andlabs-ui/new/ui.h

43 lines
1.1 KiB
C

// 6 april 2015
#ifndef __UI_UI_H__
#define __UI_UI_H__
#include <stdint.h>
typedef struct uiInitError uiInitError;
typedef struct uiInitOptions uiInitOptions;
uiInitError *uiInit(uiInitOptions *);
const char *uiInitErrorMessage(uiInitError *);
void uiInitErrorFree(uiInitError *);
void uiMain(void);
void uiQuit(void);
typedef struct uiControl uiControl;
// TODO public?
void uiControlDestroy(uiControl *);
// TODO before destroy?
uintptr_t uiControlHandle(uiControl *);
typedef struct uiWindow uiWindow;
uiWindow *uiNewWindow(char *, int, int);
void uiWindowDestroy(uiWindow *);
uintptr_t uiWindowHandle(uiWindow *);
// TODO titles
void uiWindowShow(uiWindow *);
void uiWindowHide(uiWindow *);
void uiWindowOnClosing(uiWindow *, int (*)(uiWindow *, void *), void *);
void uiWindowSetChild(uiWindow *, uiControl *);
uiControl *uiNewButton(const char *);
// TODO text
void uiButtonOnClicked(uiControl *, void (*)(uiControl *, void *), void *);
uiControl *uiNewHorizontalStack(void);
uiControl *uiNewVerticalStack(void);
void uiStackAdd(uiControl *, uiControl *, int);
#endif