andlabs-ui/dialog_darwin.m

41 lines
1.2 KiB
Objective-C

// 15 may 2014
#include "objc_darwin.h"
#include "_cgo_export.h"
#import <AppKit/NSAlert.h>
#import <AppKit/NSWindow.h>
#import <AppKit/NSApplication.h>
#define to(T, x) ((T *) (x))
#define toNSWindow(x) to(NSWindow, (x))
static void alert(id parent, NSString *primary, NSString *secondary, NSAlertStyle style, void *chan)
{
NSAlert *box;
box = [NSAlert new];
[box setMessageText:primary];
if (secondary != nil)
[box setInformativeText:secondary];
[box setAlertStyle:style];
// TODO is there a named constant? will also need to be changed when we add different dialog types
[box addButtonWithTitle:@"OK"];
if (parent == nil)
dialog_send(chan, (intptr_t) [box runModal]);
else
[box beginSheetModalForWindow:toNSWindow(parent)
modalDelegate:[NSApp delegate]
didEndSelector:@selector(alertDidEnd:returnCode:contextInfo:)
contextInfo:chan];
}
void msgBox(id parent, id primary, id secondary, void *chan)
{
alert(parent, (NSString *) primary, (NSString *) secondary, NSInformationalAlertStyle, chan);
}
void msgBoxError(id parent, id primary, id secondary, void *chan)
{
alert(parent, (NSString *) primary, (NSString *) secondary, NSCriticalAlertStyle, chan);
}