textModelColumn,
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int textEditableModelColumn,
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uiTableTextColumnOptionalParams *textParams);
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// uiTableAppendImageColumn() appends an image column to t.
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// Images are drawn at icon size, appropriate to the pixel density
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// of the screen showing the uiTable.
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_UI_EXTERN void uiTableAppendImageColumn(uiTable *t,
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const char *name,
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int imageModelColumn);
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// uiTableAppendImageTextColumn() appends a column to t that
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// shows both an image and text.
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_UI_EXTERN void uiTableAppendImageTextColumn(uiTable *t,
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const char *name,
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int imageModelColumn,
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int textModelColumn,
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int textEditableModelColumn,
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uiTableTextColumnOptionalParams *textParams);
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// uiTableAppendCheckboxColumn appends a column to t that
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// contains a checkbox that the user can interact with (assuming the
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// checkbox is editable). SetCellValue() will be called with
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// checkboxModelColumn as the column in this case.
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_UI_EXTERN void uiTableAppendCheckboxColumn(uiTable *t,
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const char *name,
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int checkboxModelColumn,
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int checkboxEditableModelColumn);
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// uiTableAppendCheckboxTextColumn() appends a column to t
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// that contains both a checkbox and text.
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_UI_EXTERN void uiTableAppendCheckboxTextColumn(uiTable *t,
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const char *name,
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int checkboxModelColumn,
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int checkboxEditableModelColumn,
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int textModelColumn,
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int textEditableModelColumn,
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uiTableTextColumnOptionalParams *textParams);
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// uiTableAppendProgressBarColumn() appends a column to t
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// that displays a progress bar. These columns work like
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// uiProgressBar: a cell value of 0..100 displays that percentage, and
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// a cell value of -1 displays an indeterminate progress bar.
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_UI_EXTERN void uiTableAppendProgressBarColumn(uiTable *t,
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const char *name,
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int progressModelColumn);
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// uiTableAppendButtonColumn() appends a column to t
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// that shows a button that the user can click on. When the user
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// does click on the button, SetCellValue() is called with a NULL
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// value and buttonModelColumn as the column.
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// CellValue() on buttonModelColumn should return the text to show
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// in the button.
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_UI_EXTERN void uiTableAppendButtonColumn(uiTable *t,
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const char *name,
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int buttonModelColumn,
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int buttonClickableModelColumn);
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// uiNewTable() creates a new uiTable with the specified parameters.
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_UI_EXTERN uiTable *uiNewTable(uiTableParams *params);
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#ifdef __cplusplus
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}
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#endif
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#endif
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