andlabs-ui/spinbox.go

59 lines
1.4 KiB
Go

// 12 december 2015
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern void doSpinboxOnChanged(uiSpinbox *, void *);
// // see golang/go#19835
// typedef void (*spinboxCallback)(uiSpinbox *, void *);
import "C"
// Spinbox is a Control that represents a space where the user can
// enter integers. The space also comes with buttons to add or
// subtract 1 from the integer.
type Spinbox struct {
ControlBase
s *C.uiSpinbox
onChanged func(*Spinbox)
}
// NewSpinbox creates a new Spinbox. If min >= max, they are swapped.
func NewSpinbox(min int, max int) *Spinbox {
s := new(Spinbox)
s.s = C.uiNewSpinbox(C.int(min), C.int(max))
C.uiSpinboxOnChanged(s.s, C.spinboxCallback(C.doSpinboxOnChanged), nil)
s.ControlBase = NewControlBase(s, uintptr(unsafe.Pointer(s.s)))
return s
}
// Value returns the Spinbox's current value.
func (s *Spinbox) Value() int {
return int(C.uiSpinboxValue(s.s))
}
// SetValue sets the Spinbox's current value to value.
func (s *Spinbox) SetValue(value int) {
C.uiSpinboxSetValue(s.s, C.int(value))
}
// OnChanged registers f to be run when the user changes the value
// of the Spinbox. Only one function can be registered at a time.
func (s *Spinbox) OnChanged(f func(*Spinbox)) {
s.onChanged = f
}
//export doSpinboxOnChanged
func doSpinboxOnChanged(ss *C.uiSpinbox, data unsafe.Pointer) {
s := ControlFromLibui(uintptr(unsafe.Pointer(ss))).(*Spinbox)
if s.onChanged != nil {
s.onChanged(s)
}
}