andlabs-ui/tab_windows.go

105 lines
2.8 KiB
Go

// 25 july 2014
package ui
import (
"unsafe"
)
// #include "winapi_windows.h"
import "C"
/*
On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually.
*/
type tab struct {
*controlSingleHWND
children []Control
chainresize func(x int, y int, width int, height int, d *sizing)
}
func newTab() Tab {
hwnd := C.newControl(C.xWC_TABCONTROL,
C.TCS_TOOLTIPS|C.WS_TABSTOP,
0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c
t := &tab{
controlSingleHWND: newControlSingleHWND(hwnd),
}
t.fpreferredSize = t.xpreferredSize
t.chainresize = t.fresize
t.fresize = t.xresize
// count tabs as 1 tab stop; the actual number of tab stops varies
C.controlSetControlFont(t.hwnd)
C.setTabSubclass(t.hwnd, unsafe.Pointer(t))
return t
}
// TODO margined
func (t *tab) Append(name string, control Control) {
control.setParent(&controlParent{t.hwnd})
t.children = append(t.children, control)
// initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
if len(t.children) != 1 {
t.children[len(t.children)-1].containerHide()
}
C.tabAppend(t.hwnd, toUTF16(name))
}
//export tabChanging
func tabChanging(data unsafe.Pointer, current C.LRESULT) {
t := (*tab)(data)
t.children[int(current)].containerHide()
}
//export tabChanged
func tabChanged(data unsafe.Pointer, new C.LRESULT) {
t := (*tab)(data)
t.children[int(new)].containerShow()
}
//export tabTabHasChildren
func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL {
t := (*tab)(data)
if len(t.children) == 0 { // currently no tabs
return C.FALSE
}
if t.children[int(which)].nTabStops() > 0 {
return C.TRUE
}
return C.FALSE
}
func (t *tab) xpreferredSize(d *sizing) (width, height int) {
for _, c := range t.children {
w, h := c.preferredSize(d)
if width < w {
width = w
}
if height < h {
height = h
}
}
return width, height + int(C.tabGetTabHeight(t.hwnd))
}
// no need to resize the other controls; we do that in tabResized() which is called by the tab subclass handler
func (t *tab) xresize(x int, y int, width int, height int, d *sizing) {
// just chain up to the container base to keep the Z-order correct
t.chainresize(x, y, width, height, d)
}
//export tabResized
func tabResized(data unsafe.Pointer, r C.RECT) {
t := (*tab)(data)
if len(t.children) == 0 { // nothing to do
return
}
d := beginResize(t.hwnd)
// only need to resize the current tab; we resize new tabs when the tab changes in tabChanged() above
// because each widget is actually a child of the Window, the origin is the one we calculated above
for i := 0; i < len(t.children); i++ {
t.children[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)
}
}