169 lines
3.9 KiB
Go
169 lines
3.9 KiB
Go
// 6 july 2014
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package ui
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import (
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"runtime"
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"sync"
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"unsafe"
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"reflect"
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)
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// Go initializes and runs package ui.
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// It returns a non-nil error if initialization fails.
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// Otherwise, it will run the event loop and not return until Stop is called.
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// Due to platform-specific issues, it must be called from the main OS thread; in general, do not call Go() from anywhere except main() (including any goroutines).
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func Go() error {
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runtime.LockOSThread()
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if err := uiinit(); err != nil {
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return err
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}
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go uiissueloop()
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uimsgloop()
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return nil
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}
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// To ensure that Do() and Stop() only do things after Go() has been called, this channel accepts the requests to issue. The issuing is done by uiissueloop() below.
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// Notice that this is a pointer ot a function. See Do() below for details.
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var issuer = make(chan *func())
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// Do performs f on the main loop, as if it were an event handler.
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// It waits for f to execute before returning.
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// Do cannot be called within event handlers or within Do itself.
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func Do(f func()) {
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done := make(chan struct{})
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defer close(done)
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// THIS MUST BE A POINTER.
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// Previously, the pointer was constructed within issue().
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// This meant that if the Do() was stalled, the garbage collector came in and reused the pointer value too soon!
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call := func() {
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f()
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done <- struct{}{}
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}
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issuer <- &call
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<-done
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}
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// Stop informs package ui that it should stop.
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// Stop then returns immediately.
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// Some time after this request is received, Go() will return without performing any final cleanup.
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// Stop will not have an effect until any event handlers return.
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func Stop() {
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// can't send this directly across issuer
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go func() {
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Do(uistop)
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}()
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}
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func uiissueloop() {
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for f := range issuer {
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issue(f)
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}
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}
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type event struct {
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// All events internally return bool; those that don't will be wrapped around to return a dummy value.
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do func() bool
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lock sync.Mutex
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}
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func newEvent() *event {
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return &event{
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do: func() bool {
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return false
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},
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}
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}
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func (e *event) set(f func()) {
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e.lock.Lock()
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defer e.lock.Unlock()
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if f == nil {
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f = func() {}
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}
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e.do = func() bool {
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f()
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return false
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}
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}
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func (e *event) setbool(f func() bool) {
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e.lock.Lock()
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defer e.lock.Unlock()
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if f == nil {
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f = func() bool {
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return false
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}
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}
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e.do = f
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}
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// This is the common code for running an event.
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// It runs on the main thread without a message pump; it provides its own.
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func (e *event) fire() bool {
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e.lock.Lock()
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defer e.lock.Unlock()
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return e.do()
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}
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// Common code for performing a requested action (ui.Do() or ui.Stop()).
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// This should run on the main thread.
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// Implementations of issue() should call this.
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func perform(fp unsafe.Pointer) {
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f := (*func())(fp)
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(*f)()
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}
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// ForeignEvent wraps a channel in such a way that it can be used safely with package ui.
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type ForeignEvent struct {
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c reflect.Value
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e *event
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d interface{}
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}
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// NewForeignEvent creates a new ForeignEvent with the specified channel.
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// It panics if the argument is not a receivable channel.
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// The returned ForeignEvent assumes ownership of the channel.
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// Each time a value is received on the channel, the returned function is invoked on the main thread.
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func NewForeignEvent(channel interface{}, handler func(data interface{})) *ForeignEvent {
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c := reflect.ValueOf(channel)
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t := c.Type()
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if t.Kind() != reflect.Chan || (t.ChanDir() & reflect.RecvDir) == 0 {
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panic("non-channel or non-receivable channel passed to NewForeignEvent()")
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}
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fe := &ForeignEvent{
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c: c,
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e: newEvent(),
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}
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fe.e.set(func() {
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handler(fe.d)
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})
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go fe.do()
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return fe
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}
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func (fe *ForeignEvent) do() {
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wait := make(chan struct{})
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defer close(wait)
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for {
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v, ok := fe.c.Recv()
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if !ok {
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break
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}
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fe.d = v.Interface()
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Do(func() {
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fe.e.fire()
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wait <- struct{}{}
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})
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<-wait
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}
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}
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// Stop ceases all future invocations of the handler passed to NewForeignEvent() on fe; the values read from the channel are merely discarded.
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func (fe *ForeignEvent) Stop() {
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fe.e.set(nil)
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}
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