andlabs-ui/uitask_windows.go

130 lines
2.9 KiB
Go

// 11 february 2014
package ui
import (
"syscall"
"unsafe"
"runtime"
)
/*
problem: messages have to be dispatched on the same thread as system calls, and we can't mux GetMessage() with select, and PeekMessage() every iteration is wasteful (and leads to lag for me (only) with the concurrent garbage collector sweep)
solution: use PostThreadMessage() to send uimsgs out to the message loop, which runs on its own goroutine
I had come up with this first but wanted to try other things before doing it (and wasn't really sure if user-defined messages were safe, not quite understanding the system); nsf came up with it independently and explained that this was really the only right way to do it, so thanks to him
*/
var uitask chan *uimsg
type uimsg struct {
call *syscall.LazyProc
p []uintptr
ret chan uiret
}
type uiret struct {
ret uintptr
err error
}
const (
_WM_APP = 0x8000 + iota
msgRequested
)
var (
_postThreadMessage = user32.NewProc("PostThreadMessageW")
)
func ui(main func()) error {
runtime.LockOSThread()
uitask = make(chan *uimsg)
err := doWindowsInit()
if err != nil {
return err
}
threadIDReq := make(chan uintptr)
msglooperrs := make(chan error)
go msgloop(threadIDReq, msglooperrs)
threadID := <-threadIDReq
go main()
quit := false
for !quit {
select {
case m := <-uitask:
r1, _, err := _postThreadMessage.Call(
threadID,
msgRequested,
uintptr(0),
uintptr(unsafe.Pointer(m)))
if r1 == 0 { // failure
panic("error sending message to message loop to call function: " + err.Error()) // TODO
}
case err := <-msglooperrs:
if err == nil { // WM_QUIT; no error
quit = true
} else {
panic("unexpected return from message loop: " + err.Error()) // TODO
}
}
}
return nil
}
var (
_dispatchMessage = user32.NewProc("DispatchMessageW")
_getMessage = user32.NewProc("GetMessageW")
_getCurrentThreadID = kernel32.NewProc("GetCurrentThreadId")
_postQuitMessage = user32.NewProc("PostQuitMessage")
_sendMessage = user32.NewProc("SendMessageW")
_translateMessage = user32.NewProc("TranslateMessage")
)
var getMessageFail = -1 // because Go doesn't let me
func msgloop(threadID chan uintptr, errors chan error) {
runtime.LockOSThread()
var msg struct {
Hwnd _HWND
Message uint32
WParam _WPARAM
LParam _LPARAM
Time uint32
Pt _POINT
}
r1, _, _ := _getCurrentThreadID.Call()
threadID <- r1
for {
r1, _, err := _getMessage.Call(
uintptr(unsafe.Pointer(&msg)),
uintptr(_NULL),
uintptr(0),
uintptr(0))
if r1 == uintptr(getMessageFail) { // error
errors <- err
return
}
if r1 == 0 { // WM_QUIT message
errors <- nil
return
}
if msg.Message == msgRequested {
m := (*uimsg)(unsafe.Pointer(msg.LParam))
r1, _, err := m.call.Call(m.p...)
m.ret <- uiret{
ret: r1,
err: err,
}
continue
}
_translateMessage.Call(uintptr(unsafe.Pointer(&msg)))
_dispatchMessage.Call(uintptr(unsafe.Pointer(&msg)))
}
}