andlabs-ui/grid.go

223 lines
6.5 KiB
Go

// 25 february 2014
package ui
import (
"fmt"
"sync"
)
// A Grid arranges Controls in a two-dimensional grid.
// The height of each row and the width of each column is the maximum preferred height and width (respectively) of all the controls in that row or column (respectively).
// Controls are aligned to the top left corner of each cell.
// All Controls in a Grid maintain their preferred sizes by default; if a Control is marked as being "filling", it will be sized to fill its cell.
// Even if a Control is marked as filling, its preferred size is used to calculate cell sizes.
// One Control can be marked as "stretchy": when the Window containing the Grid is resized, the cell containing that Control resizes to take any remaining space; its row and column are adjusted accordingly (so other filling controls in the same row and column will fill to the new height and width, respectively).
// A stretchy Control implicitly fills its cell.
// All cooridnates in a Grid are given in (row,column) form with (0,0) being the top-left cell.
// Unlike other UI toolkit Grids, this Grid does not (yet? TODO) allow Controls to span multiple rows or columns.
// TODO differnet row/column control alignment; stretchy controls or other resizing options
type Grid struct {
lock sync.Mutex
created bool
controls [][]Control
filling [][]bool
stretchyrow, stretchycol int
widths, heights [][]int // caches to avoid reallocating each time
rowheights, colwidths []int
}
// NewGrid creates a new Grid with the given Controls.
// NewGrid needs to know the number of Controls in a row (alternatively, the number of columns); it will determine the number in a column from the number of Controls given.
// NewGrid panics if not given a full grid of Controls.
// Example:
// grid := NewGrid(3,
// control00, control01, control02,
// control10, control11, control12,
// control20, control21, control22)
func NewGrid(nPerRow int, controls ...Control) *Grid {
if len(controls) % nPerRow != 0 {
panic(fmt.Errorf("incomplete grid given to NewGrid() (not enough controls to evenly divide %d controls into rows of %d controls each)", len(controls), nPerRow))
}
nRows := len(controls) / nPerRow
cc := make([][]Control, nRows)
cf := make([][]bool, nRows)
cw := make([][]int, nRows)
ch := make([][]int, nRows)
i := 0
for row := 0; row < nRows; row++ {
cc[row] = make([]Control, nPerRow)
cf[row] = make([]bool, nPerRow)
cw[row] = make([]int, nPerRow)
ch[row] = make([]int, nPerRow)
for x := 0; x < nPerRow; x++ {
cc[row][x] = controls[i]
i++
}
}
return &Grid{
controls: cc,
filling: cf,
stretchyrow: -1,
stretchycol: -1,
widths: cw,
heights: ch,
rowheights: make([]int, nRows),
colwidths: make([]int, nPerRow),
}
}
// SetFilling sets the given Control of the Grid as filling its cell instead of staying at its preferred size.
// This function cannot be called after the Window that contains the Grid has been created.
// (TODO action if coorindate invalid)
func (g *Grid) SetFilling(row int, column int) {
g.lock.Lock()
defer g.lock.Unlock()
if g.created {
panic("Grid.SetFilling() called after window create") // TODO
}
g.filling[row][column] = true
}
// SetStretchy sets the given Control of the Grid as stretchy.
// Stretchy implies filling.
// This function cannot be called after the Window that contains the Grid has been created.
// (TODO action if coorindate invalid)
func (g *Grid) SetStretchy(row int, column int) {
g.lock.Lock()
defer g.lock.Unlock()
if g.created {
panic("Grid.SetFilling() called after window create") // TODO
}
g.stretchyrow = row
g.stretchycol = column
g.filling[row][column] = true
}
func (g *Grid) make(window *sysData) error {
g.lock.Lock()
defer g.lock.Unlock()
for row, xcol := range g.controls {
for col, c := range xcol {
err := c.make(window)
if err != nil {
return fmt.Errorf("error adding control (%d,%d) to Grid: %v", row, col, err)
}
}
}
g.created = true
return nil
}
func (g *Grid) setRect(x int, y int, width int, height int, winheight int) error {
g.lock.Lock()
defer g.lock.Unlock()
max := func(a int, b int) int {
if a > b {
return a
}
return b
}
// 1) clear data structures
for i := range g.rowheights {
g.rowheights[i] = 0
}
for i := range g.colwidths {
g.colwidths[i] = 0
}
// 2) get preferred sizes; compute row/column sizes
for row, xcol := range g.controls {
for col, c := range xcol {
w, h, err := c.preferredSize()
if err != nil {
return fmt.Errorf("error getting preferred size of control (%d,%d) in Grid.setRect(): %v", row, col, err)
}
g.widths[row][col] = w
g.heights[row][col] = h
g.rowheights[row] = max(g.rowheights[row], h)
g.colwidths[col] = max(g.colwidths[col], w)
}
}
// 3) handle the stretchy control
if g.stretchyrow != -1 && g.stretchycol != -1 { // TODO internal error if one is -1 but not both
for i, w := range g.colwidths {
if i != g.stretchycol {
width -= w
}
}
for i, h := range g.rowheights {
if i != g.stretchyrow {
height -= h
}
}
g.colwidths[g.stretchycol] = width
g.rowheights[g.stretchyrow] = height
}
// 4) draw
startx := x
for row, xcol := range g.controls {
for col, c := range xcol {
w := g.widths[row][col]
h := g.heights[row][col]
if g.filling[row][col] {
w = g.colwidths[col]
h = g.rowheights[row]
}
err := c.setRect(x, y, w, h, winheight)
if err != nil {
return fmt.Errorf("error setting size of control (%d,%d) in Grid.setRect(): %v", row, col, err)
}
x += g.colwidths[col]
}
x = startx
y += g.rowheights[row]
}
return nil
}
// filling and stretchy are ignored for preferred size calculation
func (g *Grid) preferredSize() (width int, height int, err error) {
g.lock.Lock()
defer g.lock.Unlock()
max := func(a int, b int) int {
if a > b {
return a
}
return b
}
// 1) clear data structures
for i := range g.rowheights {
g.rowheights[i] = 0
}
for i := range g.colwidths {
g.colwidths[i] = 0
}
// 2) get preferred sizes; compute row/column sizes
for row, xcol := range g.controls {
for col, c := range xcol {
w, h, err := c.preferredSize()
if err != nil {
return 0, 0, fmt.Errorf("error getting preferred size of control (%d,%d) in Grid.setRect(): %v", row, col, err)
}
g.widths[row][col] = w
g.heights[row][col] = h
g.rowheights[row] = max(g.rowheights[row], h)
g.colwidths[col] = max(g.colwidths[col], w)
}
}
// 3) now compute
for _, w := range g.colwidths {
width += w
}
for _, h := range g.rowheights {
height += h
}
return width, height, nil
}