182 lines
3.8 KiB
Go
182 lines
3.8 KiB
Go
// 15 july 2014
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package ui
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import (
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"unsafe"
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)
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// #include "winapi_windows.h"
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import "C"
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type button struct {
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*controlbase
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clicked *event
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}
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var buttonclass = toUTF16("BUTTON")
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func startNewButton(text string, style C.DWORD) *button {
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c := newControl(buttonclass,
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style | C.WS_TABSTOP,
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0)
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C.setWindowText(c.hwnd, toUTF16(text))
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C.controlSetControlFont(c.hwnd)
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b := &button{
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controlbase: c,
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clicked: newEvent(),
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}
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return b
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}
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func newButton(text string) *button {
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b := startNewButton(text, C.BS_PUSHBUTTON)
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C.setButtonSubclass(b.hwnd, unsafe.Pointer(b))
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return b
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}
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func (b *button) OnClicked(e func()) {
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b.clicked.set(e)
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}
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func (b *button) Text() string {
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return b.text()
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}
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func (b *button) SetText(text string) {
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b.setText(text)
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}
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//export buttonClicked
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func buttonClicked(data unsafe.Pointer) {
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b := (*button)(data)
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b.clicked.fire()
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println("button clicked")
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}
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// TODO button preferredSize
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type checkbox struct {
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*button
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}
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func newCheckbox(text string) *checkbox {
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c := &checkbox{
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// don't use BS_AUTOCHECKBOX here because it creates problems when refocusing (see http://blogs.msdn.com/b/oldnewthing/archive/2014/05/22/10527522.aspx)
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// we'll handle actually toggling the check state ourselves (see controls_windows.c)
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button: startNewButton(text, C.BS_CHECKBOX),
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}
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C.setCheckboxSubclass(c.hwnd, unsafe.Pointer(c))
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return c
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}
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func (c *checkbox) Checked() bool {
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if C.checkboxChecked(c.hwnd) == C.FALSE {
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return false
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}
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return true
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}
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func (c *checkbox) SetChecked(checked bool) {
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if checked {
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C.checkboxSetChecked(c.hwnd, C.TRUE)
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return
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}
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C.checkboxSetChecked(c.hwnd, C.FALSE)
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}
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//export checkboxToggled
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func checkboxToggled(data unsafe.Pointer) {
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c := (*checkbox)(data)
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c.clicked.fire()
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println("checkbox toggled")
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}
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type textField struct {
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*controlbase
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}
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var editclass = toUTF16("EDIT")
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func startNewTextField(style C.DWORD) *textField {
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c := newControl(editclass,
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style | C.ES_AUTOHSCROLL | C.ES_LEFT | C.ES_NOHIDESEL | C.WS_TABSTOP,
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C.WS_EX_CLIENTEDGE) // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog)
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C.controlSetControlFont(c.hwnd)
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return &textField{
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controlbase: c,
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}
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}
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func newTextField() *textField {
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return startNewTextField(0)
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}
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func newPasswordField() *textField {
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return startNewTextField(C.ES_PASSWORD)
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}
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func (t *textField) Text() string {
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return t.text()
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}
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func (t *textField) SetText(text string) {
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t.setText(text)
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}
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type label struct {
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*controlbase
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standalone bool
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supercommitResize func(c *allocation, d *sizing)
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}
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var labelclass = toUTF16("STATIC")
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func finishNewLabel(text string, standalone bool) *label {
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c := newControl(labelclass,
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// SS_NOPREFIX avoids accelerator translation; SS_LEFTNOWORDWRAP clips text past the end
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// controls are vertically aligned to the top by default (thanks Xeek in irc.freenode.net/#winapi)
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C.SS_NOPREFIX | C.SS_LEFTNOWORDWRAP,
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0)
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C.setWindowText(c.hwnd, toUTF16(text))
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C.controlSetControlFont(c.hwnd)
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l := &label{
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controlbase: c,
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standalone: standalone,
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}
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l.supercommitResize = l.fcommitResize
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l.fcommitResize = l.labelcommitResize
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return l
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}
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func newLabel(text string) Label {
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return finishNewLabel(text, false)
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}
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func newStandaloneLabel(text string) Label {
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return finishNewLabel(text, true)
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}
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func (l *label) Text() string {
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return l.text()
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}
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func (l *label) SetText(text string) {
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l.setText(text)
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}
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const (
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// via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing
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labelYOffset = 3
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// TODO the label is offset slightly by default...
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)
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func (l *label) labelcommitResize(c *allocation, d *sizing) {
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if !l.standalone {
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yoff := int(C.MulDiv(C.int(labelYOffset), C.int(d.baseY), 8))
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c.y += yoff
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c.height -= yoff
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}
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l.supercommitResize(c, d)
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}
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