andlabs-ui/label.go

45 lines
764 B
Go

// 14 february 2014
//package ui
package main
import (
"sync"
)
// A Label is a static line of text used to mark other controls.
type Label struct {
lock sync.Mutex
created bool
sysData *sysData
initText string
}
// NewLabel creates a new Label with the specified text.
func NewLabel(text string) *Label {
return &Label{
sysData: mksysdata(c_label),
initText: text,
}
}
// TODO SetText()/Text()?
func (l *Label) make(window *sysData) error {
l.lock.Lock()
defer l.lock.Unlock()
err := l.sysData.make(l.initText, window)
if err != nil {
return err
}
l.created = true
return nil
}
func (l *Label) setRect(x int, y int, width int, height int) error {
l.lock.Lock()
defer l.lock.Unlock()
return l.sysData.setRect(x, y, width, height)
}