70 lines
1.2 KiB
Go
70 lines
1.2 KiB
Go
// 8 july 2014
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package ui
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import (
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"unsafe"
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)
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// #include "objc_darwin.h"
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import "C"
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type window struct {
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id C.id
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closing *event
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*container
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}
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func newWindow(title string, width int, height int, control Control) *window {
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id := C.newWindow(C.intptr_t(width), C.intptr_t(height))
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ctitle := C.CString(title)
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defer C.free(unsafe.Pointer(ctitle))
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C.windowSetTitle(id, ctitle)
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w := &window{
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id: id,
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closing: newEvent(),
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container: newContainer(control),
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}
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C.windowSetDelegate(w.id, unsafe.Pointer(w))
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C.windowSetContentView(w.id, w.container.id)
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return w
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}
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func (w *window) Title() string {
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return C.GoString(C.windowTitle(w.id))
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}
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func (w *window) SetTitle(title string) {
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ctitle := C.CString(title)
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defer C.free(unsafe.Pointer(ctitle))
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C.windowSetTitle(w.id, ctitle)
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}
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func (w *window) Show() {
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C.windowShow(w.id)
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}
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func (w *window) Hide() {
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C.windowHide(w.id)
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}
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func (w *window) Close() {
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C.windowClose(w.id)
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}
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func (w *window) OnClosing(e func() bool) {
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w.closing.setbool(e)
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}
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//export windowClosing
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func windowClosing(xw unsafe.Pointer) C.BOOL {
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w := (*window)(unsafe.Pointer(xw))
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close := w.closing.fire()
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if close {
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return C.YES
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}
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return C.NO
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}
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