andlabs-ui/grid.go

122 lines
2.6 KiB
Go

// 14 june 2016
package ui
import (
"unsafe"
)
// #include "ui.h"
import "C"
type Align int
const (
AlignFill Align = iota
AlignStart
AlignCenter
AlignEnd
)
type At int
const (
AtLeading At = iota
AtTop
AtTrailing
AtBottom
)
// Grid is a container Control that arranges controls in rows and columns, with
// stretchy ("expanding") rows, stretchy ("expanding") columns, cells that span
// rows and columns, and cells whose content is aligned in either direction
// rather than just filling.
type Grid struct {
c *C.uiControl
g *C.uiGrid
children []Control
}
// NewGrid creates a new Grid.
func NewGrid() *Grid {
g := new(Grid)
g.g = C.uiNewGrid()
g.c = (*C.uiControl)(unsafe.Pointer(g.g))
return g
}
// Destroy destroys the Grid. If the Grid has children,
// Destroy calls Destroy on those Controls as well.
func (g *Grid) Destroy() {
for len(g.children) != 0 {
c := g.children[0]
g.Delete(0)
c.Destroy()
}
C.uiControlDestroy(g.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Grid. This is only used by package ui itself and should
// not be called by programs.
func (g *Grid) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(g.c))
}
// Handle returns the OS-level handle associated with this Grid.
func (g *Grid) Handle() uintptr {
return uintptr(C.uiControlHandle(g.c))
}
// Show shows the Grid.
func (g *Grid) Show() {
C.uiControlShow(g.c)
}
// Hide hides the Grid.
func (g *Grid) Hide() {
C.uiControlHide(g.c)
}
// Enable enables the Grid.
func (g *Grid) Enable() {
C.uiControlEnable(g.c)
}
// Disable disables the Grid.
func (g *Grid) Disable() {
C.uiControlDisable(g.c)
}
// Append adds the given control to the end of the Grid.
func (g *Grid) Append(child Control, left, top, xspan, yspan int, hexpand bool, uialign Align, vexpand bool, valign Align) {
c := (*C.uiControl)(nil)
if child != nil {
c = touiControl(child.LibuiControl())
}
C.uiGridAppend(g.g, c, C.int(left), C.int(top), C.int(xspan), C.int(yspan), frombool(hexpand), C.uiAlign(uialign), frombool(vexpand), C.uiAlign(valign))
g.children = append(g.children, child)
}
// Delete deletes the nth control of the Grid.
func (g *Grid) Delete(n int) {
g.children = append(g.children[:n], g.children[n + 1:]...)
//C.uiGridDelete(g.g, C.int(n))
}
// TODO: InsertAt
// Padded returns whether there is space between each control
// of the Grid.
func (g *Grid) Padded() bool {
return tobool(C.uiGridPadded(g.g))
}
// SetPadded controls whether there is space between each control
// of the Grid. The size of the padding is determined by the OS and
// its best practices.
func (g *Grid) SetPadded(padded bool) {
C.uiGridSetPadded(g.g, frombool(padded))
}