555 lines
18 KiB
Go
555 lines
18 KiB
Go
// 12 august 2018
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package ui
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// #include <stdlib.h>
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// #include "ui.h"
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// #include "util.h"
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// typedef struct pkguiCColor pkguiCColor;
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// struct pkguiCColor { double *r; double *g; double *b; double *a; };
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// static inline pkguiCColor pkguiNewCColor(void)
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// {
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// pkguiCColor c;
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//
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// c.r = (double *) pkguiAlloc(4 * sizeof (double));
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// c.g = c.r + 1;
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// c.b = c.g + 1;
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// c.a = c.b + 1;
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// return c;
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// }
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// static inline void pkguiFreeCColor(pkguiCColor c)
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// {
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// free(c.r);
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// }
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// static inline uiUnderlineColor *pkguiNewUnderlineColor(void)
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// {
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// return (uiUnderlineColor *) pkguiAlloc(sizeof (uiUnderlineColor));
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// }
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// static inline void pkguiFreeUnderlineColor(uiUnderlineColor *c)
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// {
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// free(c);
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// }
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// static inline uiFontDescriptor *pkguiNewFontDescriptor(void)
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// {
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// return (uiFontDescriptor *) pkguiAlloc(sizeof (uiFontDescriptor));
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// }
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// static inline void pkguiFreeFontDescriptor(uiFontDescriptor *fd)
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// {
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// free(fd);
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// }
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// static inline uiDrawTextLayoutParams *pkguiNewDrawTextLayoutParams(void)
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// {
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// return (uiDrawTextLayoutParams *) pkguiAlloc(sizeof (uiDrawTextLayoutParams));
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// }
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// static inline void pkguiFreeDrawTextLayoutParams(uiDrawTextLayoutParams *fd)
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// {
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// free(fd);
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// }
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import "C"
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// Attribute stores information about an attribute in an
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// AttributedString.
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//
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// The following types can be used as Attributes:
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//
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// - TextFamily
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// - TextSize
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// - TextWeight
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// - TextItalic
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// - TextStretch
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// - TextColor
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// - TextBackground
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// - Underline
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// - UnderlineColor
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// - UnderlineColorCustom
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// - OpenTypeFeatures
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//
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// For every Unicode codepoint in the AttributedString, at most one
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// value of each attribute type can be applied.
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type Attribute interface {
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toLibui() *C.uiAttribute
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}
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// TextFamily is an Attribute that changes the font family of the text
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// it is applied to. Font family names are case-insensitive.
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type TextFamily string
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func (f TextFamily) toLibui() *C.uiAttribute {
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fstr := C.CString(string(f))
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defer freestr(fstr)
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return C.uiNewFamilyAttribute(fstr)
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}
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// TextSize is an Attribute that changes the size of the text it is
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// applied to, in typographical points.
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type TextSize float64
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func (s TextSize) toLibui() *C.uiAttribute {
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return C.uiNewSizeAttribute(C.double(s))
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}
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// TextWeight is an Attribute that changes the weight of the text
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// it is applied to. These roughly map to the OS/2 text weight field
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// of TrueType and OpenType fonts, or to CSS weight numbers. The
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// named constants are nominal values; the actual values may vary
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// by font and by OS, though this isn't particularly likely. Any value
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// between TextWeightMinimum and TextWeightMaximum,
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// inclusive, is allowed.
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//
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// Note that due to restrictions in early versions of Windows, some
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// fonts have "special" weights be exposed in many programs as
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// separate font families. This is perhaps most notable with
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// Arial Black. Package ui does not do this, even on Windows
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// (because the DirectWrite API libui uses on Windows does not do
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// this); to specify Arial Black, use family Arial and weight
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// TextWeightBlack.
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type TextWeight int
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const (
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TextWeightMinimum TextWeight = 0
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TextWeightThin TextWeight = 100
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TextWeightUltraLight TextWeight = 200
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TextWeightLight TextWeight = 300
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TextWeightBook TextWeight = 350
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TextWeightNormal TextWeight = 400
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TextWeightMedium TextWeight = 500
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TextWeightSemiBold TextWeight = 600
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TextWeightBold TextWeight = 700
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TextWeightUltraBold TextWeight = 800
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TextWeightHeavy TextWeight = 900
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TextWeightUltraHeavy TextWeight = 950
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TextWeightMaximum TextWeight = 1000
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)
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func (w TextWeight) toLibui() *C.uiAttribute {
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return C.uiNewWeightAttribute(C.uiTextWeight(w))
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}
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// TextItalic is an Attribute that changes the italic mode of the text
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// it is applied to. Italic represents "true" italics where the slanted
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// glyphs have custom shapes, whereas oblique represents italics
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// that are merely slanted versions of the normal glyphs. Most fonts
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// usually have one or the other.
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type TextItalic int
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const (
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TextItalicNormal TextItalic = iota
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TextItalicOblique
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TextItalicItalic
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)
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func (i TextItalic) toLibui() *C.uiAttribute {
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return C.uiNewItalicAttribute(C.uiTextItalic(i))
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}
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// TextStretch is an Attribute that changes the stretch (also called
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// "width") of the text it is applied to.
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//
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// Note that due to restrictions in early versions of Windows, some
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// fonts have "special" stretches be exposed in many programs as
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// separate font families. This is perhaps most notable with
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// Arial Condensed. Package ui does not do this, even on Windows
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// (because the DirectWrite API package ui uses on Windows does
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// not do this); to specify Arial Condensed, use family Arial and
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// stretch TextStretchCondensed.
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type TextStretch int
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const (
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TextStretchUltraCondensed TextStretch = iota
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TextStretchExtraCondensed
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TextStretchCondensed
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TextStretchSemiCondensed
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TextStretchNormal
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TextStretchSemiExpanded
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TextStretchExpanded
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TextStretchExtraExpanded
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TextStretchUltraExpanded
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)
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func (s TextStretch) toLibui() *C.uiAttribute {
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return C.uiNewStretchAttribute(C.uiTextStretch(s))
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}
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// TextColor is an Attribute that changes the color of the text it is
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// applied to.
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type TextColor struct {
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R float64
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G float64
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B float64
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A float64
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}
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func (c TextColor) toLibui() *C.uiAttribute {
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return C.uiNewColorAttribute(C.double(c.R), C.double(c.G), C.double(c.B), C.double(c.A))
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}
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// TextBackground is an Attribute that changes the background
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// color of the text it is applied to.
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type TextBackground struct {
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R float64
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G float64
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B float64
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A float64
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}
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func (b TextBackground) toLibui() *C.uiAttribute {
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return C.uiNewBackgroundAttribute(C.double(b.R), C.double(b.G), C.double(b.B), C.double(b.A))
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}
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// Underline is an Attribute that specifies a type of underline to use
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// on text.
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type Underline int
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const (
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UnderlineNone Underline = iota
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UnderlineSingle
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UnderlineDouble
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UnderlineSuggestion // wavy or dotted underlines used for spelling/grammar checkers
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)
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func (u Underline) toLibui() *C.uiAttribute {
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return C.uiNewUnderlineAttribute(C.uiUnderline(u))
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}
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// UnderlineColor is an Attribute that changes the color of any
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// underline on the text it is applied to, regardless of the type of
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// underline. In addition to being able to specify the
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// platform-specific colors for suggestion underlines here, you can
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// also use a custom color with UnderlineColorCustom.
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//
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// To use the constants here correctly, pair them with
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// UnderlineSuggestion (though they can be used on other types of
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// underline as well).
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//
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// If an underline type is applied but no underline color is
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// specified, the text color is used instead. If an underline color
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// is specified without an underline type, the underline color
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// attribute is ignored, but not removed from the uiAttributedString.
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type UnderlineColor int
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const (
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UnderlineColorSpelling UnderlineColor = iota + 1
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UnderlineColorGrammar
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UnderlineColorAuxiliary // for instance, the color used by smart replacements on macOS or in Microsoft Office
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)
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func (u UnderlineColor) toLibui() *C.uiAttribute {
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return C.uiNewUnderlineColorAttribute(C.uiUnderlineColor(u), 0, 0, 0, 0)
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}
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// UnderlineColorCustom is an Attribute like UnderlineColor, except
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// it allows specifying a custom color.
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type UnderlineColorCustom struct {
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R float64
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G float64
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B float64
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A float64
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}
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func (u UnderlineColorCustom) toLibui() *C.uiAttribute {
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return C.uiNewUnderlineColorAttribute(C.uiUnderlineColorCustom, C.double(u.R), C.double(u.G), C.double(u.B), C.double(u.A))
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}
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// OpenTypeFeatures is an Attribute that represents a set of
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// OpenType feature tag-value pairs, for applying OpenType
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// features to text. OpenType feature tags are four-character codes
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// defined by OpenType that cover things from design features like
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// small caps and swashes to language-specific glyph shapes and
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// beyond. Each tag may only appear once in any given
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// uiOpenTypeFeatures instance. Each value is a 32-bit integer,
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// often used as a Boolean flag, but sometimes as an index to choose
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// a glyph shape to use.
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//
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// If a font does not support a certain feature, that feature will be
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// ignored. (TODO verify this on all OSs)
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//
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// See the OpenType specification at
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// https://www.microsoft.com/typography/otspec/featuretags.htm
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// for the complete list of available features, information on specific
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// features, and how to use them.
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// TODO invalid features
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//
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// Note that if a feature is not present in a OpenTypeFeatures,
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// the feature is NOT treated as if its value was zero, unlike in Go.
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// Script-specific font shaping rules and font-specific feature
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// settings may use a different default value for a feature. You
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// should likewise NOT treat a missing feature as having a value of
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// zero either. Instead, a missing feature should be treated as
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// having some unspecified default value.
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//
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// Note that despite OpenTypeFeatures being a map, its contents
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// are copied by AttributedString. Modifying an OpenTypeFeatures
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// after giving it to an AttributedString, or modifying one that comes
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// out of an AttributedString, will have no effect.
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type OpenTypeFeatures map[OpenTypeTag]uint32
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func (o OpenTypeFeatures) toLibui() *C.uiAttribute {
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otf := C.uiNewOpenTypeFeatures()
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defer C.uiFreeOpenTypeFeatures(otf)
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for tag, value := range o {
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a := byte((tag >> 24) & 0xFF)
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b := byte((tag >> 16) & 0xFF)
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c := byte((tag >> 8) & 0xFF)
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d := byte(tag & 0xFF)
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C.uiOpenTypeFeaturesAdd(otf, C.char(a), C.char(b), C.char(c), C.char(d), C.uint32_t(value))
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}
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return C.uiNewFeaturesAttribute(otf)
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}
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// OpenTypeTag represents a four-byte OpenType feature tag.
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type OpenTypeTag uint32
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// ToOpenTypeTag converts the four characters a, b, c, and d into
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// an OpenTypeTag.
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func ToOpenTypeTag(a, b, c, d byte) OpenTypeTag {
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return (OpenTypeTag(a) << 24) |
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(OpenTypeTag(b) << 16) |
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(OpenTypeTag(c) << 8) |
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OpenTypeTag(d)
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}
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func attributeFromLibui(a *C.uiAttribute) Attribute {
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switch C.uiAttributeGetType(a) {
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case C.uiAttributeTypeFamily:
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cf := C.uiAttributeFamily(a)
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return TextFamily(C.GoString(cf))
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case C.uiAttributeTypeSize:
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return TextSize(C.uiAttributeSize(a))
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case C.uiAttributeTypeWeight:
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return TextWeight(C.uiAttributeWeight(a))
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case C.uiAttributeTypeItalic:
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return TextItalic(C.uiAttributeItalic(a))
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case C.uiAttributeTypeStretch:
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return TextStretch(C.uiAttributeStretch(a))
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case C.uiAttributeTypeColor:
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cc := C.pkguiNewCColor()
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defer C.pkguiFreeCColor(cc)
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C.uiAttributeColor(a, cc.r, cc.g, cc.b, cc.a)
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return TextColor{
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R: float64(*(cc.r)),
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G: float64(*(cc.g)),
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B: float64(*(cc.b)),
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A: float64(*(cc.a)),
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}
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case C.uiAttributeTypeBackground:
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cc := C.pkguiNewCColor()
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defer C.pkguiFreeCColor(cc)
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C.uiAttributeColor(a, cc.r, cc.g, cc.b, cc.a)
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return TextBackground{
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R: float64(*(cc.r)),
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G: float64(*(cc.g)),
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B: float64(*(cc.b)),
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A: float64(*(cc.a)),
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}
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case C.uiAttributeTypeUnderline:
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return Underline(C.uiAttributeUnderline(a))
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case C.uiAttributeTypeUnderlineColor:
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cu := C.pkguiNewUnderlineColor()
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defer C.pkguiFreeUnderlineColor(cu)
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cc := C.pkguiNewCColor()
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defer C.pkguiFreeCColor(cc)
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C.uiAttributeUnderlineColor(a, cu, cc.r, cc.g, cc.b, cc.a)
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if *cu == C.uiUnderlineColorCustom {
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return UnderlineColorCustom{
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R: float64(*(cc.r)),
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G: float64(*(cc.g)),
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B: float64(*(cc.b)),
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A: float64(*(cc.a)),
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}
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}
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return UnderlineColor(*cu)
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case C.uiAttributeTypeFeatures:
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// TODO
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}
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panic("unreachable")
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}
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// AttributedString represents a string of UTF-8 text that can
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// optionally be embellished with formatting attributes. Package ui
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// provides the list of formatting attributes, which cover common
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// formatting traits like boldface and color as well as advanced
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// typographical features provided by OpenType like superscripts
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// and small caps. These attributes can be combined in a variety of
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// ways.
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//
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// Attributes are applied to runs of Unicode codepoints in the string.
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// Zero-length runs are elided. Consecutive runs that have the same
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// attribute type and value are merged. Each attribute is independent
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// of each other attribute; overlapping attributes of different types
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// do not split each other apart, but different values of the same
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// attribute type do.
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//
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// The empty string can also be represented by AttributedString,
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// but because of the no-zero-length-attribute rule, it will not have
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// attributes.
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//
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// Unlike Go strings, AttributedStrings are mutable.
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//
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// AttributedString allocates resources within libui, which package
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// ui sits on top of. As such, when you are finished with an
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// AttributedString, you must free it with Free. Like other things in
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// package ui, AttributedString must only be used from the main
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// goroutine.
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//
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// In addition, AttributedString provides facilities for moving
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// between grapheme clusters, which represent a character
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// from the point of view of the end user. The cursor of a text editor
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// is always placed on a grapheme boundary, so you can use these
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// features to move the cursor left or right by one "character".
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// TODO does uiAttributedString itself need this
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//
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// AttributedString does not provide enough information to be able
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// to draw itself onto a DrawContext or respond to user actions.
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// In order to do that, you'll need to use a DrawTextLayout, which
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// is built from the combination of an AttributedString and a set of
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// layout-specific properties.
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type AttributedString struct {
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s *C.uiAttributedString
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}
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// NewAttributedString creates a new AttributedString from
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// initialString. The string will be entirely unattributed.
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func NewAttributedString(initialString string) *AttributedString {
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cs := C.CString(initialString)
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defer freestr(cs)
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return &AttributedString{
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s: C.uiNewAttributedString(cs),
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}
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}
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// Free destroys s.
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func (s *AttributedString) Free() {
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C.uiFreeAttributedString(s.s)
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}
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// String returns the textual content of s.
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func (s *AttributedString) String() string {
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return C.GoString(C.uiAttributedStringString(s.s))
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}
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// AppendUnattributed adds str to the end of s. The new substring
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// will be unattributed.
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func (s *AttributedString) AppendUnattributed(str string) {
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cs := C.CString(str)
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defer freestr(cs)
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C.uiAttributedStringAppendUnattributed(s.s, cs)
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}
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// InsertAtUnattributed adds str to s at the byte position specified by
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// at. The new substring will be unattributed; existing attributes will
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// be moved along with their text.
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func (s *AttributedString) InsertAtUnattributed(str string, at int) {
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cs := C.CString(str)
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defer freestr(cs)
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C.uiAttributedStringInsertAtUnattributed(s.s, cs, C.size_t(at))
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}
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// Delete deletes the characters and attributes of s in the byte range
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// [start, end).
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func (s *AttributedString) Delete(start, end int) {
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C.uiAttributedStringDelete(s.s, C.size_t(start), C.size_t(end))
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}
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// SetAttribute sets a in the byte range [start, end) of s. Any existing
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// attributes in that byte range of the same type are removed.
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func (s *AttributedString) SetAttribute(a Attribute, start, end int) {
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C.uiAttributedStringSetAttribute(s.s, a.toLibui(), C.size_t(start), C.size_t(end))
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}
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// TODO uiAttributedStringForEachAttribute
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// TODO uiAttributedStringNumGraphemes
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// TODO uiAttributedStringByteIndexToGrapheme
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// TODO uiAttributedStringGraphemeToByteIndex
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// FontDescriptor provides a complete description of a font where
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// one is needed. Currently, this means as the default font of a
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// DrawTextLayout and as the data returned by FontButton.
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type FontDescriptor struct {
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Family TextFamily
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Size TextSize
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Weight TextWeight
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Italic TextItalic
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Stretch TextStretch
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}
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func (d *FontDescriptor) fromLibui(fd *C.uiFontDescriptor) {
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d.Family = TextFamily(C.GoString(fd.Family))
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d.Size = TextSize(fd.Size)
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d.Weight = TextWeight(fd.Weight)
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d.Italic = TextItalic(fd.Italic)
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d.Stretch = TextStretch(fd.Stretch)
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}
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func (d *FontDescriptor) toLibui() *C.uiFontDescriptor {
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fd := C.pkguiNewFontDescriptor()
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fd.Family = C.CString(string(d.Family))
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fd.Size = C.double(d.Size)
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fd.Weight = C.uiTextWeight(d.Weight)
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fd.Italic = C.uiTextItalic(d.Italic)
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fd.Stretch = C.uiTextStretch(d.Stretch)
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return fd
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}
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func freeLibuiFontDescriptor(fd *C.uiFontDescriptor) {
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freestr(fd.Family)
|
|
C.pkguiFreeFontDescriptor(fd)
|
|
}
|
|
|
|
// DrawTextLayout is a concrete representation of an
|
|
// AttributedString that can be displayed in a DrawContext.
|
|
// It includes information important for the drawing of a block of
|
|
// text, including the bounding box to wrap the text within, the
|
|
// alignment of lines of text within that box, areas to mark as
|
|
// being selected, and other things.
|
|
//
|
|
// Unlike AttributedString, the content of a DrawTextLayout is
|
|
// immutable once it has been created.
|
|
//
|
|
// TODO talk about OS-specific differences with text drawing that libui can't account for...
|
|
type DrawTextLayout struct {
|
|
tl *C.uiDrawTextLayout
|
|
}
|
|
|
|
// DrawTextAlign specifies the alignment of lines of text in a
|
|
// DrawTextLayout.
|
|
// TODO should this really have Draw in the name?
|
|
type DrawTextAlign int
|
|
const (
|
|
DrawTextAlignLeft DrawTextAlign = iota
|
|
DrawTextAlignCenter
|
|
DrawTextAlignRight
|
|
)
|
|
|
|
// DrawTextLayoutParams describes a DrawTextLayout.
|
|
// DefaultFont is used to render any text that is not attributed
|
|
// sufficiently in String. Width determines the width of the bounding
|
|
// box of the text; the height is determined automatically.
|
|
type DrawTextLayoutParams struct {
|
|
String *AttributedString
|
|
DefaultFont *FontDescriptor
|
|
Width float64
|
|
Align DrawTextAlign
|
|
}
|
|
|
|
// DrawNewTextLayout() creates a new DrawTextLayout from
|
|
// the given parameters.
|
|
func DrawNewTextLayout(p *DrawTextLayoutParams) *DrawTextLayout {
|
|
dp := C.pkguiNewDrawTextLayoutParams()
|
|
defer C.pkguiFreeDrawTextLayoutParams(dp)
|
|
dp.String = p.String.s
|
|
dp.DefaultFont = p.DefaultFont.toLibui()
|
|
defer freeLibuiFontDescriptor(dp.DefaultFont)
|
|
dp.Width = C.double(p.Width)
|
|
dp.Align = C.uiDrawTextAlign(p.Align)
|
|
return &DrawTextLayout{
|
|
tl: C.uiDrawNewTextLayout(dp),
|
|
}
|
|
}
|
|
|
|
// Free frees tl. The underlying AttributedString is not freed.
|
|
func (tl *DrawTextLayout) Free() {
|
|
C.uiDrawFreeTextLayout(tl.tl)
|
|
}
|
|
|
|
// Text draws tl in c with the top-left point of tl at (x, y).
|
|
func (c *DrawContext) Text(tl *DrawTextLayout, x, y float64) {
|
|
C.uiDrawText(c.c, tl.tl, C.double(x), C.double(y))
|
|
}
|
|
|
|
// TODO uiDrawTextLayoutExtents
|