535 lines
20 KiB
Go
535 lines
20 KiB
Go
// 12 august 2018
|
|
|
|
package ui
|
|
|
|
// #include <stdlib.h>
|
|
// #include "ui.h"
|
|
// #include "util.h"
|
|
// typedef struct pkguiCColor pkguiCColor;
|
|
// struct pkguiCColor { double *r; double *g; double *b; double *a; };
|
|
// static inline pkguiCColor pkguiNewCColor(void)
|
|
// {
|
|
// pkguiCColor c;
|
|
//
|
|
// c.r = (double *) pkguiAlloc(4 * sizeof (double));
|
|
// c.g = c.r + 1;
|
|
// c.b = c.g + 1;
|
|
// c.a = c.b + 1;
|
|
// return c;
|
|
// }
|
|
// static inline void pkguiFreeCColor(pkguiCColor c)
|
|
// {
|
|
// free(c.r);
|
|
// }
|
|
// static inline uiUnderlineColor *pkguiNewUnderlineColor(void)
|
|
// {
|
|
// return (uiUnderlineColor *) pkguiAlloc(sizeof (uiUnderlineColor));
|
|
// }
|
|
// static inline void pkguiFreeUnderlineColor(uiUnderlineColor *c)
|
|
// {
|
|
// free(c);
|
|
// }
|
|
import "C"
|
|
|
|
// Attribute stores information about an attribute in an
|
|
// AttributedString.
|
|
//
|
|
// The following types can be used as Attributes:
|
|
//
|
|
// - TextFamily
|
|
// - TextSize
|
|
// - TextWeight
|
|
// - TextItalic
|
|
// - TextStretch
|
|
// - TextColor
|
|
// - TextBackground
|
|
// - Underline
|
|
// - UnderlineColor
|
|
// - UnderlineColorCustom
|
|
// - OpenTypeFeatures
|
|
//
|
|
// For every Unicode codepoint in the AttributedString, at most one
|
|
// value of each attribute type can be applied.
|
|
type Attribute interface {
|
|
toLibui() *C.uiAttribute
|
|
}
|
|
|
|
// TextFamily is an Attribute that changes the font family of the text
|
|
// it is applied to. Font family names are case-insensitive.
|
|
type TextFamily string
|
|
|
|
func (f TextFamily) toLibui() *C.uiAttribute {
|
|
fstr := C.CString(string(f))
|
|
defer freestr(fstr)
|
|
return C.uiNewFamilyAttribute(fstr)
|
|
}
|
|
|
|
// TextSize is an Attribute that changes the size of the text it is
|
|
// applied to, in typographical points.
|
|
type TextSize float64
|
|
|
|
func (s TextSize) toLibui() *C.uiAttribute {
|
|
return C.uiNewSizeAttribute(C.double(size))
|
|
}
|
|
|
|
// TextWeight is an Attribute that changes the weight of the text
|
|
// it is applied to. These roughly map to the OS/2 text weight field
|
|
// of TrueType and OpenType fonts, or to CSS weight numbers. The
|
|
// named constants are nominal values; the actual values may vary
|
|
// by font and by OS, though this isn't particularly likely. Any value
|
|
// between TextWeightMinimum and TextWeightMaximum,
|
|
// inclusive, is allowed.
|
|
//
|
|
// Note that due to restrictions in early versions of Windows, some
|
|
// fonts have "special" weights be exposed in many programs as
|
|
// separate font families. This is perhaps most notable with
|
|
// Arial Black. Package ui does not do this, even on Windows
|
|
// (because the DirectWrite API libui uses on Windows does not do
|
|
// this); to specify Arial Black, use family Arial and weight
|
|
// TextWeightBlack.
|
|
type TextWeight int
|
|
const (
|
|
TextWeightMinimum TextWeight = 0
|
|
TextWeightThin TextWeight = 100
|
|
TextWeightUltraLight TextWeight = 200
|
|
TextWeightLight TextWeight = 300
|
|
TextWeightBook TextWeight = 350
|
|
TextWeightNormal TextWeight = 400
|
|
TextWeightMedium TextWeight = 500
|
|
TextWeightSemiBold TextWeight = 600
|
|
TextWeightBold TextWeight = 700
|
|
TextWeightUltraBold TextWeight = 800
|
|
TextWeightHeavy TextWeight = 900
|
|
TextWeightUltraHeavy TextWeight = 950
|
|
TextWeightMaximum TextWeight = 1000
|
|
)
|
|
|
|
func (w TextWeight) toLibui() *C.uiAttribute {
|
|
return C.uiNewWeightAttribute(C.uiTextWeight(w))
|
|
}
|
|
|
|
// TextItalic is an Attribute that changes the italic mode of the text
|
|
// it is applied to. Italic represents "true" italics where the slanted
|
|
// glyphs have custom shapes, whereas oblique represents italics
|
|
// that are merely slanted versions of the normal glyphs. Most fonts
|
|
// usually have one or the other.
|
|
type TextItalic int
|
|
const (
|
|
TextItalicNormal TextItalic = iota
|
|
TextItalicOblique
|
|
TextItalicItalic
|
|
)
|
|
|
|
func (i TextItalic) toLibui() *C.uiAttribute {
|
|
return C.uiNewItalicAttribute(C.uiTextItalic(i))
|
|
}
|
|
|
|
// TextStretch is an Attribute that changes the stretch (also called
|
|
// "width") of the text it is applied to.
|
|
//
|
|
// Note that due to restrictions in early versions of Windows, some
|
|
// fonts have "special" stretches be exposed in many programs as
|
|
// separate font families. This is perhaps most notable with
|
|
// Arial Condensed. Package ui does not do this, even on Windows
|
|
// (because the DirectWrite API package ui uses on Windows does
|
|
// not do this); to specify Arial Condensed, use family Arial and
|
|
// stretch TextStretchCondensed.
|
|
type TextStretch int
|
|
const (
|
|
TextStretchUltraCondensed TextStretch = iota
|
|
TextStretchExtraCondensed
|
|
TextStretchCondensed
|
|
TextStretchSemiCondensed
|
|
TextStretchNormal
|
|
TextStretchSemiExpanded
|
|
TextStretchExpanded
|
|
TextStretchExtraExpanded
|
|
TextStretchUltraExpanded
|
|
)
|
|
|
|
func (s TextStretch) toLibui() *C.uiAttribute {
|
|
return C.uiNewStretchAttribute(C.uiTextStretch(s))
|
|
}
|
|
|
|
// TextColor is an Attribute that changes the color of the text it is
|
|
// applied to.
|
|
type TextColor struct {
|
|
R float64
|
|
G float64
|
|
B float64
|
|
A float64
|
|
}
|
|
|
|
func (c TextColor) toLibui() *C.uiAttribute {
|
|
return C.uiNewColorAttribute(C.double(c.R), C.double(c.G), C.double(c.B), C.double(c.A))
|
|
}
|
|
|
|
// TextBackground is an Attribute that changes the background
|
|
// color of the text it is applied to.
|
|
type TextBackground struct {
|
|
R float64
|
|
G float64
|
|
B float64
|
|
A float64
|
|
}
|
|
|
|
func (b TextBackground) toLibui() *C.uiAttribute {
|
|
return C.uiNewBackgroundAttribute(C.double(b.R), C.double(b.G), C.double(b.b), C.double(b.A))
|
|
}
|
|
|
|
// Underline is an Attribute that specifies a type of underline to use
|
|
// on text.
|
|
type Underline int
|
|
const (
|
|
UnderlineNone Underline = iota
|
|
UnderlineSingle
|
|
UnderlineDouble
|
|
UnderlineSuggestion // wavy or dotted underlines used for spelling/grammar checkers
|
|
)
|
|
|
|
func (u Underline) toLibui() *C.uiAttribute {
|
|
return C.uiNewUnderlineAttribute(C.uiUnderline(u))
|
|
}
|
|
|
|
// UnderlineColor is an Attribute that changes the color of any
|
|
// underline on the text it is applied to, regardless of the type of
|
|
// underline. In addition to being able to specify the
|
|
// platform-specific colors for suggestion underlines here, you can
|
|
// also use a custom color with UnderlineColorCustom.
|
|
//
|
|
// To use the constants here correctly, pair them with
|
|
// UnderlineSuggestion (though they can be used on other types of
|
|
// underline as well).
|
|
//
|
|
// If an underline type is applied but no underline color is
|
|
// specified, the text color is used instead. If an underline color
|
|
// is specified without an underline type, the underline color
|
|
// attribute is ignored, but not removed from the uiAttributedString.
|
|
type UnderlineColor int
|
|
const (
|
|
UnderlineColorSpelling UnderlineColor = iota + 1
|
|
UnderlineColorGrammar
|
|
UnderlineColorAuxiliary // for instance, the color used by smart replacements on macOS or in Microsoft Office
|
|
)
|
|
|
|
func (u UnderlineColor) toLibui() *C.uiAttribute {
|
|
return C.uiNewUnderlineColorAttribute(C.uiUnderlineColor(u), 0, 0, 0, 0)
|
|
}
|
|
|
|
// UnderlineColorCustom is an Attribute like UnderlineColor, except
|
|
// it allows specifying a custom color.
|
|
type UnderlineColorCustom struct {
|
|
R float64
|
|
G float64
|
|
B float64
|
|
A float64
|
|
}
|
|
|
|
func (u UnderlineColorCustom) toLibui() *C.uiAttribute {
|
|
return C.uiNewUnderlineColorAttribute(C.uiUnderlineColorCustom, C.double(u.R), C.double(u.G), C.double(u.B), C.double(u.A))
|
|
}
|
|
|
|
// OpenTypeFeatures is an Attribute that represents a set of
|
|
// OpenType feature tag-value pairs, for applying OpenType
|
|
// features to text. OpenType feature tags are four-character codes
|
|
// defined by OpenType that cover things from design features like
|
|
// small caps and swashes to language-specific glyph shapes and
|
|
// beyond. Each tag may only appear once in any given
|
|
// uiOpenTypeFeatures instance. Each value is a 32-bit integer,
|
|
// often used as a Boolean flag, but sometimes as an index to choose
|
|
// a glyph shape to use.
|
|
//
|
|
// If a font does not support a certain feature, that feature will be
|
|
// ignored. (TODO verify this on all OSs)
|
|
//
|
|
// See the OpenType specification at
|
|
// https://www.microsoft.com/typography/otspec/featuretags.htm
|
|
// for the complete list of available features, information on specific
|
|
// features, and how to use them.
|
|
// TODO invalid features
|
|
//
|
|
// Note that if a feature is not present in a OpenTypeFeatures,
|
|
// the feature is NOT treated as if its value was zero, unlike in Go.
|
|
// Script-specific font shaping rules and font-specific feature
|
|
// settings may use a different default value for a feature. You
|
|
// should likewise NOT treat a missing feature as having a value of
|
|
// zero either. Instead, a missing feature should be treated as
|
|
// having some unspecified default value.
|
|
//
|
|
// Note that despite OpenTypeFeatures being a map, its contents
|
|
// are copied by AttributedString. Modifying an OpenTypeFeatures
|
|
// after giving it to an AttributedString, or modifying one that comes
|
|
// out of an AttributedString, will have no effect.
|
|
type OpenTypeFeatures map[OpenTypeTag]uint32
|
|
|
|
func (o OpenTypeFeatures) toLibui() *C.uiAttribute {
|
|
otf := C.uiNewOpenTypeFeatures()
|
|
defer C.uiFreeOpenTypeFeatures(otf)
|
|
for tag, value := range o {
|
|
a := byte((tag >> 24) & 0xFF)
|
|
b := byte((tag >> 16) & 0xFF)
|
|
c := byte((tag >> 8) & 0xFF)
|
|
d := byte(tag & 0xFF)
|
|
C.uiOpenTypeFeaturesAdd(otf, C.char(a), C.char(b), C.char(c), C.char(d), C.uint32_t(value))
|
|
}
|
|
return C.uiNewFeaturesAttribute(otf)
|
|
}
|
|
|
|
// OpenTypeTag represents a four-byte OpenType feature tag.
|
|
type OpenTypeTag uint32
|
|
|
|
// ToOpenTypeTag converts the four characters a, b, c, and d into
|
|
// an OpenTypeTag.
|
|
func ToOpenTypeTag(a, b, c, d byte) OpenTypeTag {
|
|
return (uint32(a) << 24) |
|
|
(uint32(b) << 16) |
|
|
(uint32(c) << 8) |
|
|
uint32(d)
|
|
}
|
|
|
|
func attributeFromLibui(a *C.uiAttribute) Attribute {
|
|
switch C.uiAttributeGetType(a) {
|
|
case C.uiAttributeTypeFamily:
|
|
cf := C.uiAttributeFamily(a)
|
|
return TextFamily(C.GoString(cf))
|
|
case C.uiAttributeTypeSize:
|
|
return TextSize(C.uiAttributeSize(a))
|
|
case C.uiAttributeTypeWeight:
|
|
return TextWeight(C.uiAttributeWeight(a))
|
|
case C.uiAttributeTypeItalic:
|
|
return TextItalic(C.uiAttributeItalic(a))
|
|
case C.uiAttributeTypeStretch:
|
|
return TextStretch(C.uiAttributeStretch(a))
|
|
case C.uiAttributeTypeColor:
|
|
cc := C.pkguiNewCColor()
|
|
defer C.pkguiFreeCColor(cc)
|
|
C.uiAttributeColor(a, c.r, c.g, c.b, c.a)
|
|
return TextColor{
|
|
R: float64(*(c.r)),
|
|
G: float64(*(c.g)),
|
|
B: float64(*(c.b)),
|
|
A: float64(*(c.a)),
|
|
}
|
|
case C.uiAttributeTypeBackground:
|
|
cc := C.pkguiNewCColor()
|
|
defer C.pkguiFreeCColor(cc)
|
|
C.uiAttributeColor(a, c.r, c.g, c.b, c.a)
|
|
return TextBackground{
|
|
R: float64(*(c.r)),
|
|
G: float64(*(c.g)),
|
|
B: float64(*(c.b)),
|
|
A: float64(*(c.a)),
|
|
}
|
|
case C.uiAttributeTypeUnderline:
|
|
return Underline(C.uiAttributeUnderline(a))
|
|
case C.uiAttributeTypeUnderlineColor:
|
|
cu := C.pkguiNewUnderlineColor()
|
|
defer C.pkguiFreeUnderlineColor(cu)
|
|
cc := C.pkguiNewCColor()
|
|
defer C.pkguiFreeCColor(cc)
|
|
C.uiAttributeUnderlineColor(a, cu, c.r, c.g, c.b, c.a)
|
|
if *cu == C.uiAttributeUnderlineColorCustom {
|
|
return UnderlineColorCustom{
|
|
R: float64(*(c.r)),
|
|
G: float64(*(c.g)),
|
|
B: float64(*(c.b)),
|
|
A: float64(*(c.a)),
|
|
}
|
|
}
|
|
return UnderlineColor(*cu)
|
|
case C.uiAttributeTypeFeatures:
|
|
// TODO
|
|
}
|
|
panic("unreachable")
|
|
}
|
|
|
|
///////// TODOTODO
|
|
|
|
// uiAttributedString represents a string of UTF-8 text that can
|
|
// optionally be embellished with formatting attributes. libui
|
|
// provides the list of formatting attributes, which cover common
|
|
// formatting traits like boldface and color as well as advanced
|
|
// typographical features provided by OpenType like superscripts
|
|
// and small caps. These attributes can be combined in a variety of
|
|
// ways.
|
|
//
|
|
// Attributes are applied to runs of Unicode codepoints in the string.
|
|
// Zero-length runs are elided. Consecutive runs that have the same
|
|
// attribute type and value are merged. Each attribute is independent
|
|
// of each other attribute; overlapping attributes of different types
|
|
// do not split each other apart, but different values of the same
|
|
// attribute type do.
|
|
//
|
|
// The empty string can also be represented by uiAttributedString,
|
|
// but because of the no-zero-length-attribute rule, it will not have
|
|
// attributes.
|
|
//
|
|
// A uiAttributedString takes ownership of all attributes given to
|
|
// it, as it may need to duplicate or delete uiAttribute objects at
|
|
// any time. By extension, when you free a uiAttributedString,
|
|
// all uiAttributes within will also be freed. Each method will
|
|
// describe its own rules in more details.
|
|
//
|
|
// In addition, uiAttributedString provides facilities for moving
|
|
// between grapheme clusters, which represent a character
|
|
// from the point of view of the end user. The cursor of a text editor
|
|
// is always placed on a grapheme boundary, so you can use these
|
|
// features to move the cursor left or right by one "character".
|
|
// TODO does uiAttributedString itself need this
|
|
//
|
|
// uiAttributedString does not provide enough information to be able
|
|
// to draw itself onto a uiDrawContext or respond to user actions.
|
|
// In order to do that, you'll need to use a uiDrawTextLayout, which
|
|
// is built from the combination of a uiAttributedString and a set of
|
|
// layout-specific properties.
|
|
typedef struct uiAttributedString uiAttributedString;
|
|
|
|
// uiAttributedStringForEachAttributeFunc is the type of the function
|
|
// invoked by uiAttributedStringForEachAttribute() for every
|
|
// attribute in s. Refer to that function's documentation for more
|
|
// details.
|
|
typedef uiForEach (*uiAttributedStringForEachAttributeFunc)(const uiAttributedString *s, const uiAttribute *a, size_t start, size_t end, void *data);
|
|
|
|
// @role uiAttributedString constructor
|
|
// uiNewAttributedString() creates a new uiAttributedString from
|
|
// initialString. The string will be entirely unattributed.
|
|
_UI_EXTERN uiAttributedString *uiNewAttributedString(const char *initialString);
|
|
|
|
// @role uiAttributedString destructor
|
|
// uiFreeAttributedString() destroys the uiAttributedString s.
|
|
// It will also free all uiAttributes within.
|
|
_UI_EXTERN void uiFreeAttributedString(uiAttributedString *s);
|
|
|
|
// uiAttributedStringString() returns the textual content of s as a
|
|
// '\0'-terminated UTF-8 string. The returned pointer is valid until
|
|
// the next change to the textual content of s.
|
|
_UI_EXTERN const char *uiAttributedStringString(const uiAttributedString *s);
|
|
|
|
// uiAttributedStringLength() returns the number of UTF-8 bytes in
|
|
// the textual content of s, excluding the terminating '\0'.
|
|
_UI_EXTERN size_t uiAttributedStringLen(const uiAttributedString *s);
|
|
|
|
// uiAttributedStringAppendUnattributed() adds the '\0'-terminated
|
|
// UTF-8 string str to the end of s. The new substring will be
|
|
// unattributed.
|
|
_UI_EXTERN void uiAttributedStringAppendUnattributed(uiAttributedString *s, const char *str);
|
|
|
|
// uiAttributedStringInsertAtUnattributed() adds the '\0'-terminated
|
|
// UTF-8 string str to s at the byte position specified by at. The new
|
|
// substring will be unattributed; existing attributes will be moved
|
|
// along with their text.
|
|
_UI_EXTERN void uiAttributedStringInsertAtUnattributed(uiAttributedString *s, const char *str, size_t at);
|
|
|
|
// TODO add the Append and InsertAtExtendingAttributes functions
|
|
// TODO and add functions that take a string + length
|
|
|
|
// uiAttributedStringDelete() deletes the characters and attributes of
|
|
// s in the byte range [start, end).
|
|
_UI_EXTERN void uiAttributedStringDelete(uiAttributedString *s, size_t start, size_t end);
|
|
|
|
// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit
|
|
|
|
// uiAttributedStringSetAttribute() sets a in the byte range [start, end)
|
|
// of s. Any existing attributes in that byte range of the same type are
|
|
// removed. s takes ownership of a; you should not use it after
|
|
// uiAttributedStringSetAttribute() returns.
|
|
_UI_EXTERN void uiAttributedStringSetAttribute(uiAttributedString *s, uiAttribute *a, size_t start, size_t end);
|
|
|
|
// uiAttributedStringForEachAttribute() enumerates all the
|
|
// uiAttributes in s. It is an error to modify s in f. Within f, s still
|
|
// owns the attribute; you can neither free it nor save it for later
|
|
// use.
|
|
// TODO reword the above for consistency (TODO and find out what I meant by that)
|
|
// TODO define an enumeration order (or mark it as undefined); also define how consecutive runs of identical attributes are handled here and sync with the definition of uiAttributedString itself
|
|
_UI_EXTERN void uiAttributedStringForEachAttribute(const uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data);
|
|
|
|
// TODO const correct this somehow (the implementation needs to mutate the structure)
|
|
_UI_EXTERN size_t uiAttributedStringNumGraphemes(uiAttributedString *s);
|
|
|
|
// TODO const correct this somehow (the implementation needs to mutate the structure)
|
|
_UI_EXTERN size_t uiAttributedStringByteIndexToGrapheme(uiAttributedString *s, size_t pos);
|
|
|
|
// TODO const correct this somehow (the implementation needs to mutate the structure)
|
|
_UI_EXTERN size_t uiAttributedStringGraphemeToByteIndex(uiAttributedString *s, size_t pos);
|
|
|
|
// uiFontDescriptor provides a complete description of a font where
|
|
// one is needed. Currently, this means as the default font of a
|
|
// uiDrawTextLayout and as the data returned by uiFontButton.
|
|
// All the members operate like the respective uiAttributes.
|
|
typedef struct uiFontDescriptor uiFontDescriptor;
|
|
|
|
struct uiFontDescriptor {
|
|
// TODO const-correct this or figure out how to deal with this when getting a value
|
|
char *Family;
|
|
double Size;
|
|
uiTextWeight Weight;
|
|
uiTextItalic Italic;
|
|
uiTextStretch Stretch;
|
|
};
|
|
|
|
// uiDrawTextLayout is a concrete representation of a
|
|
// uiAttributedString that can be displayed in a uiDrawContext.
|
|
// It includes information important for the drawing of a block of
|
|
// text, including the bounding box to wrap the text within, the
|
|
// alignment of lines of text within that box, areas to mark as
|
|
// being selected, and other things.
|
|
//
|
|
// Unlike uiAttributedString, the content of a uiDrawTextLayout is
|
|
// immutable once it has been created.
|
|
//
|
|
// TODO talk about OS-specific differences with text drawing that libui can't account for...
|
|
typedef struct uiDrawTextLayout uiDrawTextLayout;
|
|
|
|
// uiDrawTextAlign specifies the alignment of lines of text in a
|
|
// uiDrawTextLayout.
|
|
// TODO should this really have Draw in the name?
|
|
_UI_ENUM(uiDrawTextAlign) {
|
|
uiDrawTextAlignLeft,
|
|
uiDrawTextAlignCenter,
|
|
uiDrawTextAlignRight,
|
|
};
|
|
|
|
// uiDrawTextLayoutParams describes a uiDrawTextLayout.
|
|
// DefaultFont is used to render any text that is not attributed
|
|
// sufficiently in String. Width determines the width of the bounding
|
|
// box of the text; the height is determined automatically.
|
|
typedef struct uiDrawTextLayoutParams uiDrawTextLayoutParams;
|
|
|
|
// TODO const-correct this somehow
|
|
struct uiDrawTextLayoutParams {
|
|
uiAttributedString *String;
|
|
uiFontDescriptor *DefaultFont;
|
|
double Width;
|
|
uiDrawTextAlign Align;
|
|
};
|
|
|
|
// @role uiDrawTextLayout constructor
|
|
// uiDrawNewTextLayout() creates a new uiDrawTextLayout from
|
|
// the given parameters.
|
|
//
|
|
// TODO
|
|
// - allow creating a layout out of a substring
|
|
// - allow marking compositon strings
|
|
// - allow marking selections, even after creation
|
|
// - add the following functions:
|
|
// - uiDrawTextLayoutHeightForWidth() (returns the height that a layout would need to be to display the entire string at a given width)
|
|
// - uiDrawTextLayoutRangeForSize() (returns what substring would fit in a given size)
|
|
// - uiDrawTextLayoutNewWithHeight() (limits amount of string used by the height)
|
|
// - some function to fix up a range (for text editing)
|
|
_UI_EXTERN uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *params);
|
|
|
|
// @role uiDrawFreeTextLayout destructor
|
|
// uiDrawFreeTextLayout() frees tl. The underlying
|
|
// uiAttributedString is not freed.
|
|
_UI_EXTERN void uiDrawFreeTextLayout(uiDrawTextLayout *tl);
|
|
|
|
// uiDrawText() draws tl in c with the top-left point of tl at (x, y).
|
|
_UI_EXTERN void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y);
|
|
|
|
// uiDrawTextLayoutExtents() returns the width and height of tl
|
|
// in width and height. The returned width may be smaller than
|
|
// the width passed into uiDrawNewTextLayout() depending on
|
|
// how the text in tl is wrapped. Therefore, you can use this
|
|
// function to get the actual size of the text layout.
|
|
_UI_EXTERN void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height);
|