andlabs-ui/new/button_windows.c

109 lines
2.3 KiB
C

// 7 april 2015
#include "uipriv_windows.h"
struct button {
void (*onClicked)(uiControl *, void *);
void *onClickedData;
};
static BOOL onWM_COMMAND(uiControl *c, WORD code, LRESULT *lResult)
{
struct button *b = (struct button *) (c->data);
if (code != BN_CLICKED)
return FALSE;
(*(b->onClicked))(c, b->onClickedData);
*lResult = 0;
return TRUE;
}
static BOOL onWM_NOTIFY(uiControl *c, NMHDR *nm, LRESULT *lResult)
{
return FALSE;
}
static void onWM_DESTROY(uiControl *c)
{
struct button *b = (struct button *) (c->data);
uiFree(b);
}
// from http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing
#define buttonHeight 14
static void preferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height)
{
HWND hwnd;
SIZE size;
hwnd = (HWND) uiControlHandle(c);
// try the comctl32 version 6 way
size.cx = 0; // explicitly ask for ideal size
size.cy = 0;
if (SendMessageW(hwnd, BCM_GETIDEALSIZE, 0, (LPARAM) (&size)) != FALSE) {
*width = size.cx;
*height = size.cy;
return;
}
// that didn't work; fall back to using Microsoft's metrics
// Microsoft says to use a fixed width for all buttons; this isn't good enough
// use the text width instead, with some edge padding
*width = uiWindowsWindowTextWidth(hwnd) + (2 * GetSystemMetrics(SM_CXEDGE));
*height = uiDlgUnitsToY(buttonHeight, d->sys->baseY);
}
static void defaultOnClicked(uiControl *c, void *data)
{
// do nothing
}
uiControl *uiNewButton(const char *text)
{
uiControl *c;
struct button *b;
uiWindowsNewControlParams p;
WCHAR *wtext;
p.dwExStyle = 0;
p.lpClassName = L"button";
wtext = toUTF16(text);
p.lpWindowName = wtext;
p.dwStyle = BS_PUSHBUTTON | WS_TABSTOP;
p.hInstance = hInstance;
p.useStandardControlFont = TRUE;
p.onWM_COMMAND = onWM_COMMAND;
p.onWM_NOTIFY = onWM_NOTIFY;
p.onWM_DESTROY = onWM_DESTROY;
c = uiWindowsNewControl(&p);
uiFree(wtext);
c->preferredSize = preferredSize;
b = uiNew(struct button);
b->onClicked = defaultOnClicked;
c->data = b;
return c;
}
char *uiButtonText(uiControl *c)
{
return uiWindowsControlText(c);
}
void uiButtonSetText(uiControl *c, const char *text)
{
uiWindowsControlSetText(c, text);
}
void uiButtonOnClicked(uiControl *c, void (*f)(uiControl *, void *), void *data)
{
struct button *b = (struct button *) (c->data);
b->onClicked = f;
b->onClickedData = data;
}