andlabs-ui/wintable/includethis.h

54 lines
1.5 KiB
C

// 17 february 2015
#define tableWindowClass L"gouitable"
// start at WM_USER + 20 just in case for whatever reason we ever get the various dialog manager messages (see also http://blogs.msdn.com/b/oldnewthing/archive/2003/10/21/55384.aspx)
// each of these returns nothing unless otherwise indicated
enum {
// wParam - one of the type constants
// lParam - column name as a Unicode string
tableAddColumn = WM_USER + 20,
// wParam - 0
// lParam - pointer to intptr_t containing new count
tableSetRowCount,
};
enum {
tableColumnText,
tableColumnImage,
tableColumnCheckbox,
nTableColumnTypes,
};
// notification codes
// note that these are positive; see http://blogs.msdn.com/b/oldnewthing/archive/2009/08/21/9877791.aspx
// each of these is of type tableNM
// all fields except data will always be set
enum {
// data parameter is always 0
// for tableColumnText return should be WCHAR *
// for tableColumnImage return should be HBITMAP
// for tableColumnCheckbox return is nonzero for checked, zero for unchecked
tableNotificationGetCellData,
// data parameter is pointer, same as tableNotificationGetCellData
// not sent for checkboxes
// no return
tableNotificationFinishedWithCellData,
// data is zero
// no return
tableNotificationCellCheckboxToggled,
};
typedef struct tableNM tableNM;
struct tableNM {
NMHDR nmhdr;
intptr_t row;
intptr_t column;
int columnType;
uintptr_t data;
};
// TODO have hInstance passed in
extern void initTable(void (*panicfunc)(const char *msg, DWORD lastError), BOOL (*WINAPI tme)(LPTRACKMOUSEEVENT));