andlabs-ui/redo/zz_test.go

195 lines
4.8 KiB
Go

// 8 july 2014
package ui
// This file is called zz_test.go to keep it separate from the other files in this package (and because go test won't accept just test.go)
import (
"fmt"
"flag"
"reflect"
"testing"
"image"
"image/color"
"image/draw"
)
var closeOnClick = flag.Bool("close", false, "close on click")
var smallWindow = flag.Bool("small", false, "open a small window (test Mac OS X initial control sizing)")
type dtype struct {
Name string
Address string
}
var ddata = []dtype{
{ "alpha", "beta" },
{ "gamma", "delta" },
{ "epsilon", "zeta" },
{ "eta", "theta" },
{ "iota", "kappa" },
}
type testwin struct {
t Tab
w Window
icons []icon
il ImageList
icontbl Table
group2 Group
group Group
grid Grid
nt Tab
a Area
spw Stack
sph Stack
s Stack
l Label
table Table
b Button
c Checkbox
e TextField
e2 TextField
wsmall Window
}
type areaHandler struct{}
func (a *areaHandler) Paint(r image.Rectangle) *image.RGBA {
i := image.NewRGBA(r)
draw.Draw(i, r, &image.Uniform{color.RGBA{128,0,128,255}}, image.ZP, draw.Src)
return i
}
func (a *areaHandler) Mouse(me MouseEvent) { fmt.Printf("%#v\n", me) }
func (a *areaHandler) Key(ke KeyEvent) { fmt.Printf("%#v %q\n", ke, ke.Key) }
func (tw *testwin) make(done chan struct{}) {
tw.t = NewTab()
tw.w = NewWindow("Hello", 320, 240, tw.t)
tw.w.OnClosing(func() bool {
if *closeOnClick {
panic("window closed normally in close on click mode (should not happen)")
}
println("window close event received")
Stop()
done <- struct{}{}
return true
})
tw.icons, tw.il = readIcons()
tw.icontbl = NewTable(reflect.TypeOf(icon{}))
tw.icontbl.Lock()
idq := tw.icontbl.Data().(*[]icon)
*idq = tw.icons
tw.icontbl.Unlock()
tw.icontbl.LoadImageList(tw.il)
tw.t.Append("Image List Table", tw.icontbl)
tw.group2 = NewGroup("Group", NewButton("Button in Group"))
tw.t.Append("Filled Group", tw.group2)
tw.group = NewGroup("Group", NewVerticalStack(NewCheckbox("Checkbox in Group")))
tw.t.Append("Group", tw.group)
tw.grid = NewGrid(3,
NewLabel("0,0"), NewTextField(), NewLabel("0,2"),
NewButton("1,0"), NewButton("1,1"), NewButton("1,2"),
NewLabel("2,0"), NewTextField(), NewStandaloneLabel("2,2"))
tw.grid.SetFilling(2, 1)
tw.grid.SetFilling(1, 2)
tw.grid.SetStretchy(1, 1)
tw.t.Append("Grid", tw.grid)
tw.t.Append("Blank Tab", NewTab())
tw.nt = NewTab()
tw.nt.Append("Tab 1", Space())
tw.nt.Append("Tab 2", Space())
tw.t.Append("Tab", tw.nt)
tw.t.Append("Space", Space())
tw.a = NewArea(200, 200, &areaHandler{})
tw.t.Append("Area", tw.a)
tw.spw = NewHorizontalStack(
NewButton("hello"),
NewCheckbox("hello"),
NewTextField(),
NewPasswordField(),
NewTable(reflect.TypeOf(struct{A,B,C int}{})),
NewStandaloneLabel("hello"))
tw.t.Append("Pref Width", tw.spw)
tw.sph = NewVerticalStack(
NewButton("hello"),
NewCheckbox("hello"),
NewTextField(),
NewPasswordField(),
NewTable(reflect.TypeOf(struct{A,B,C int}{})),
NewStandaloneLabel("hello ÉÀÔ"))
tw.t.Append("Pref Height", tw.sph)
stack1 := NewHorizontalStack(NewLabel("Test"), NewTextField())
stack1.SetStretchy(1)
stack2 := NewHorizontalStack(NewLabel("ÉÀÔ"), NewTextField())
stack2.SetStretchy(1)
stack3 := NewHorizontalStack(NewLabel("Test 2"),
NewTable(reflect.TypeOf(struct{A,B,C int}{})))
stack3.SetStretchy(1)
tw.s = NewVerticalStack(stack1, stack2, stack3)
tw.s.SetStretchy(2)
tw.t.Append("Stack", tw.s)
tw.l = NewStandaloneLabel("hello")
tw.t.Append("Label", tw.l)
tw.table = NewTable(reflect.TypeOf(ddata[0]))
tw.table.Lock()
dq := tw.table.Data().(*[]dtype)
*dq = ddata
tw.table.Unlock()
tw.t.Append("Table", tw.table)
tw.b = NewButton("There")
if *closeOnClick {
tw.b.SetText("Click to Close")
}
tw.b.OnClicked(func() {
println("in OnClicked()")
if *closeOnClick {
tw.w.Close()
Stop()
done <- struct{}{}
}
})
tw.t.Append("Button", tw.b)
tw.c = NewCheckbox("You Should Now See Me Instead")
tw.c.OnToggled(func() {
tw.w.SetTitle(fmt.Sprint(tw.c.Checked()))
})
tw.t.Append("Checkbox", tw.c)
tw.e = NewTextField()
tw.t.Append("Text Field", tw.e)
tw.e2 = NewPasswordField()
tw.t.Append("Password Field", tw.e2)
tw.w.Show()
if *smallWindow {
tw.wsmall = NewWindow("Small", 80, 80,
NewVerticalStack(
NewButton("Small"),
NewButton("Small 2"),
NewArea(200, 200, &areaHandler{})))
tw.wsmall.Show()
}
}
// this must be on the heap thanks to moving stacks
// soon even this won't be enough...
var tw *testwin
// because Cocoa hates being run off the main thread, even if it's run exclusively off the main thread
func init() {
flag.BoolVar(&spaced, "spaced", false, "enable spacing")
flag.Parse()
go func() {
tw = new(testwin)
done := make(chan struct{})
Do(func() { tw.make(done) })
<-done
}()
err := Go()
if err != nil {
panic(err)
}
}
func TestDummy(t *testing.T) {
// do nothing
}