andlabs-ui/drawtext.go

555 lines
18 KiB
Go

// 12 august 2018
package ui
// #include <stdlib.h>
// #include "ui.h"
// #include "util.h"
// typedef struct pkguiCColor pkguiCColor;
// struct pkguiCColor { double *r; double *g; double *b; double *a; };
// static inline pkguiCColor pkguiNewCColor(void)
// {
// pkguiCColor c;
//
// c.r = (double *) pkguiAlloc(4 * sizeof (double));
// c.g = c.r + 1;
// c.b = c.g + 1;
// c.a = c.b + 1;
// return c;
// }
// static inline void pkguiFreeCColor(pkguiCColor c)
// {
// free(c.r);
// }
// static inline uiUnderlineColor *pkguiNewUnderlineColor(void)
// {
// return (uiUnderlineColor *) pkguiAlloc(sizeof (uiUnderlineColor));
// }
// static inline void pkguiFreeUnderlineColor(uiUnderlineColor *c)
// {
// free(c);
// }
// static inline uiFontDescriptor *pkguiNewFontDescriptor(void)
// {
// return (uiFontDescriptor *) pkguiAlloc(sizeof (uiFontDescriptor));
// }
// static inline void pkguiFreeFontDescriptor(uiFontDescriptor *fd)
// {
// free(fd);
// }
// static inline uiDrawTextLayoutParams *pkguiNewDrawTextLayoutParams(void)
// {
// return (uiDrawTextLayoutParams *) pkguiAlloc(sizeof (uiDrawTextLayoutParams));
// }
// static inline void pkguiFreeDrawTextLayoutParams(uiDrawTextLayoutParams *fd)
// {
// free(fd);
// }
import "C"
// Attribute stores information about an attribute in an
// AttributedString.
//
// The following types can be used as Attributes:
//
// - TextFamily
// - TextSize
// - TextWeight
// - TextItalic
// - TextStretch
// - TextColor
// - TextBackground
// - Underline
// - UnderlineColor
// - UnderlineColorCustom
// - OpenTypeFeatures
//
// For every Unicode codepoint in the AttributedString, at most one
// value of each attribute type can be applied.
type Attribute interface {
toLibui() *C.uiAttribute
}
// TextFamily is an Attribute that changes the font family of the text
// it is applied to. Font family names are case-insensitive.
type TextFamily string
func (f TextFamily) toLibui() *C.uiAttribute {
fstr := C.CString(string(f))
defer freestr(fstr)
return C.uiNewFamilyAttribute(fstr)
}
// TextSize is an Attribute that changes the size of the text it is
// applied to, in typographical points.
type TextSize float64
func (s TextSize) toLibui() *C.uiAttribute {
return C.uiNewSizeAttribute(C.double(s))
}
// TextWeight is an Attribute that changes the weight of the text
// it is applied to. These roughly map to the OS/2 text weight field
// of TrueType and OpenType fonts, or to CSS weight numbers. The
// named constants are nominal values; the actual values may vary
// by font and by OS, though this isn't particularly likely. Any value
// between TextWeightMinimum and TextWeightMaximum,
// inclusive, is allowed.
//
// Note that due to restrictions in early versions of Windows, some
// fonts have "special" weights be exposed in many programs as
// separate font families. This is perhaps most notable with
// Arial Black. Package ui does not do this, even on Windows
// (because the DirectWrite API libui uses on Windows does not do
// this); to specify Arial Black, use family Arial and weight
// TextWeightBlack.
type TextWeight int
const (
TextWeightMinimum TextWeight = 0
TextWeightThin TextWeight = 100
TextWeightUltraLight TextWeight = 200
TextWeightLight TextWeight = 300
TextWeightBook TextWeight = 350
TextWeightNormal TextWeight = 400
TextWeightMedium TextWeight = 500
TextWeightSemiBold TextWeight = 600
TextWeightBold TextWeight = 700
TextWeightUltraBold TextWeight = 800
TextWeightHeavy TextWeight = 900
TextWeightUltraHeavy TextWeight = 950
TextWeightMaximum TextWeight = 1000
)
func (w TextWeight) toLibui() *C.uiAttribute {
return C.uiNewWeightAttribute(C.uiTextWeight(w))
}
// TextItalic is an Attribute that changes the italic mode of the text
// it is applied to. Italic represents "true" italics where the slanted
// glyphs have custom shapes, whereas oblique represents italics
// that are merely slanted versions of the normal glyphs. Most fonts
// usually have one or the other.
type TextItalic int
const (
TextItalicNormal TextItalic = iota
TextItalicOblique
TextItalicItalic
)
func (i TextItalic) toLibui() *C.uiAttribute {
return C.uiNewItalicAttribute(C.uiTextItalic(i))
}
// TextStretch is an Attribute that changes the stretch (also called
// "width") of the text it is applied to.
//
// Note that due to restrictions in early versions of Windows, some
// fonts have "special" stretches be exposed in many programs as
// separate font families. This is perhaps most notable with
// Arial Condensed. Package ui does not do this, even on Windows
// (because the DirectWrite API package ui uses on Windows does
// not do this); to specify Arial Condensed, use family Arial and
// stretch TextStretchCondensed.
type TextStretch int
const (
TextStretchUltraCondensed TextStretch = iota
TextStretchExtraCondensed
TextStretchCondensed
TextStretchSemiCondensed
TextStretchNormal
TextStretchSemiExpanded
TextStretchExpanded
TextStretchExtraExpanded
TextStretchUltraExpanded
)
func (s TextStretch) toLibui() *C.uiAttribute {
return C.uiNewStretchAttribute(C.uiTextStretch(s))
}
// TextColor is an Attribute that changes the color of the text it is
// applied to.
type TextColor struct {
R float64
G float64
B float64
A float64
}
func (c TextColor) toLibui() *C.uiAttribute {
return C.uiNewColorAttribute(C.double(c.R), C.double(c.G), C.double(c.B), C.double(c.A))
}
// TextBackground is an Attribute that changes the background
// color of the text it is applied to.
type TextBackground struct {
R float64
G float64
B float64
A float64
}
func (b TextBackground) toLibui() *C.uiAttribute {
return C.uiNewBackgroundAttribute(C.double(b.R), C.double(b.G), C.double(b.B), C.double(b.A))
}
// Underline is an Attribute that specifies a type of underline to use
// on text.
type Underline int
const (
UnderlineNone Underline = iota
UnderlineSingle
UnderlineDouble
UnderlineSuggestion // wavy or dotted underlines used for spelling/grammar checkers
)
func (u Underline) toLibui() *C.uiAttribute {
return C.uiNewUnderlineAttribute(C.uiUnderline(u))
}
// UnderlineColor is an Attribute that changes the color of any
// underline on the text it is applied to, regardless of the type of
// underline. In addition to being able to specify the
// platform-specific colors for suggestion underlines here, you can
// also use a custom color with UnderlineColorCustom.
//
// To use the constants here correctly, pair them with
// UnderlineSuggestion (though they can be used on other types of
// underline as well).
//
// If an underline type is applied but no underline color is
// specified, the text color is used instead. If an underline color
// is specified without an underline type, the underline color
// attribute is ignored, but not removed from the uiAttributedString.
type UnderlineColor int
const (
UnderlineColorSpelling UnderlineColor = iota + 1
UnderlineColorGrammar
UnderlineColorAuxiliary // for instance, the color used by smart replacements on macOS or in Microsoft Office
)
func (u UnderlineColor) toLibui() *C.uiAttribute {
return C.uiNewUnderlineColorAttribute(C.uiUnderlineColor(u), 0, 0, 0, 0)
}
// UnderlineColorCustom is an Attribute like UnderlineColor, except
// it allows specifying a custom color.
type UnderlineColorCustom struct {
R float64
G float64
B float64
A float64
}
func (u UnderlineColorCustom) toLibui() *C.uiAttribute {
return C.uiNewUnderlineColorAttribute(C.uiUnderlineColorCustom, C.double(u.R), C.double(u.G), C.double(u.B), C.double(u.A))
}
// OpenTypeFeatures is an Attribute that represents a set of
// OpenType feature tag-value pairs, for applying OpenType
// features to text. OpenType feature tags are four-character codes
// defined by OpenType that cover things from design features like
// small caps and swashes to language-specific glyph shapes and
// beyond. Each tag may only appear once in any given
// uiOpenTypeFeatures instance. Each value is a 32-bit integer,
// often used as a Boolean flag, but sometimes as an index to choose
// a glyph shape to use.
//
// If a font does not support a certain feature, that feature will be
// ignored. (TODO verify this on all OSs)
//
// See the OpenType specification at
// https://www.microsoft.com/typography/otspec/featuretags.htm
// for the complete list of available features, information on specific
// features, and how to use them.
// TODO invalid features
//
// Note that if a feature is not present in a OpenTypeFeatures,
// the feature is NOT treated as if its value was zero, unlike in Go.
// Script-specific font shaping rules and font-specific feature
// settings may use a different default value for a feature. You
// should likewise NOT treat a missing feature as having a value of
// zero either. Instead, a missing feature should be treated as
// having some unspecified default value.
//
// Note that despite OpenTypeFeatures being a map, its contents
// are copied by AttributedString. Modifying an OpenTypeFeatures
// after giving it to an AttributedString, or modifying one that comes
// out of an AttributedString, will have no effect.
type OpenTypeFeatures map[OpenTypeTag]uint32
func (o OpenTypeFeatures) toLibui() *C.uiAttribute {
otf := C.uiNewOpenTypeFeatures()
defer C.uiFreeOpenTypeFeatures(otf)
for tag, value := range o {
a := byte((tag >> 24) & 0xFF)
b := byte((tag >> 16) & 0xFF)
c := byte((tag >> 8) & 0xFF)
d := byte(tag & 0xFF)
C.uiOpenTypeFeaturesAdd(otf, C.char(a), C.char(b), C.char(c), C.char(d), C.uint32_t(value))
}
return C.uiNewFeaturesAttribute(otf)
}
// OpenTypeTag represents a four-byte OpenType feature tag.
type OpenTypeTag uint32
// ToOpenTypeTag converts the four characters a, b, c, and d into
// an OpenTypeTag.
func ToOpenTypeTag(a, b, c, d byte) OpenTypeTag {
return (OpenTypeTag(a) << 24) |
(OpenTypeTag(b) << 16) |
(OpenTypeTag(c) << 8) |
OpenTypeTag(d)
}
func attributeFromLibui(a *C.uiAttribute) Attribute {
switch C.uiAttributeGetType(a) {
case C.uiAttributeTypeFamily:
cf := C.uiAttributeFamily(a)
return TextFamily(C.GoString(cf))
case C.uiAttributeTypeSize:
return TextSize(C.uiAttributeSize(a))
case C.uiAttributeTypeWeight:
return TextWeight(C.uiAttributeWeight(a))
case C.uiAttributeTypeItalic:
return TextItalic(C.uiAttributeItalic(a))
case C.uiAttributeTypeStretch:
return TextStretch(C.uiAttributeStretch(a))
case C.uiAttributeTypeColor:
cc := C.pkguiNewCColor()
defer C.pkguiFreeCColor(cc)
C.uiAttributeColor(a, cc.r, cc.g, cc.b, cc.a)
return TextColor{
R: float64(*(cc.r)),
G: float64(*(cc.g)),
B: float64(*(cc.b)),
A: float64(*(cc.a)),
}
case C.uiAttributeTypeBackground:
cc := C.pkguiNewCColor()
defer C.pkguiFreeCColor(cc)
C.uiAttributeColor(a, cc.r, cc.g, cc.b, cc.a)
return TextBackground{
R: float64(*(cc.r)),
G: float64(*(cc.g)),
B: float64(*(cc.b)),
A: float64(*(cc.a)),
}
case C.uiAttributeTypeUnderline:
return Underline(C.uiAttributeUnderline(a))
case C.uiAttributeTypeUnderlineColor:
cu := C.pkguiNewUnderlineColor()
defer C.pkguiFreeUnderlineColor(cu)
cc := C.pkguiNewCColor()
defer C.pkguiFreeCColor(cc)
C.uiAttributeUnderlineColor(a, cu, cc.r, cc.g, cc.b, cc.a)
if *cu == C.uiUnderlineColorCustom {
return UnderlineColorCustom{
R: float64(*(cc.r)),
G: float64(*(cc.g)),
B: float64(*(cc.b)),
A: float64(*(cc.a)),
}
}
return UnderlineColor(*cu)
case C.uiAttributeTypeFeatures:
// TODO
}
panic("unreachable")
}
// AttributedString represents a string of UTF-8 text that can
// optionally be embellished with formatting attributes. Package ui
// provides the list of formatting attributes, which cover common
// formatting traits like boldface and color as well as advanced
// typographical features provided by OpenType like superscripts
// and small caps. These attributes can be combined in a variety of
// ways.
//
// Attributes are applied to runs of Unicode codepoints in the string.
// Zero-length runs are elided. Consecutive runs that have the same
// attribute type and value are merged. Each attribute is independent
// of each other attribute; overlapping attributes of different types
// do not split each other apart, but different values of the same
// attribute type do.
//
// The empty string can also be represented by AttributedString,
// but because of the no-zero-length-attribute rule, it will not have
// attributes.
//
// Unlike Go strings, AttributedStrings are mutable.
//
// AttributedString allocates resources within libui, which package
// ui sits on top of. As such, when you are finished with an
// AttributedString, you must free it with Free. Like other things in
// package ui, AttributedString must only be used from the main
// goroutine.
//
// In addition, AttributedString provides facilities for moving
// between grapheme clusters, which represent a character
// from the point of view of the end user. The cursor of a text editor
// is always placed on a grapheme boundary, so you can use these
// features to move the cursor left or right by one "character".
// TODO does uiAttributedString itself need this
//
// AttributedString does not provide enough information to be able
// to draw itself onto a DrawContext or respond to user actions.
// In order to do that, you'll need to use a DrawTextLayout, which
// is built from the combination of an AttributedString and a set of
// layout-specific properties.
type AttributedString struct {
s *C.uiAttributedString
}
// NewAttributedString creates a new AttributedString from
// initialString. The string will be entirely unattributed.
func NewAttributedString(initialString string) *AttributedString {
cs := C.CString(initialString)
defer freestr(cs)
return &AttributedString{
s: C.uiNewAttributedString(cs),
}
}
// Free destroys s.
func (s *AttributedString) Free() {
C.uiFreeAttributedString(s.s)
}
// String returns the textual content of s.
func (s *AttributedString) String() string {
return C.GoString(C.uiAttributedStringString(s.s))
}
// AppendUnattributed adds str to the end of s. The new substring
// will be unattributed.
func (s *AttributedString) AppendUnattributed(str string) {
cs := C.CString(str)
defer freestr(cs)
C.uiAttributedStringAppendUnattributed(s.s, cs)
}
// InsertAtUnattributed adds str to s at the byte position specified by
// at. The new substring will be unattributed; existing attributes will
// be moved along with their text.
func (s *AttributedString) InsertAtUnattributed(str string, at int) {
cs := C.CString(str)
defer freestr(cs)
C.uiAttributedStringInsertAtUnattributed(s.s, cs, C.size_t(at))
}
// Delete deletes the characters and attributes of s in the byte range
// [start, end).
func (s *AttributedString) Delete(start, end int) {
C.uiAttributedStringDelete(s.s, C.size_t(start), C.size_t(end))
}
// SetAttribute sets a in the byte range [start, end) of s. Any existing
// attributes in that byte range of the same type are removed.
func (s *AttributedString) SetAttribute(a Attribute, start, end int) {
C.uiAttributedStringSetAttribute(s.s, a.toLibui(), C.size_t(start), C.size_t(end))
}
// TODO uiAttributedStringForEachAttribute
// TODO uiAttributedStringNumGraphemes
// TODO uiAttributedStringByteIndexToGrapheme
// TODO uiAttributedStringGraphemeToByteIndex
// FontDescriptor provides a complete description of a font where
// one is needed. Currently, this means as the default font of a
// DrawTextLayout and as the data returned by FontButton.
type FontDescriptor struct {
Family TextFamily
Size TextSize
Weight TextWeight
Italic TextItalic
Stretch TextStretch
}
func (d *FontDescriptor) fromLibui(fd *C.uiFontDescriptor) {
d.Family = TextFamily(C.GoString(fd.Family))
d.Size = TextSize(fd.Size)
d.Weight = TextWeight(fd.Weight)
d.Italic = TextItalic(fd.Italic)
d.Stretch = TextStretch(fd.Stretch)
}
func (d *FontDescriptor) toLibui() *C.uiFontDescriptor {
fd := C.pkguiNewFontDescriptor()
fd.Family = C.CString(string(d.Family))
fd.Size = C.double(d.Size)
fd.Weight = C.uiTextWeight(d.Weight)
fd.Italic = C.uiTextItalic(d.Italic)
fd.Stretch = C.uiTextStretch(d.Stretch)
return fd
}
func freeLibuiFontDescriptor(fd *C.uiFontDescriptor) {
freestr(fd.Family)
C.pkguiFreeFontDescriptor(fd)
}
// DrawTextLayout is a concrete representation of an
// AttributedString that can be displayed in a DrawContext.
// It includes information important for the drawing of a block of
// text, including the bounding box to wrap the text within, the
// alignment of lines of text within that box, areas to mark as
// being selected, and other things.
//
// Unlike AttributedString, the content of a DrawTextLayout is
// immutable once it has been created.
//
// TODO talk about OS-specific differences with text drawing that libui can't account for...
type DrawTextLayout struct {
tl *C.uiDrawTextLayout
}
// DrawTextAlign specifies the alignment of lines of text in a
// DrawTextLayout.
// TODO should this really have Draw in the name?
type DrawTextAlign int
const (
DrawTextAlignLeft DrawTextAlign = iota
DrawTextAlignCenter
DrawTextAlignRight
)
// DrawTextLayoutParams describes a DrawTextLayout.
// DefaultFont is used to render any text that is not attributed
// sufficiently in String. Width determines the width of the bounding
// box of the text; the height is determined automatically.
type DrawTextLayoutParams struct {
String *AttributedString
DefaultFont *FontDescriptor
Width float64
Align DrawTextAlign
}
// DrawNewTextLayout() creates a new DrawTextLayout from
// the given parameters.
func DrawNewTextLayout(p *DrawTextLayoutParams) *DrawTextLayout {
dp := C.pkguiNewDrawTextLayoutParams()
defer C.pkguiFreeDrawTextLayoutParams(dp)
dp.String = p.String.s
dp.DefaultFont = p.DefaultFont.toLibui()
defer freeLibuiFontDescriptor(dp.DefaultFont)
dp.Width = C.double(p.Width)
dp.Align = C.uiDrawTextAlign(p.Align)
return &DrawTextLayout{
tl: C.uiDrawNewTextLayout(dp),
}
}
// Free frees tl. The underlying AttributedString is not freed.
func (tl *DrawTextLayout) Free() {
C.uiDrawFreeTextLayout(tl.tl)
}
// Text draws tl in c with the top-left point of tl at (x, y).
func (c *DrawContext) Text(tl *DrawTextLayout, x, y float64) {
C.uiDrawText(c.c, tl.tl, C.double(x), C.double(y))
}
// TODO uiDrawTextLayoutExtents