andlabs-ui/window.go

160 lines
3.9 KiB
Go

// 12 december 2015
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern int doOnClosing(uiWindow *, void *);
// static inline void realuiWindowOnClosing(uiWindow *w)
// {
// uiWindowOnClosing(w, doOnClosing, NULL);
// }
import "C"
// no need to lock this; only the GUI thread can access it
var windows = make(map[*C.uiWindow]*Window)
// Window is a Control that represents a top-level window.
// A Window contains one child Control that occupies the
// entirety of the window. Though a Window is a Control,
// a Window cannot be the child of another Control.
type Window struct {
c *C.uiControl
w *C.uiWindow
child Control
onClosing func(w *Window) bool
}
// NewWindow creates a new Window.
func NewWindow(title string, width int, height int, hasMenubar bool) *Window {
w := new(Window)
ctitle := C.CString(title)
// TODO wait why did I make these ints and not intmax_ts?
w.w = C.uiNewWindow(ctitle, C.int(width), C.int(height), frombool(hasMenubar))
w.c = (*C.uiControl)(unsafe.Pointer(w.w))
freestr(ctitle)
C.realuiWindowOnClosing(w.w)
windows[w.w] = w
return w
}
// Destroy destroys the Window. If the Window has a child,
// Destroy calls Destroy on that as well.
func (w *Window) Destroy() {
// first hide ourselves
w.Hide()
// get rid of the child
if w.child != nil {
c := w.child
w.SetChild(nil)
c.Destroy()
}
// unregister events
delete(windows, w.w)
// and finally destroy ourselves
C.uiControlDestroy(w.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Window. This is only used by package ui itself and should
// not be called by programs.
func (w *Window) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(w.c))
}
// Handle returns the OS-level handle associated with this Window.
// On Windows this is an HWND of a libui-internal class.
// On GTK+ this is a pointer to a GtkWindow.
// On OS X this is a pointer to a NSWindow.
func (w *Window) Handle() uintptr {
return uintptr(C.uiControlHandle(w.c))
}
// Show shows the Window. It uses the OS conception of "presenting"
// the Window, whatever that may be on a given OS.
func (w *Window) Show() {
C.uiControlShow(w.c)
}
// Hide hides the Window.
func (w *Window) Hide() {
C.uiControlHide(w.c)
}
// Enable enables the Window.
func (w *Window) Enable() {
C.uiControlEnable(w.c)
}
// Disable disables the Window.
func (w *Window) Disable() {
C.uiControlDisable(w.c)
}
// Title returns the Window's title.
func (w *Window) Title() string {
ctitle := C.uiWindowTitle(w.w)
title := C.GoString(ctitle)
C.uiFreeText(ctitle)
return title
}
// SetTitle sets the Window's title to title.
func (w *Window) SetTitle(title string) {
ctitle := C.CString(title)
C.uiWindowSetTitle(w.w, ctitle)
freestr(ctitle)
}
// OnClosing registers f to be run when the user clicks the Window's
// close button. Only one function can be registered at a time.
// If f returns true, the window is destroyed with the Destroy method.
// If f returns false, or if OnClosing is never called, the window is not
// destroyed and is kept visible.
func (w *Window) OnClosing(f func(*Window) bool) {
w.onClosing = f
}
//export doOnClosing
func doOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int {
w := windows[ww]
if w.onClosing == nil {
return 0
}
if w.onClosing(w) {
w.Destroy()
}
return 0
}
// SetChild sets the Window's child to child. If child is nil, the Window
// will not have a child.
func (w *Window) SetChild(child Control) {
w.child = child
c := (*C.uiControl)(nil)
if w.child != nil {
c = touiControl(w.child.LibuiControl())
}
C.uiWindowSetChild(w.w, c)
}
// Margined returns whether the Window has margins around its child.
func (w *Window) Margined() bool {
return tobool(C.uiWindowMargined(w.w))
}
// SetMargined controls whether the Window has margins around its
// child. The size of the margins are determined by the OS and its
// best practices.
func (w *Window) SetMargined(margined bool) {
C.uiWindowSetMargined(w.w, frombool(margined))
}