40 lines
887 B
Go
40 lines
887 B
Go
// 12 december 2015
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package ui
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import (
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"unsafe"
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)
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// #include "ui.h"
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import "C"
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// ProgressBar is a Control that represents a horizontal bar that
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// is filled in progressively over time as a process completes.
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type ProgressBar struct {
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ControlBase
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p *C.uiProgressBar
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}
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// NewProgressBar creates a new ProgressBar.
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func NewProgressBar() *ProgressBar {
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p := new(ProgressBar)
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p.p = C.uiNewProgressBar()
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p.ControlBase = NewControlBase(p, uintptr(unsafe.Pointer(p.p)))
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return p
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}
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// Value returns the value currently shown in the ProgressBar.
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func (p *ProgressBar) Value() int {
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return int(C.uiProgressBarValue(p.p))
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}
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// SetValue sets the ProgressBar's currently displayed percentage
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// to value. value must be between 0 and 100 inclusive, or -1 for
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// an indeterminate progressbar.
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func (p *ProgressBar) SetValue(value int) {
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C.uiProgressBarSetValue(p.p, C.int(value))
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}
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