andlabs-ui/zz_histogram.go

254 lines
5.8 KiB
Go

// 12 august 2018
// +build OMIT
package main
import (
"math/rand"
"time"
"github.com/andlabs/ui"
)
var (
histogram *ui.Area
datapoints [10]*ui.Spinbox
colorButton *ui.ColorButton
currentPoint = -1
)
// some metrics
const (
xoffLeft = 20 // histogram margins
yoffTop = 20
xoffRight = 20
yoffBottom = 20
pointRadius = 5
)
// helper to quickly set a brush color
func mkSolidBrush(color uint32, alpha float64) *ui.DrawBrush {
brush := new(ui.DrawBrush)
brush.Type = ui.DrawBrushTypeSolid
component := uint8((color >> 16) & 0xFF)
brush.R = float64(component) / 255
component = uint8((color >> 8) & 0xFF)
brush.G = float64(component) / 255
component = uint8(color & 0xFF)
brush.B = float64(component) / 255
brush.A = alpha
return brush
}
// and some colors
// names and values from https://msdn.microsoft.com/en-us/library/windows/desktop/dd370907%28v=vs.85%29.aspx
const (
colorWhite = 0xFFFFFF
colorBlack = 0x000000
colorDodgerBlue = 0x1E90FF
)
func pointLocations(width, height float64) (xs, ys [10]float64) {
xincr := width / 9 // 10 - 1 to make the last point be at the end
yincr := height / 100
for i := 0; i < 10; i++ {
// get the value of the point
n := datapoints[i].Value()
// because y=0 is the top but n=0 is the bottom, we need to flip
n = 100 - n
xs[i] = xincr * float64(i)
ys[i] = yincr * float64(n)
}
return xs, ys
}
func constructGraph(width, height float64, extend bool) *ui.DrawPath {
xs, ys := pointLocations(width, height)
path := ui.DrawNewPath(ui.DrawFillModeWinding)
path.NewFigure(xs[0], ys[0])
for i := 1; i < 10; i++ {
path.LineTo(xs[i], ys[i])
}
if extend {
path.LineTo(width, height)
path.LineTo(0, height)
path.CloseFigure()
}
path.End()
return path
}
func graphSize(clientWidth, clientHeight float64) (graphWidth, graphHeight float64) {
return clientWidth - xoffLeft - xoffRight,
clientHeight - yoffTop - yoffBottom
}
type areaHandler struct{}
func (areaHandler) Draw(a *ui.Area, p *ui.AreaDrawParams) {
// fill the area with white
brush := mkSolidBrush(colorWhite, 1.0)
path := ui.DrawNewPath(ui.DrawFillModeWinding)
path.AddRectangle(0, 0, p.AreaWidth, p.AreaHeight)
path.End()
p.Context.Fill(path, brush)
path.Free()
graphWidth, graphHeight := graphSize(p.AreaWidth, p.AreaHeight)
sp := &ui.DrawStrokeParams{
Cap: ui.DrawLineCapFlat,
Join: ui.DrawLineJoinMiter,
Thickness: 2,
MiterLimit: ui.DrawDefaultMiterLimit,
}
// draw the axes
brush = mkSolidBrush(colorBlack, 1.0)
path = ui.DrawNewPath(ui.DrawFillModeWinding)
path.NewFigure(xoffLeft, yoffTop)
path.LineTo(xoffLeft, yoffTop + graphHeight)
path.LineTo(xoffLeft + graphWidth, yoffTop + graphHeight)
path.End()
p.Context.Stroke(path, brush, sp)
path.Free()
// now transform the coordinate space so (0, 0) is the top-left corner of the graph
m := ui.DrawNewMatrix()
m.Translate(xoffLeft, yoffTop)
p.Context.Transform(m)
// now get the color for the graph itself and set up the brush
graphR, graphG, graphB, graphA := colorButton.Color()
brush.Type = ui.DrawBrushTypeSolid
brush.R = graphR
brush.G = graphG
brush.B = graphB
// we set brush.A below to different values for the fill and stroke
// now create the fill for the graph below the graph line
path = constructGraph(graphWidth, graphHeight, true)
brush.A = graphA / 2
p.Context.Fill(path, brush)
path.Free()
// now draw the histogram line
path = constructGraph(graphWidth, graphHeight, false)
brush.A = graphA
p.Context.Stroke(path, brush, sp)
path.Free()
// now draw the point being hovered over
if currentPoint != -1 {
xs, ys := pointLocations(graphWidth, graphHeight)
path = ui.DrawNewPath(ui.DrawFillModeWinding)
path.NewFigureWithArc(
xs[currentPoint], ys[currentPoint],
pointRadius,
0, 6.23, // TODO pi
false)
path.End()
// use the same brush as for the histogram lines
p.Context.Fill(path, brush)
path.Free()
}
}
func inPoint(x, y float64, xtest, ytest float64) bool {
// TODO switch to using a matrix
x -= xoffLeft
y -= yoffTop
return (x >= xtest - pointRadius) &&
(x <= xtest + pointRadius) &&
(y >= ytest - pointRadius) &&
(y <= ytest + pointRadius)
}
func (areaHandler) MouseEvent(a *ui.Area, me *ui.AreaMouseEvent) {
graphWidth, graphHeight := graphSize(me.AreaWidth, me.AreaHeight)
xs, ys := pointLocations(graphWidth, graphHeight)
currentPoint = -1
for i := 0; i < 10; i++ {
if inPoint(me.X, me.Y, xs[i], ys[i]) {
currentPoint = i
break
}
}
// TODO only redraw the relevant area
histogram.QueueRedrawAll()
}
func (areaHandler) MouseCrossed(a *ui.Area, left bool) {
// do nothing
}
func (areaHandler) DragBroken(a *ui.Area) {
// do nothing
}
func (areaHandler) KeyEvent(a *ui.Area, ke *ui.AreaKeyEvent) (handled bool) {
// reject all keys
return false
}
func setupUI() {
mainwin := ui.NewWindow("libui Histogram Example", 640, 480, true)
mainwin.SetMargined(true)
mainwin.OnClosing(func(*ui.Window) bool {
mainwin.Destroy()
ui.Quit()
return false
})
ui.OnShouldQuit(func() bool {
mainwin.Destroy()
return true
})
hbox := ui.NewHorizontalBox()
hbox.SetPadded(true)
mainwin.SetChild(hbox)
vbox := ui.NewVerticalBox()
vbox.SetPadded(true)
hbox.Append(vbox, false)
histogram = ui.NewArea(areaHandler{})
rand.Seed(time.Now().Unix())
for i := 0; i < 10; i++ {
datapoints[i] = ui.NewSpinbox(0, 100)
datapoints[i].SetValue(rand.Intn(101))
datapoints[i].OnChanged(func(*ui.Spinbox) {
histogram.QueueRedrawAll()
})
vbox.Append(datapoints[i], false)
}
colorButton = ui.NewColorButton()
// TODO inline these
brush := mkSolidBrush(colorDodgerBlue, 1.0)
colorButton.SetColor(brush.R,
brush.G,
brush.B,
brush.A)
colorButton.OnChanged(func(*ui.ColorButton) {
histogram.QueueRedrawAll()
})
vbox.Append(colorButton, false)
hbox.Append(histogram, true)
mainwin.Show()
}
func main() {
ui.Main(setupUI)
}