andlabs-ui/redo/window_unix.go

89 lines
2.0 KiB
Go

// +build !windows,!darwin
// 7 july 2014
package ui
import (
"unsafe"
)
// #include "gtk_unix.h"
// extern gboolean windowClosing(GtkWidget *, GdkEvent *, gpointer);
import "C"
type window struct {
widget *C.GtkWidget
wc *C.GtkContainer
bin *C.GtkBin
window *C.GtkWindow
group *C.GtkWindowGroup
closing *event
*container
}
func newWindow(title string, width int, height int, control Control) *window {
widget := C.gtk_window_new(C.GTK_WINDOW_TOPLEVEL)
ctitle := togstr(title)
defer freegstr(ctitle)
w := &window{
widget: widget,
wc: (*C.GtkContainer)(unsafe.Pointer(widget)),
bin: (*C.GtkBin)(unsafe.Pointer(widget)),
window: (*C.GtkWindow)(unsafe.Pointer(widget)),
closing: newEvent(),
}
C.gtk_window_set_title(w.window, ctitle)
g_signal_connect(
C.gpointer(unsafe.Pointer(w.window)),
"delete-event",
C.GCallback(C.windowClosing),
C.gpointer(unsafe.Pointer(w)))
C.gtk_window_resize(w.window, C.gint(width), C.gint(height))
w.container = newContainer(control)
w.container.setParent(&controlParent{w.wc})
// for dialogs; otherwise, they will be modal to all windows, not just this one
w.group = C.gtk_window_group_new()
C.gtk_window_group_add_window(w.group, w.window)
return w
}
func (w *window) Title() string {
return fromgstr(C.gtk_window_get_title(w.window))
}
func (w *window) SetTitle(title string) {
ctitle := togstr(title)
defer freegstr(ctitle)
C.gtk_window_set_title(w.window, ctitle)
}
func (w *window) Show() {
C.gtk_widget_show_all(w.widget)
}
func (w *window) Hide() {
C.gtk_widget_hide(w.widget)
}
func (w *window) Close() {
C.gtk_widget_destroy(w.widget)
}
func (w *window) OnClosing(e func() bool) {
w.closing.setbool(e)
}
//export windowClosing
func windowClosing(wid *C.GtkWidget, e *C.GdkEvent, data C.gpointer) C.gboolean {
w := (*window)(unsafe.Pointer(data))
close := w.closing.fire()
if close {
return C.GDK_EVENT_PROPAGATE // will do gtk_widget_destroy(), which is what we want (thanks ebassi in irc.gimp.net/#gtk+)
}
return C.GDK_EVENT_STOP // keeps window alive
}