andlabs-ui/window.go

124 lines
3.2 KiB
Go

// 12 december 2015
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern int doWindowOnClosing(uiWindow *, void *);
import "C"
// Window is a Control that represents a top-level window.
// A Window contains one child Control that occupies the
// entirety of the window. Though a Window is a Control,
// a Window cannot be the child of another Control.
type Window struct {
ControlBase
w *C.uiWindow
child Control
onClosing func(w *Window) bool
}
// NewWindow creates a new Window.
func NewWindow(title string, width int, height int, hasMenubar bool) *Window {
w := new(Window)
ctitle := C.CString(title)
w.w = C.uiNewWindow(ctitle, C.int(width), C.int(height), frombool(hasMenubar))
freestr(ctitle)
C.uiWindowOnClosing(w.w, C.doWindowOnClosing, nil)
w.ControlBase = NewControlBase(w, uintptr(unsafe.Pointer(w.w)))
return w
}
// Destroy destroys the Window. If the Window has a child,
// Destroy calls Destroy on that as well.
func (w *Window) Destroy() {
w.Hide() // first hide the window, in case anything in the below if statement forces an immediate redraw
if w.child != nil {
c := w.child
w.SetChild(nil)
c.Destroy()
}
w.ControlBase.Destroy()
}
// Title returns the Window's title.
func (w *Window) Title() string {
ctitle := C.uiWindowTitle(w.w)
title := C.GoString(ctitle)
C.uiFreeText(ctitle)
return title
}
// SetTitle sets the Window's title to title.
func (w *Window) SetTitle(title string) {
ctitle := C.CString(title)
C.uiWindowSetTitle(w.w, ctitle)
freestr(ctitle)
}
// TODO ContentSize
// TODO SetContentSize
// TODO Fullscreen
// TODO SetFullscreen
// TODO OnContentSizeChanged
// OnClosing registers f to be run when the user clicks the Window's
// close button. Only one function can be registered at a time.
// If f returns true, the window is destroyed with the Destroy method.
// If f returns false, or if OnClosing is never called, the window is not
// destroyed and is kept visible.
func (w *Window) OnClosing(f func(*Window) bool) {
w.onClosing = f
}
//export doWindowOnClosing
func doWindowOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int {
w := ControlFromLibui(uintptr(unsafe.Pointer(ww))).(*Window)
if w.onClosing == nil {
return 0
}
if w.onClosing(w) {
w.Destroy()
}
return 0
}
// Borderless returns whether the Window is borderless.
func (w *Window) Borderless() bool {
return tobool(C.uiWindowBorderless(w.w))
}
// SetBorderless sets the Window to be borderless or not.
func (w *Window) SetBorderless(borderless bool) {
C.uiWindowSetBorderless(w.w, frombool(borderless))
}
// SetChild sets the Window's child to child. If child is nil, the Window
// will not have a child.
func (w *Window) SetChild(child Control) {
w.child = child
c := (*C.uiControl)(nil)
if w.child != nil {
c = touiControl(w.child.LibuiControl())
}
C.uiWindowSetChild(w.w, c)
}
// Margined returns whether the Window has margins around its child.
func (w *Window) Margined() bool {
return tobool(C.uiWindowMargined(w.w))
}
// SetMargined controls whether the Window has margins around its
// child. The size of the margins are determined by the OS and its
// best practices.
func (w *Window) SetMargined(margined bool) {
C.uiWindowSetMargined(w.w, frombool(margined))
}